Hi everyone, I started learning Substance Designer myself and recently created a stained glass material.
I'd like to hear some feedback on the final material and learn some possible ways for improvement.
My intention was to create some beautiful blue-colored stained glass material with a unique pattern in Substance Designer.
I started with Splie nodes to build the main pattern that is tileable and then imported it as a bit map to a new project to continue it there.
In addition, I would be grateful to have a link to good tutorials on how to build and render
stained glass material properly.
1. Built a pattern with Spline nodes
2. Built a material in a separate project