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Procedural Stained Glass material feedback

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Hi everyone, I started learning Substance Designer myself and recently created a stained glass material. 
I'd like to hear some feedback on the final material and learn some possible ways for improvement. 

My intention was to create some beautiful blue-colored stained glass material with a unique pattern in Substance Designer. 
I started with Splie nodes to build the main pattern that is tileable and then imported it as a bit map to a new project to continue it there. 

In addition, I would be grateful to have a link to good tutorials on how to build and render stained glass material properly. 

1. Built a pattern with Spline nodes

2. Built a material in a separate project

Iray renders

Marmoset render


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