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more images here https://www.artstation.com/artwork/qAXk8z
I'm currently working on a scene inspired by a cinematic trailer for Dishonored 2 for Game Art Institute's bootcamp.
A prop for a scene I'm working on
I completed the mask on the concept Raymond Chen
My model: https://www.artstation.com/artwork/A9LmOo
Concept: https://www.artstation.com/artwork/z3Qyq
I am working on the character Samson, concept by Koncept Cole (https://www.instagram.com/koncept_cole/)
What you see is modeled and rendered in zbrush, and composited in Photoshop.
After this, I want to take him into substance, and/or make him into a 3D printable bust.
Just a bunch of "rocks" atm. Next will be the soldier (alpino) standing on it...
Cheers!
I just finished off my scene for dintober, you can find it here
https://www.artstation.com/artwork/XBvmQ3
Wall and floor textures are placeholders at the moment. I can take any critique in order to improve my current work!
Hi guys, the 4 remaining units including: Froster, Giant, Suicide Soldier and Cannon we did in Cloud Kingdom project at Thunder Cloud Studio. Based on client’s initial brief for each unit, we designed 2D concepts closely to their special roles and later converted to 3D lowpoly models with limited tris-count to run smoothly in mobile platform. Wanna see more hires? Click here: https://www.artstation.com/artwork/qAX8ne
#stylized #lowpoly #3Dmodel #handpaint
INSTAGRAM : https://www.instagram.com/rrrodreis/
ARTSTATION : https://www.artstation.com/rodreis
TWITTER : https://twitter.com/rrrodreis
PERSONAL POLYCOUNT : https://polycount.com/discussion/207816/rodrigo-reis-wips#latest
Practis of dynamic light.
More pics: https://www.artstation.com/artwork/XBWJxy
Wireframes: https://imgur.com/a/qn26He6 | Reference: https://imgur.com/fmy5832
https://www.artstation.com/artwork/lVdV8V
I'll post updates of my progress here on Ploycount and on my Instagram when I got more screenshots.
Cheers!
https://polycount.com/discussion/189369/the-prisoner-of-abyss#latest
https://www.artstation.com/artwork/v1K1Dv
https://www.instagram.com/lomepawol/?hl=fr
https://www.artstation.com/lomepawol
link to the 3D model :
https://poly.google.com/view/5j5NQaZDq2E
More renders: https://www.instagram.com/p/B4Id8zdDGVr/?hl=sr
Yo that's awesome! The design for these characters are really cool in terms of functionality. The game is not long now.
Finished week 21 of the hard surface challenge thread! Adding support loops to the lower receiver and the front top cover manually took forever though..
More renders can been seen on my ArtStation.
More info here: https://www.artstation.com/artwork/Yaybrq
Hi guys, the collection of buildings, props and foliage we designed and built for Cloud Kingdom project at Thunder Cloud Studio. The models are lowpoly with only 1 map hand-painted texture and optimized to perform smoothly in mobile platform. Each building comes with 3 different level of upgrades. More hires? Click here: https://www.artstation.com/artwork/dOqeX1
#stylized #lowpoly #3Dmodel #handpaint
Sketchbook thread for WIP: https://polycount.com/discussion/204024/sketchbook-cameron-asura-cooper#latest
Artstation renders for more resolution: https://www.artstation.com/artwork/ybWK85
model
More pics and a marmo viewer on ArtStation: https://www.artstation.com/artwork/nQPDR9
Polycount thread: https://polycount.com/discussion/199623/wip-vex-demon-character#latest