Working on my ZBrush hard edge skills. Initially sketched the entire bust from a polysphere to get the big shapes roughed out. Then went and separated it all into subtools. After that I've been cleaning it up, adding detail and panels with Slice curve, panel loops, clip and trim brushes, subtool ops and a few alphas. And lot's of HPolish and Claypolish with masking. All all still Dynameshes, no Zmodeller. Retopology and texturing next. Stay tuned.
Damn that's awesome! I really like the undersuit, the dude's massive. Will you be finishing off the legs?
Thanks man. The under suit contains muscle bundles that mimic his body movements, but yeah under that he's still hench I'm gonna keep it as a bust for now, but who knows. I'd like to 3d print it at some point too.
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I'm gonna keep it as a bust for now, but who knows. I'd like to 3d print it at some point too.