Let 2018 begin! Past WAYWO threads:
2017,
2016,
2015,
2014,
2013,
2012,
2011,
2010,
2009,
2008,
2004-2007Why these rules? See
WAYWO UsageModerator note: if you want a higher chance for being front-paged, make a topic and include the link in your reply.
Replies
I hope you guys like it!
https://www.artstation.com/artwork/KloZG
Working on a sci fi caracter. i am kinda stuck on how to design the sci fi components though
Thread here: all glory to the kraken!
(Is it ok for me to post this here...? Please throw tomatoes if that's a no!)
Wrapped up the artstation challenge.
Concept by Becca.
I uploaded it here.
https://www.artstation.com/artwork/408V2
Cheers
Ben
https://youtu.be/aC84aIeHvSs
More details here : https://www.artstation.com/artwork/AOaZm
https://www.artstation.com/brianshray/blog
And Game Feather tutorial here : https://www.artstation.com/dantert/blog
You can see some more wip shots and progress on my Artstation page. Still very rough though.
this it blockout farther will be More ) Rendered in KeyShot and did a bit postEfect in PS ))
been learning substance painter and just finished this piece https://www.artstation.com/artwork/x1QvY
I'm Working on a Character from a concept
This is my latest work Simon belmont from Castlevania based on Joe Madureira's awesome concept.
Concept link: http /www.instagram.com/p/zv0Phws0M_/?taken-by=joemadx
check out artstation for some more shots and HD version:
https://www.artstation.com/isaiaskiister
Hope you guys like it!
model
Working on a realistic Eye
Some of my Practices in Hard Surface Modeling
Gun is still in progress and some Bugs on a model are already corrected
I'm Open for some feedback
Here's my last take on the costume, exploring some colours-palettes! Next will be the face / head.
model
https://www.artstation.com/artwork/NnDDq
Thread: https://polycount.com/discussion/202632/scifi-smg-mk-14-fox-feedback-more-then-welcome/p1?new=1
Here's an interior environment I created for an Intro to Maya class at Gnomon. This environment was created based on a still from the movie "The Revenant".
Software Used: Maya, Zbrush, Substance Painter, Vray, and Photoshop.
I added a render without textures on Artstation in case anyone wanted to see that as well:
https://www.artstation.com/artwork/Ve0k4
More progress on my Witcher fan art.
Artstation Link: https://www.artstation.com/artwork/WRZNX PDF link: https://gum.co/oauqG
The model was made for the Challenge “Wild West” at Artstation.
Concept autor Przemek Gul.
More shots here
https://www.artstation.com/artwork/LoYeA
https://www.youtube.com/watch?v=MraGMqEkpA4
I've modeled this character based on Ahmet Tabak's concept art project named " Pirdino"( please check the link below ) . This is a great exercise for proportions, retopology and texturing. I will soon create posing, clothing and some blend shapes to better define a possible personality and backstory.
Playing with blendshapes for the first time!
https://polycount.com/discussion/192611/marleens-ma-game-art-thread#latest
Thread and more images here: https://polycount.com/discussion/202924/hand-painted-dog-sculpt/p1?new=1
I found this weapon very original so I decided to model it
11k tris
more screenshots and wireframe in my Artstation : https://www.artstation.com/artwork/aQQb9
hope you enjoy !
https://www.artstation.com/artwork/mVVEE
You can see more, include video and breakdown here: https://www.artstation.com/artwork/wllK6