![Image: https://us.v-cdn.net/5021068/uploads/editor/hu/qj8679sb1prc.jpg](https://us.v-cdn.net/5021068/uploads/editor/hu/qj8679sb1prc.jpg)
The title mentions only 2 prominent sources of influences, but the
pool of inspiration is very large. Basically everything Sci-Fi since
Alien.
It all started when i watched the 90 minutes documentation about the making of Alien (followed by the one about Aliens).
I've
been working on this for a while, but the project moved very slowly.
Since i am seeing results in UE4 my motivation has improved
significantly.
The whole exercise is an test of my new learned
abilities, as well as an test of the Unreal Engine for me. I can say now
that i am quite satisfied with both.
I have created 5
unique wall-segments out of 8 for the left side of the corridor. More
modular variations are also planned. The right side gets other unique +
modular elements. The whole corridor is asymmetrical, right and left
side pieces are not exchangeable.
I have an idea how it should look like but i am basically making it up as i go.
It definitely needs more cables, pipes and heavy machines.
I am waiting for the new UE4 release so that i can flood the scene with volumetric light and maybe even volumetric smoke.
Tools: Blender, Substance Painter, Krita, UE4
![Image: https://us.v-cdn.net/5021068/uploads/editor/zb/yvvabthut1rk.jpg](https://us.v-cdn.net/5021068/uploads/editor/zb/yvvabthut1rk.jpg)
The next piece.
Replies
Brandv3d, what do you want to see, half-finished models, wireframes?
I moved the scene to the latest UE4 version and played around with volumetric fog...
I finished the unwrapping of the asset you see above, probably start texturing it today.
Here, that's supposed to be the next piece. I don't really like it.
Also the switch an inner part look unfinished. Too clean. Also the marble like texture seems off to me. With scratches and edge damage it kinda feels odd that something has got in side that centre piece and managed to just scratch the edges of those grey cube bits. The rest of it looks bitchin!
So here is an update.
I started with the other side of the corridor building heavy machinery. I need a couple more of them.
Maybe it's a bit *too* dirty for my tastes but it makes sense since it looks like a maintenance area
There is nothing special about the workflow. No Star Citizen like Decals, sometimes i use FWN, mostly i use real chamfers, but it's all unique texture sets for each object. Only a few objects with reusable tile-able textures (pipes and stuff like that).
After i saw you and some others struggle with the Star Citizen workflow in UE4, i just figured i don't want no trouble and did it the old-school way.
@ fdfxd2
I have to keep my urges under control to make it even dirtier. I don't know why but i don't like things in a prestige and new state, it better be rotten and kaputt.
I worked on a little side-project started right before Christmas and i am pretty much finished now. I challenged myself to create another corridor but this time with an short deadline. Of course i missed the deadline ( i also catched a cold but that is a lame excuse) but on the bright side i did this project in under 2 weeks work-time which i am kinda proud of.
Now i am back on track, working on the original corridor...
Despite me being hugely influenced by Star Citizen (Yes you are right Menchen, it is taken straight from the Starfarer Corridor) i don't use their workflow. I would if EPIC cared enough to make it fully featured so that i could use it like it works in CE and Unity, but they don't so i can't.
I am not willing to waste too much time with technical issues, i did waste enough time, now i am only concerned with the end result and how to do things faster, that stuff can wait.
Despite that, all the pieces are modular and can be used to build up a bigger environment. Which is the plan for the big corridor, i am just focused on building unique pieces before i build the final corridor.
This (orange) corridor is more like a homage to Star Citizen, i don't know which font they used, and tbh i don't care. I usually am very loose with my inspirations and have no real motivation to copy it that exactly, i rather choose what feels right.
The green (Alien) corridor is so stuffed with things i haven't found a place to use text yet. Lets see...
I just created another Machine, not quite done yet, it needs some more cables and pipes, also obviously materials.
I hope i can finish this in the next few days (being optimistic here), and then i need at least 2 more machines until i can start thinking about wrapping up the whole project and build the final environment with all the modular pieces i have.
Tipp: Maybe you could add some roughness variation to the black floor panel since it looks way to pristine in my opinion.
That's my 2 cents!
Thank you for the break down, great thread.