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model
More for the character: https://www.artstation.com/artwork/eYddY
Thanks for viewing!
Making some progress on my model of Jester from Critical Role.
Concept by Nadezhda Tikhomirova
https://www.artstation.com/artwork/X8v6a
More screens at Artstation
https://www.artstation.com/artwork/o3ddL
My second entry for the sketchfabs Beverage Can texturing challenge. Hope you like it! Cheers!
https://www.artstation.com/filipebento/blog
https://www.artstation.com/artwork/Gr2JV
It was supposed to be a speed sculpt exercise to try the great creature kit from FlippedNormals but I finaly decided to push it a bit further.
https://www.artstation.com/artist/lomepawol
more images and marmoset viewer could be found here
https://www.artstation.com/artwork/o3BAw
https://www.artstation.com/artwork/r6BGm
More here:
https://cubebrush.co/splicer
Thread: https://polycount.com/discussion/202632/scifi-smg-mk-14-fox-feedback-more-then-welcome/p1?new=1
More shots on artstation: Here
Before i did Pose in Zbrush
Hi, Polycount!
I would like to share with you my latest texture/lookdev speed project.
More images and TT: https://www.artstation.com/artwork/lBXkk
"The Fortune Teller" is a concept sculpt created by the talented Marcin Klicki- https://www.artstation.com/klicek, who provided the model online for free on his Gumroad account.
https://www.artstation.com/artwork/xe86O
I downloaded Marcin sculpt and decided to work on its UVs, textures, and lookdev in a short period of time (2 days maximum) just so I could develop my organic skills and, at the same time, learn how to finish a project without waiting it to be "perfect."
It was a great challenge to finish it in a such a short period of time, and I'm glad I could call it "finished" and not "perfect".
"The Fortune Teller" was done using Mari, Substance Painter, Vray and Nuke
I also used the amazing Texturingxyz skin and leather texture packs.
For more info and images, check my Artstation page: www.artstation.com/paulhpaulino
More images here:
https://www.artstation.com/artwork/3yPWB
Reworked the textures on my redesign of Vivienne from Dragon Age:Inquisition. Most of the accessories are still WIP, follow the progress of my final major project here: https://polycount.com/discussion/192611/marleens-ma-game-art-thread#latest
Stylized Compass - Daily Prop Practise. https://www.artstation.com/artwork/k0XZn
Today i made a compass, inspired by Sea of Thieves! I love the artstyle of this game so much.
Check out a lot more renders at higher resolution here: https://www.artstation.com/artwork/D0Kay
Just finished this piece last week
Artstation: https://www.artstation.com/artwork/OLPKv
Polycount post: https://polycount.com/discussion/202706/tomb-of-the-iron-horse-artstation-wild-west-challenge-image-heavy
Check sketchfab model and other renders in my Polycount Topic
Hey guys! Here is my piece for the Wild West challenge. This challenge was a great learning experience. The final model ended up being 99944 tris, and contained 2 x 4k texture sets.
The full shots can be found here:
https://www.artstation.com/artwork/nrBme
The piece is based on the concept art by Marco Hasmann
https://www.artstation.com/contests/wild-west/challenges/45/submissions/26528?sorting=popular
and have done highpoly render The Loki whole
more info there https://www.artstation.com/artwork/86VN6
Working on a hexagon tile in Substance Designer.
Hey, just finished 3d recreation of "Hammer of the Reluctant King" more info on
Artstation: https://www.artstation.com/artwork/mB1K1
As always 3D viewer here:
https://www.artstation.com/artwork/x1wvX