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Pimped up my UI and made progress with the coin slot, since I switched from Maya to Blender I didn't know how to make straight cuts until now etc. so I won't get any ugly artifacts.
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I'm going to finally start posting things to Polycount after lurking for years. Currently working on a high poly Challenger 2 for my portfolio and really happy with the progress I am making so far!
Make sure to check out my blog for more images in a higher resolution.
https://www.youtube.com/watch?v=M8Thl-93__A
Beetle
Made a video of the timelapse sculpting done from sphere :
https://www.youtube.com/watch?v=s3GGeJl3LGo
love you Marmoset
Revisiting an old unfinished project from last year.
Here's what I've got so far. Going for a fairly realistic look, but sort of stylized too -- maybe think Xcom or Fallout? For some reason the wood texture appears to be slightly metallic which is not very chill, will be fixing that.
Working on the Ptolemaios from Gundam 00 at the moment.
ions.
Started with the MS Containers today (rough blockout to get the size etc.) and hopefully get it into high poly this week:
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Based on Max Payne 2
Dynamic lighting in UE4. Lightmass is disabled.
It took some doing but the look pays off!
https://youtu.be/bDSY2KVDdaA
Beautiful! Reminds me of something from Bioshock: Infinite
Crossover Thread: http://polycount.com/discussion/141313/character-workshop#latest
https://www.artstation.com/artwork/Kzvmr
WIP for Prototype Unreal Tournament Stinger Minigun made in 3Ds Max, rendered shots in Keyshot.
Been working on this for a little bit, first large high detail weapon model I have tried, feedback appreciated.
Still early and muddy.
Done
https://www.artstation.com/artwork/yEl99
Looks awesome so far! Cursed Child's upcoming book release has got me itching to make some potter art as well.
Mudders Milk:
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Malcolm's Pistol
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