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This is my last work, a realtime character based on the art of Grafit Studio. Texturing in DDO Painter, rendered in Marmoset Toolbag 2.
Hope you like it!
long time, no see here
As usual, super awesome work from all of you!
I'm working on a fanart based on Bloodborne in CryEngine 3. Still very WIP and a lot of stuff left to do though^^
Those textures though
That lighting is spot on too, great job on it!
Can we see some breakdowns of some of the materials?
My only "complaint" would be that closed houses don't use to have fog, but if you want it to look like a haunted and ghostly mansion, then I think that the fog is very nicely done!
High Poly robot character with funky joints. Design + Model = about 16 hours.
http://p3d.in/vwTvE
Working on converting some assets originally for a pre-rendered short to a game ready asset. This is my first one, the hometree.
Rendering in Unreal.
Now using just bacis "clean" white color and later ill change it with diffirent masks.
Quickie for somethin'.
To celebrate that we created a WebGL diorama of the Promo art scene. Click the GIF to check it out!
Finished another DOTA 2 set with Christian Schob.
http://steamcommunity.com/sharedfiles/filedetails/?id=621573204
Would be nice, if you guys support it in the workshop (steam account is all you need).
https://www.artstation.com/artwork/KzdRr
Long time lurker. Modeled a pulse grenade based on Karanak's concept. Modeled in Maya, texture in Substance Designer and Painter. The screenshots are taken from Unreal Engine 4. Comments and critiques are welcomed.
A model for my GDC portfolio. C+C is much appreciated
Sketchfab: https://sketchfab.com/models/5bf1e1fcd71a4b4e90cf09b38b69509c
There is more here : https://twitter.com/EATMEATGames?lang=eng
I`m covering lots of valuable techniques for hardsurface modeling in 3d Studio Max and Zbrush. Make sure to check them out if you are interested in that topic. Hope you guys find them helpful!
https://karameru.carbonmade.com/projects/5947735
There is more here: https://www.artstation.com/artwork/eQZbZ
Me and my friend Daniel S Rodrigues (www.danielsrodrigues.com) just finished a collaboration project together, so we would like to share with you guys here.
I was responsible for all the UV/texturing/shading/fur aspect of the bird and Daniel provided the 3D model with primary and secondary details using Zbrush. The goal was to achieve a realistic render of the Cassowary.
This project was also my third piece for my student demoreel at Think Tank Training Centre. While in school I was mentored by Justin Holt who is an incredible artist and guided me through the whole texturing process.
The complete making of explaining the whole texturing process will be available in the 3D World Magazine March 2016 issue.
Software: Zbrush, Maya, MARI, Vray and Photoshop
And don't forget to like and share if you liked it!
High Res & Clay Image
https://www.artstation.com/artwork/ENOEe
https://www.behance.net/gallery/3393...hern-Cassowary
Website:
http://www.paulhpaulino.com/thesoutherncassowary/
This. Is my PlayStation Vita. It's still in progress, I have to add all the smudges, finger prints, tweak the edge damage/details, smooth out the mesh a tad in some spots, and then close it all off with some glowy bits!
I'd like to also use this to test out the Marmoset Viewer. I'm also having to find a way for transparency to work, since the buttons are clear plastic. Fun stuff!
https://www.artstation.com/artwork/l9Xzo
Picking up momentum on this project again.
Work thread here: http://polycount.com/discussion/160570/female-character-work-thread-modern-celtic-hero