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Thanks guys!
Absolutly loving it.
Hopefully I get this off the ground!
Some experiments with randomly generated spline deformation animation:
Click the links for the gifs
http://i.imgur.com/mPkxUcR.gif
http://i.imgur.com/gTERLvL.gif
Also works nicely to quickly create non animated asset variation, random or by hand.
https://www.artstation.com/artwork/5KZKz
Great Arm details, MDANUZ and nice cloth work!
Noice texture work MOD, they really well define their materials.
Gawd IxenonI that is some sexy hard surface work.
Dayum PIraT those are the most visually interesting grenades ever.
Future-fiction I always adore the picturesque style your character's faces have. *^*
Sooo I've recently just finished working on my first title as an Art Director!
On which I also did character and character tech art.
So here's a few ingame shots of alittle of what I've been working on and launch poster.
I designed and created the final version of Shelly along with her materials. Yaniv Dekel modelled the 3 barrel revolver gun, I'll grab some shots of it alone later. He also modelled the additional weapon attachments that her robot arm transforms into during the game.
And it was a pleasure working with Svein on Jadus Heskel. I did the initial design and abit of sculpting and hardsurface, Svein detailed the crap out of it with the model, then I worked heavily with end textures, masks and materials and really pushing old UE3 with his skin shader.
Svein has already started an Art Dump thread for Bombshell if you wanna check out more art from the game, I and others from the team will be posting more including environments from the game and some concept art.
Crossover-Thread: http://polycount.com/discussion/141313/character-workshop#latest
Share one of my latest work.. It is based on Ashley wood series..
Critics and comments are welcome...
For more close up shots...
https://www.artstation.com/artwork/g9V58
model
It comes with a brand new mesh and set of animations, plus an additional head gib replacement for consistency "and more gore".
Cheers!
Screenshot!
https://dl.dropboxusercontent.com/u/1849053/Shambler_Promo.jpg
Readme!
https://dl.dropboxusercontent.com/u/1849053/Shambler_HD_Remake.txt
Download Link!
https://dl.dropboxusercontent.com/u/1849053/Shambler_HD_Remake.zip
Shambler Fighting!
https://www.youtube.com/watch?v=_qx0u5_SoTg
Comparison video
https://www.youtube.com/watch?v=D-VTyozbUvs
Got a bunch of them on sketchfab.
https://www.artstation.com/artwork/nZNR6
Just a little something I did based upon Jake Parker's cute robots
Crosspost from my wip : thread:http://polycount.com/discussion/165114/wildebeest-dmr#latest
https://www.youtube.com/watch?v=PH1yFvXOx_0
Just finished this bad boy. Dedicated polycount thread (with more pictures) here - http://polycount.com/discussion/165059/cryengine-batmobile-the-bullet-mk-2
http://www.dalexart.com/
https://www.artstation.com/artwork/6wZJ5
Crossover-Thread: http://polycount.com/discussion/141313/character-workshop#latest
♫Pump pump, Pump it up!♫
Character I created from the concept that the artist Loish made of Whimsy character originally created by the artist SemiLex.
Here you can see the concept where i start:http://loish.deviantart.com/art/whimsy-574734528
And here the original character:http://semilex.deviantart.com/art/Whimsy-558583856
This is a character I did for my demo reel inspired by Uracil concept http://u-ra-cil.deviantart.com/art/witch01-193388101.
She reminded me of a high fashion fantasy illustration so I really wanted to make her and in sort of a Final Fantasy style as some sort of villain.
Rendered out in Marmoset, Textured in Mari and Quixel.
You can see more images here I tried posting more but It keep erroring out.
https://www.artstation.com/artwork/6wZJ5
Finished up this Fallout inspired retexture of my .38 special revolver.
Working on a D-Walker fan art.
I also did an environment in where BB8 is in hot pursuit in the forest of starkiller base
(bonus cross-eye 3d version: https://my.mixtape.moe/fmayhh.png)
RAIJIN SUPERCAR WIP
Converting my unfinished Zonda R model into a fantasy supercar. Inspired by Ferrari, Pagani and Mclaren supercars.
*edit: fixed the windows, final background will be either a parking lot or a garage.
Working on a 50s diner environment, here is a quick stool I have done in the last few hours! ☺ feedback welcome!