mihal: that is looking great! One minor thing but I think you could put a little of the green glow on top of the voodoo doll's head, with the reflected light on the rest of the branch, it looks a little disconnected.
bruno: Coming along nicely! It might just be me but I feel like there is too much green in the palette, at least in the lower body. It might help distinguish the armor from the rest of the body if you make the green a slightly different shade, closer to teal. Just a suggestion though
And here is my progress on my DP set. Just getting everything blocked in. I'm deviating from the concept slightly just so things read better.
yeah we might need to tweak the reds and the dark greys a bit :P
This could be because I have almost no lighting on it here though. But thanks man, I'll work on that.
@mihalceanu wow man! in final its looks fantastic! hope then I'll see this woodoo ward ingame soon @Noы;ru great job. textures is well. skinning is well. but not shure in masks.. and imo: smoothing groups misplaced in your work. your items set does not need this!
Getting there - rough blockout/sculpt all done except for the weapon, and final highpoly started.
I will probably have to remove a fair number of parts in order to fit within budget ...
@Nobiru- I like the textures but I think you need to give it more contrast between the base of the fabric and the ornaments (sigils) ontop. They're hard to spot and can make it muddy when looking from afar.
@Mihal I like the ward but maybe add more occulsion between the limbs of the voodoo doll.
@iSkutto, make the fur collar bigger and the necklace a bit smaller (you're diverting attention from the face to the neck). Nice sculpt btw.
@Insanse, I'm assuming you're using marmoset, so if you need more lights add them or increase the brightness of an existing light. Its hard to give you a proper crit if the image you gave us isn't close to what it will actually look like.
@Pior- Nice base so far. If you're looking to cut of parts, think of cutting out some of the armor on the limbs (forearms for example) and capping the edges with a band of cloth (Which would be placed on the elbow if you cut the forearm). It'll make the armor look a bit more rugged without making the armor seem incomplete (if it were whole)
@Pior: Awesome concept, very inspring. But I think its not nessecary to cover all her body like that. Boobies FTW! :poly124: @mihalceanu: Sick design and animation o.O
BTW, here my concept for Storm Spirit set Seeing Triangle and me currently working on
Reworked my armor piece a lot. New helmet and more cloth, added pauldrons. I think I have the base colors where I want. On to highlighting and masks. Working on new bracers too
Awesome stuff guys! I have had a bunch of personal shit to deal with, but I am getting back at it! I will share my Earth Spirit later, I have all the pieces baked, I just want to rig it up and make my base textures. I started the potm today, current block out
Loving the subs for this event so far, great works all around!
Finished the textures for Insaneophobia's doom set! Fiddled around with the masks a little bit too but it's still a WIP (fixing some clipping and whatnot). Gif dump below:
So after some crits from the people on the lovely polycount skype chat. We realised the head slot looked pretty tame from the portrait view, so BladeofEvilsBane, concepted some new stuff for the head to make it look more interesting. Meanwhile he also redid the bracers to make a cooler version of those as well.
here's the WIP sculpt of the head item:
That looking siiick pior. You know... you dont have to make a quiver for the quiver slot. You could just build the quiver into the shell part of the cape and then use the misc budget somewhere else
As a matter of fact, at some point I was thinking of representing the arrows with spikes she would pluck out of her armor, but I ultimately decided that it would look too odd
However now that I think of it, you just made me realize that nothing prevents me from *not* giving her a quiver at all ... which in turn would free up budget for the boots ... Time to try it out !!
That looking siiick pior. You know... you dont have to make a quiver for the quiver slot. You could just build the quiver into the shell part of the cape and then use the misc budget somewhere else
so i assume the shell part is shoulder slot, so the "quiver" if merge with the shoulder slot, so in future when i mix and match... will it be a problem? (just for mix and match users)
well actually the problem already shown in TA sets....
I am actually planning for the shell to be the "cape" slot ... but this will all depend on how the budgeting pans out. As for compatibility with other sets, I think it can go both ways now : while compatibility is a good thing, I have the feeling that wilder incompatible combinations of items are ok too these days, as long as they somehow make sense. But it sure is something to be careful with, no doubt about that !
I am a little late but here is my first day of modeling of a ward I've been concepting. I am looking for any advice. This is definitely a WIP, the top is just blocked out not polished and the bottom has to many polys.
I am going for a Tinker themed ward that screws itself into the ground when it is placed.
@Pior: Why not make two styles for the quiver; one more compatible with other sets, and the other"true" version for this set?
+1 on all of these
Especially, on the bow idea. I mean the tiny insect wings are not "buggy" and impactful enough causing the bow to have the generic feel all WR bows have. Indeed, something like a mantis-arm would make it stand out a lot more IMO. Still love the power-rangers feel from it XD
EDIT: also the wings could flutter during windrun.
About done with the sculpt on the CM. Arty is still designing the staff but I'll do that in a few days next week while she's texturing the set.
@Mihal, the WD set came out real well. I wish there were screenshots of the set from in game perspective though. There were only a few seconds of the set from actual in game perspective in game and that's the view that's most important.
Wow lot of great things are happening all over the place, i dont even know what to add or comment, so i guess i'll wait a bit more hehe. Also congratulation on the finishing entries to mihalceanu and Hunter-Killer, very solid works !
Anyway, here is my concept for clockwerk, in collab with Godzy on this one. The color maybe a little too rebellious, but i did try to avoid the original scheme to give him a fresher look, would love to hear your thought on this
Anyway it's time for warlock, hope to get it done soon, not much time left !
hell dead xD this is great! fucking great! i love the theme, the shapes, especialy the helm^^ and the colors! go for it.
my only single critique is the weapon could be a bit more powerful.
@quockhanhlk - Was wondering how long it would be till someone did the "Clock Knight" theme and I'm really happy to see it done so well! Do feel however you may need to switch some of those darker metals for red to better fit Clockwerks theme.
Finally found some time to wrap up the ingame model on my end. It was a tight squeeze, as the cape slot only allows for 350 tris ... but after all everything ended up fitting fine.
Replies
and the ultimate animation
bruno: Coming along nicely! It might just be me but I feel like there is too much green in the palette, at least in the lower body. It might help distinguish the armor from the rest of the body if you make the green a slightly different shade, closer to teal. Just a suggestion though
And here is my progress on my DP set. Just getting everything blocked in. I'm deviating from the concept slightly just so things read better.
rly nice to see u doing such quality work again!
I'm currently working on making the masks look nice and such, while Blade has finished most of the textures, and is currently working on the wings.
This could be because I have almost no lighting on it here though. But thanks man, I'll work on that.
@Noы;ru great job. textures is well. skinning is well. but not shure in masks.. and imo: smoothing groups misplaced in your work. your items set does not need this!
I will probably have to remove a fair number of parts in order to fit within budget ...
@Mihal I like the ward but maybe add more occulsion between the limbs of the voodoo doll.
@iSkutto, make the fur collar bigger and the necklace a bit smaller (you're diverting attention from the face to the neck). Nice sculpt btw.
@Insanse, I'm assuming you're using marmoset, so if you need more lights add them or increase the brightness of an existing light. Its hard to give you a proper crit if the image you gave us isn't close to what it will actually look like.
@Pior- Nice base so far. If you're looking to cut of parts, think of cutting out some of the armor on the limbs (forearms for example) and capping the edges with a band of cloth (Which would be placed on the elbow if you cut the forearm). It'll make the armor look a bit more rugged without making the armor seem incomplete (if it were whole)
wow, that animation is looking great!
Do the wards have extra bones for that or you are using particles?
@mihalceanu: Sick design and animation o.O
BTW, here my concept for Storm Spirit set Seeing Triangle and me currently working on
So badass SS)
My concept has changed a little bit.
Second version with a book still in the process.
Snake-
@mihalceanu- Set is looking great and the animation on the ward is perfect, nice work!
@pior - Looking good, though yeah it's probably going to be a bit of a nightmare to fit it within budget!
@mr.khann_ha_ha - Coming along well, I'd push the serpent theme further if that is what you are going for (like with the staff, head etc)
----
Been jumping between projects but finally got round to the lowpoly and texture bakes of Clockbot. (Left is ground, right is flying)
Reworked my armor piece a lot. New helmet and more cloth, added pauldrons. I think I have the base colors where I want. On to highlighting and masks. Working on new bracers too
Finished the textures for Insaneophobia's doom set! Fiddled around with the masks a little bit too but it's still a WIP (fixing some clipping and whatnot). Gif dump below:
I'm glad you guys like the wd set ; I finished the promo pic+video :
[ame]https://www.youtube.com/watch?v=vC9YODmbR3g&list=UUAJPz_-Dvz7G1i0JXM0WK7A&ab_channel=mihalceanu[/ame]
here's the WIP sculpt of the head item:
Got the sculpt done on my end - now on to some serious lowpoly budget juggling ...
However now that I think of it, you just made me realize that nothing prevents me from *not* giving her a quiver at all ... which in turn would free up budget for the boots ... Time to try it out !!
so i assume the shell part is shoulder slot, so the "quiver" if merge with the shoulder slot, so in future when i mix and match... will it be a problem? (just for mix and match users)
well actually the problem already shown in TA sets....
I am going for a Tinker themed ward that screws itself into the ground when it is placed.
weap
With Moth dust impact particles when arrows hit enemies.
Especially, on the bow idea. I mean the tiny insect wings are not "buggy" and impactful enough causing the bow to have the generic feel all WR bows have. Indeed, something like a mantis-arm would make it stand out a lot more IMO. Still love the power-rangers feel from it XD
EDIT: also the wings could flutter during windrun.
@Mihal, the WD set came out real well. I wish there were screenshots of the set from in game perspective though. There were only a few seconds of the set from actual in game perspective in game and that's the view that's most important.
Anyway, here is my concept for clockwerk, in collab with Godzy on this one. The color maybe a little too rebellious, but i did try to avoid the original scheme to give him a fresher look, would love to hear your thought on this
Anyway it's time for warlock, hope to get it done soon, not much time left !
my only single critique is the weapon could be a bit more powerful.
I really love this set! Awesome concept! :thumbup:
Will buy! Awesome!
To Deadly Focus - looking good!
Guys, i need help.
Which version do you like -
Will be updating with some Lich sculpts very soon too!
Cheers all.
Finally found some time to wrap up the ingame model on my end. It was a tight squeeze, as the cape slot only allows for 350 tris ... but after all everything ended up fitting fine.
Wires : http://i.imgur.com/6xnVLQb.jpg