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Polycount Community Chest Event

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  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    @Pior I do like your idea with the design, and I think the execution is interesting. But to me it feels a bit like you turned her into/ fused her with a bug instead of giving her a bug inspired armor. I think you should perhaps go a bit easier on the organic parts, or perhaps add some cloth inlay to show it's not all just bug. I do really enjoy the shapes though, and I like that you made her a bit beefier while still maintinging some of her dynamic vibe.

    I dunno I just thought I'd give my two cents :)
  • pior
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    pior grand marshal polycounter
    Thanks for the feedback Baddcog, valid points. Insane, I totally agree - none of that is final, I am only now moving on to the next phase which is all about comparing it to the original default set. Remembering to use clothing is a good point - I'll probably use mostly leather ... but you just gave me another cool idea that I need to try now :)

    Badd, Moebius is probably one of the greatest comic book artists who ever lived, and Yoshitaka Amano did all the early character design work on a little game series you probably heard of ;) Be ready to get your mind blown !
  • Baddcog
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    Baddcog polycounter lvl 9
    Lol OK, I did a quick google search and got a bunch of random images. Adding character art to it gave better results. Is it Yoshitake Amano? Of Final Fantasy?
  • pior
  • Baddcog
  • MagnoHusein
  • belkun
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    belkun polycounter lvl 7
    Worked all day on the Naga set I'm doing with FudgieWudgie. Wrapped up the sculpt and LOD0 + bakes.

    DE1He4p.jpg

    Unfortunately we had to trade the bracers for the shoulder cloak and armor. Naga has a single slot for all of her armor, and it was already really tough to get the current models under 1100 tris. If we had a separate arms or shoulder slot, we could definitely have both, but with a single slot there is no way.
  • [NB] Mohsen
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    [NB] Mohsen polycounter lvl 3
    Really fantastic naga set! Great job!
  • PoPcorn
    Hey guys, just thought I'd post the start of our concept. I am working with Toasty and Pancreas art on this set. We are all a little busy with work at the moment, but we should be able to start going full speed ahead after next week or so.
    WIP_08_zpsb8ea543a.jpg
  • Vovosunt
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    Vovosunt polycounter lvl 4
    @PoPcorn: OMG. YES PLEASE! Genious.
    @Pior: I have to agree with others, a bit too hard on the super bug fusion. Well they did rename her WindRANGER... Reminds me of the Power Ranger enemies XD
    Amano and Moebius are both great but I feel Amano's work is a bit too monotonous. Too much gray and washed out colors without impact (thought that is mostly the fault of traditional art techniques he uses...). And those faces... ctrl+c ctrl+v...
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    who do i have to sleep with to join the competition and what the deadline?

    maybe i should read the start post first. will do now, here have a dynameshed wip

    tidehunter_dyna1.jpg

    edit #1: ok, a bit smarter now, deadline - check, team - no check

    its me alone atm, dont know maybe someone wants to join later on when i post some concepts.

    Coyo.Te - Modeling, concepting, dunno, everything except particles and animation i guess.

    Workshop Link
  • Sukotto
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    Sukotto polycounter lvl 8
    Popcorn, that is pretty awesome. What are you planning for the staff? I hope you get a bit more creative than just a giant cactus ;)
  • down_limit
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    down_limit polycounter lvl 10
    http://i.imgur.com/fauO3Mo.gifv some scilpt progress. i will resize small elements and idk what is better: buttons or zipper lock? what you think?
  • Hunter-Killer
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    Hunter-Killer polycounter lvl 4
    @SeeingTrianagles - That WindRanger set is lovely, I do agree with the adjustments Shock has made, just makes it all pop a bit better.
    @Shock - Lion set is coming along great, feel the brown colour may need to be something a bit more eye catching but the silhouette is seeming spot on!
    @ike_ike - Interesting and unique design for Anti Mage, look forward to seeing it modelled!
    @Pior - Loving your style, definitely something different to the usual WR stuff!

    Some work in progress of the Techies ward am creating with Square (concept) and Hudston (animation)
    Completed the bakes and the base colour, now going to do a bit of manual painting and such to improve on the texture. Let us know if you have any feedback, thanks!

    wphoC4f.jpg
  • kite212
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    kite212 polycounter lvl 16
    doing some live action wip of the earth spirit tonight. We decided to do some battle wear, so diong detial pass, and some other stuff tonight.

    http://www.twitch.tv/kite212
  • pior
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    pior grand marshal polycounter
    Thanks HK ! This ward is looking perfect so far, so fitting !
    I was about to comment about the shading artifacts at the top of the dynamite sticks ... but these are probably due to the preview shader not expecting the kind of normals that Dota2 uses. If the issue persists ingame, a Handplane conversion should be able to take care of it.

    Coyote : it's actually not a competition :) But the deadline is April 15th.
  • hayes87
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    hayes87 polycounter lvl 6
    Hey guys, heres some small progress on courier im doing with Darkyo and Jayk.
    WIP anims for the ground, still need to work on the idle, death and do the idle rare.
    4TmVaAs.gif7Cd4UEr.gif
    nYFmjsN.gif
  • Hunter-Killer
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    Hunter-Killer polycounter lvl 4
    @Pior - Somehow when reopening the Marmoset scene it had removed the normals and I hadn't noticed, rookie mistake! Updated the screenshot, thanks for pointing that out! (Still need to do the texture masks)

    @hayes87 - Sooo jiggly! The animations are amazing and it's super cute, can see this going down well with the community!
  • kite212
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    kite212 polycounter lvl 16
    So added some battle wear, need to figure out a design for the back crest, and the do the weapon

    bMt1sZ5.png
  • Shock
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    Shock polycounter lvl 5
    well played hayes! :)
  • down_limit
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    down_limit polycounter lvl 10
    @hayes87 dat animations! to be honest never would have thought that your courier will be so cool and lively look! great job. You have breathed new life into it and gave him the image)
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    ^ second this, huge works on the animations, cant wait to see the rest :D
  • GhostDetector
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    GhostDetector polycounter lvl 10
    @Kite, deeper scratches and change the shapes of scratches, some parts being scratched by small swords, and some being slashed by an axe.

    @Hunter-Killer, Looking good! But the metal seems kind of dull, I think you should give the metal a warmer or cooler color. Also I think the wooden post should be darker for more contrast.
  • teabiscuit
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    teabiscuit polycounter lvl 3
    The animation on the rubick slug are so cute! You guys managed to capture the feeling of rubick with the goopy, squishy animations and design. Definitely hard to do without the use of particle effects dribbling around.

    So much good stuff going on in this thread - The cactus furion is pretty exciting too, as are the windrunner things. ^_^
  • SeeingTriangles
    Shock: thanks again for the suggestion, I hope I'll get more of your magic in the future :D also thanks for the spreadsheets. I love the idea of using the same thumbnail layout. It would be awesome to see pages of submissions with the same polycount contest thumbnail layout :) I see that some of us are close to completion with our sets, so maybe we should decide on the thumbnail layout soon.
    Dilanka: thanks for the feedbacks there are extra folds at the top of the cloak, those folds don't go far below. The cloak might look wrong from that angle, there's a little more that got covered. I'll try your suggestion on the leaves, sadly I can only do that to the leaves on the bow because the leaves on the quiver and the two hairstyles use the same leaf to save UV space.
    pior: bug themed set is a really unique idea. It might be hard to make it fit WR, but it's really interesting to see a strange and unusual theme on WR, so I'm really interested to see the final version of your set. I love the idea of using wings for her cape :) is the wings gonna be ok with the default cape animation? I hope you will choose the head variation that won't cover her face, IMO WR has a lovely face and it's a pity if her face is covered :) the one that covers her eyes look a bit futuristic/sci-fi, but maybe that's just me.
    kite212: the rocks don't seem quite rock-like. They look kinda strange. Anuxi posted a vid of her sculpting rock a while ago, maybe it could be of help to make the rocks look even better
    bounchfx: holy hell you are really fast. I need to speed up. That ET set is looking great :)
    Belkun: I agree with MdK on the bracer. The armor she has is quite bulky, so her bare hands look kinda off. It would be great if you could add bracers for her.
    MdK: did you bake normal before or after welding? try welding it, soften the edges, unlock the normals if you have to, then bake normal map. It usually works for me.
    hayes87: that courier is so cute :) the animation is really great too. I'm really looking forward to seeing it in-game.
    A side question: let's say A and B collab and created an item together, submitted it to the workshop with both names as authors. For some reasons A doesn't what that item to show on A's workshop while B wants that same items to show on B's workshop. Is it possible for A to hide that item in his own workshop page while still publicly visible in B's workshop page?
  • MagnoHusein
  • down_limit
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    down_limit polycounter lvl 10
    I have two options in flying form.
    1) wings Da Vinci
    2) jetpack

    what do you say? which option would suit more? maybe someone have ideas that we can discuss) just as I was thinking about the PLEXUS cloud.

    KKSxu1H.jpg
    m1icRmS.jpg
  • Shock
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    Shock polycounter lvl 5
    @mdk clan and nice! if u cant rig the bracer - throw it away and make something other.
    @downlimit i think jetpacks do not rly fit into doto universe :)
    @seeingtriangles haha :) sure, if u even need me - ur welcome!
  • Nikey
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    Nikey polycounter lvl 10
    Shock wrote: »
    @downlimit i think jetpacks do not rly fit into doto universe :)

    I'm not sure :)
    maxresdefault.jpg
  • Shock
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    Shock polycounter lvl 5
  • blossomalex
    Hey! here's some progress on our CM for the polychest :)
    Sculpt:
    yyjjOhQ.jpg?1
    Colour proposal in PS:
    nglAcG5.jpg?1
    And staff, pretty much done:
    31VDYz5.jpg?1
    fZrMI5g.jpg?1
  • GhostDetector
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    GhostDetector polycounter lvl 10
    @Blossomex
    I think the texture space is messed up, its too dense for the handle and focus of the staff ( the tip ) is too low res. Its either that or its just not detailed or sharpened enough. The sculpts look good.
  • Hunter-Killer
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    Hunter-Killer polycounter lvl 4
    @GhostDetector - Am tweaking the texture to better fit with the Techies colour. Will show the updated version once I've added in some more details such as rust and completed the masks, thanks for the feedback!

    @Downlimit - While the jetpack is cool, I feel for the model in question to go for the Da Vinci style wings, seems more fitting to me.

    @MDK - It's gonna go boom!
    Liking the wizardy style Storm set ya got going on. It's difficult what to suggest to help with the seams without knowing the process but guessing you did all usual such as offsetting the mirrored part on the UV? Hope you get it sorted!

    @blossomalex - Really nice sculpt as always, though I can see what GhostDectector is saying, the texture looks really crisp at the base of the staff but the top is a little fuzzy in comparison. Could just be the shots!

    ----

    What idiot thought robots would fit in the Dota-verse?! Oh yeah...

    Speaking of which after the ward I'm going to get cracking on with ClockBot, will be looking for an animator and maybe a texture artists to speed up the process. Drop me a message or add on Steam if you're interested n let me know what ya think!

    VFQovGN.jpg
  • ShorkGamer
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    ShorkGamer polycounter lvl 7
    down_limit wrote: »
    I have two options in flying form.
    1) wings Da Vinci
    2) jetpack

    what do you say? which option would suit more? maybe someone have ideas that we can discuss) just as I was thinking about the PLEXUS cloud.

    KKSxu1H.jpg
    m1icRmS.jpg
    DA VINCI! We are the dota 2 da vincis we are the tinkers of dotka 2 there would be no good item without us. :DDD
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    Jetpacks are cooler :thumbup:
  • mihalceanu
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    mihalceanu polycounter lvl 6
    Hey guys ,I would like to join in on the chest event/comp thingy :)

    I and Square are going to make a wich doctor set with a vodoo theme .
    Square made the concept , I will do the rest :)


    mwDnZ3G.jpg


    my polycount thread : http://www.polycount.com/forum/showthread.php?t=120067
    workshop link: http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/


    square polycount thread : http://www.polycount.com/forum/showthread.php?t=125211
    workshop link:http://steamcommunity.com/id/GRND_CTRL/

    ty
  • kite212
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    kite212 polycounter lvl 16
    ShorkGamer wrote: »
    we are the tinkers of dotka 2

    Tinker would build a jet pack :poly124:
  • vertical
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    vertical polycounter lvl 9
    Sick witch doctor!
  • kite212
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    kite212 polycounter lvl 16
    Ok redid wear on parts I could, I did some more stuff on the rocks, but not much, because in the end I want them to be more like crystals than actual rocks.
    e1p6khV.png
  • down_limit
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    down_limit polycounter lvl 10
    @Hunter-Killer looks good. but imo u need to fond any steam-punk stylized heads for reference)
  • Snowstorm
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    Snowstorm polycounter lvl 5
    MdK wrote: »
    My bakes are completed, onto NobleBatterfly for texturing now and to face Storm Spirits rigging. I'm also have some trouble with normal seams down the mirrored edge :( Can't really work out why it is.

    I don't think that seam (in the normal map at least) will be visible in-game, and if it is visible it's likely not to be that noticeable. I had to look specifically for it to see it, and have always found that normal map seams are much less visible than colour map ones. My Winter Solstice Fashion has a similar seam down the hood, but it wasn't visible in-game after I fixed the colour maps.
    Hey! here's some progress on our CM for the polychest :)

    I think the icicles could use some white frost highlighting, both to make it more interesting and also to differentiate it from the blue cloth. Maybe a generally lighter shade of blue would be good too, that shade of blue looks like it should be used for inner cracks and shadows to me.
    Speaking of which after the ward I'm going to get cracking on with ClockBot, will be looking for an animator and maybe a texture artists to speed up the process. Drop me a message or add on Steam if you're interested n let me know what ya think!

    That sculpt is looking really good!
    mihalceanu wrote: »
    Hey guys ,I would like to join in on the chest event/comp thingy :)

    I and Square are going to make a wich doctor set with a vodoo theme .
    Square made the concept , I will do the rest :)

    STYLIN'! Concept looks good, can't wait to see the finished product.
  • down_limit
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    down_limit polycounter lvl 10
    really want to to know your opinion again! had the idea to add elements to the backpack. what will look more interesting?
    Jinglbonce lamp or green rays

    lamp will be fun to jerk while move courier. and the rays will look very impressive

    awII4bz.jpg

    w8 for your feedback
  • TtraG13
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    TtraG13 polycounter lvl 3
    Green rays - it's very interesting!
  • Reza
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    Reza polycounter lvl 3
  • [NB] Mohsen
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    [NB] Mohsen polycounter lvl 3
  • kite212
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    kite212 polycounter lvl 16
    Of course the green rays, mystery ftw, Whats in the bag!?
  • ShorkGamer
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    ShorkGamer polycounter lvl 7
    Rays. :) Damn every workshop artist with smth. ingame should get a special version of this courier to show it off in pubs! I hope that someday I will have smth. ingame. :-D
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    @down_limit: definitely ray, but i mean, why the hell not both ? xD
    @ShorkGamer: guess you and i are on the same boat haha, just keep trying bro, that day will come ! (in valvetime though i guess lol)
  • Hudston
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    Hudston polycounter lvl 10
    Nothing incredibly interesting, but here's the spawn animation for the techies ward. I'm always astonished just how much character there is in an eyeball on a stick.

    QDTcYog.gif

    EDIT: I love the green rays. If you go with those, add a little tear in the stitching on the backpack for some additional rays to peek out of.
  • Artypi
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    Artypi polycounter lvl 5
    Zipf and I will be working on a CM too!! we're taking a different approach, and going with a nordic/warrior theme. Definitely some 80s fantasy influence in there too

    32472fd3e4.png
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