@Pior I do like your idea with the design, and I think the execution is interesting. But to me it feels a bit like you turned her into/ fused her with a bug instead of giving her a bug inspired armor. I think you should perhaps go a bit easier on the organic parts, or perhaps add some cloth inlay to show it's not all just bug. I do really enjoy the shapes though, and I like that you made her a bit beefier while still maintinging some of her dynamic vibe.
Thanks for the feedback Baddcog, valid points. Insane, I totally agree - none of that is final, I am only now moving on to the next phase which is all about comparing it to the original default set. Remembering to use clothing is a good point - I'll probably use mostly leather ... but you just gave me another cool idea that I need to try now
Badd, Moebius is probably one of the greatest comic book artists who ever lived, and Yoshitaka Amano did all the early character design work on a little game series you probably heard of Be ready to get your mind blown !
Lol OK, I did a quick google search and got a bunch of random images. Adding character art to it gave better results. Is it Yoshitake Amano? Of Final Fantasy?
Worked all day on the Naga set I'm doing with FudgieWudgie. Wrapped up the sculpt and LOD0 + bakes.
Unfortunately we had to trade the bracers for the shoulder cloak and armor. Naga has a single slot for all of her armor, and it was already really tough to get the current models under 1100 tris. If we had a separate arms or shoulder slot, we could definitely have both, but with a single slot there is no way.
Hey guys, just thought I'd post the start of our concept. I am working with Toasty and Pancreas art on this set. We are all a little busy with work at the moment, but we should be able to start going full speed ahead after next week or so.
@PoPcorn: OMG. YES PLEASE! Genious. @Pior: I have to agree with others, a bit too hard on the super bug fusion. Well they did rename her WindRANGER... Reminds me of the Power Ranger enemies XD
Amano and Moebius are both great but I feel Amano's work is a bit too monotonous. Too much gray and washed out colors without impact (thought that is mostly the fault of traditional art techniques he uses...). And those faces... ctrl+c ctrl+v...
@SeeingTrianagles - That WindRanger set is lovely, I do agree with the adjustments Shock has made, just makes it all pop a bit better. @Shock - Lion set is coming along great, feel the brown colour may need to be something a bit more eye catching but the silhouette is seeming spot on! @ike_ike- Interesting and unique design for Anti Mage, look forward to seeing it modelled! @Pior - Loving your style, definitely something different to the usual WR stuff!
Some work in progress of the Techies ward am creating with Square (concept) and Hudston (animation)
Completed the bakes and the base colour, now going to do a bit of manual painting and such to improve on the texture. Let us know if you have any feedback, thanks!
Thanks HK ! This ward is looking perfect so far, so fitting !
I was about to comment about the shading artifacts at the top of the dynamite sticks ... but these are probably due to the preview shader not expecting the kind of normals that Dota2 uses. If the issue persists ingame, a Handplane conversion should be able to take care of it.
Coyote : it's actually not a competition But the deadline is April 15th.
Hey guys, heres some small progress on courier im doing with Darkyo and Jayk.
WIP anims for the ground, still need to work on the idle, death and do the idle rare.
@Pior - Somehow when reopening the Marmoset scene it had removed the normals and I hadn't noticed, rookie mistake! Updated the screenshot, thanks for pointing that out! (Still need to do the texture masks)
@hayes87 - Sooo jiggly! The animations are amazing and it's super cute, can see this going down well with the community!
@hayes87 dat animations! to be honest never would have thought that your courier will be so cool and lively look! great job. You have breathed new life into it and gave him the image)
@Kite, deeper scratches and change the shapes of scratches, some parts being scratched by small swords, and some being slashed by an axe.
@Hunter-Killer, Looking good! But the metal seems kind of dull, I think you should give the metal a warmer or cooler color. Also I think the wooden post should be darker for more contrast.
The animation on the rubick slug are so cute! You guys managed to capture the feeling of rubick with the goopy, squishy animations and design. Definitely hard to do without the use of particle effects dribbling around.
So much good stuff going on in this thread - The cactus furion is pretty exciting too, as are the windrunner things. ^_^
Shock: thanks again for the suggestion, I hope I'll get more of your magic in the future also thanks for the spreadsheets. I love the idea of using the same thumbnail layout. It would be awesome to see pages of submissions with the same polycount contest thumbnail layout I see that some of us are close to completion with our sets, so maybe we should decide on the thumbnail layout soon. Dilanka: thanks for the feedbacks there are extra folds at the top of the cloak, those folds don't go far below. The cloak might look wrong from that angle, there's a little more that got covered. I'll try your suggestion on the leaves, sadly I can only do that to the leaves on the bow because the leaves on the quiver and the two hairstyles use the same leaf to save UV space. pior: bug themed set is a really unique idea. It might be hard to make it fit WR, but it's really interesting to see a strange and unusual theme on WR, so I'm really interested to see the final version of your set. I love the idea of using wings for her cape is the wings gonna be ok with the default cape animation? I hope you will choose the head variation that won't cover her face, IMO WR has a lovely face and it's a pity if her face is covered the one that covers her eyes look a bit futuristic/sci-fi, but maybe that's just me. kite212: the rocks don't seem quite rock-like. They look kinda strange. Anuxi posted a vid of her sculpting rock a while ago, maybe it could be of help to make the rocks look even better bounchfx: holy hell you are really fast. I need to speed up. That ET set is looking great Belkun: I agree with MdK on the bracer. The armor she has is quite bulky, so her bare hands look kinda off. It would be great if you could add bracers for her. MdK: did you bake normal before or after welding? try welding it, soften the edges, unlock the normals if you have to, then bake normal map. It usually works for me. hayes87: that courier is so cute the animation is really great too. I'm really looking forward to seeing it in-game.
A side question: let's say A and B collab and created an item together, submitted it to the workshop with both names as authors. For some reasons A doesn't what that item to show on A's workshop while B wants that same items to show on B's workshop. Is it possible for A to hide that item in his own workshop page while still publicly visible in B's workshop page?
@mdk clan and nice! if u cant rig the bracer - throw it away and make something other. @downlimit i think jetpacks do not rly fit into doto universe @seeingtriangles haha sure, if u even need me - ur welcome!
@Blossomex
I think the texture space is messed up, its too dense for the handle and focus of the staff ( the tip ) is too low res. Its either that or its just not detailed or sharpened enough. The sculpts look good.
@GhostDetector - Am tweaking the texture to better fit with the Techies colour. Will show the updated version once I've added in some more details such as rust and completed the masks, thanks for the feedback!
@Downlimit - While the jetpack is cool, I feel for the model in question to go for the Da Vinci style wings, seems more fitting to me.
@MDK - It's gonna go boom!
Liking the wizardy style Storm set ya got going on. It's difficult what to suggest to help with the seams without knowing the process but guessing you did all usual such as offsetting the mirrored part on the UV? Hope you get it sorted!
@blossomalex- Really nice sculpt as always, though I can see what GhostDectector is saying, the texture looks really crisp at the base of the staff but the top is a little fuzzy in comparison. Could just be the shots!
----
What idiot thought robots would fit in the Dota-verse?! Oh yeah...
Speaking of which after the ward I'm going to get cracking on with ClockBot, will be looking for an animator and maybe a texture artists to speed up the process. Drop me a message or add on Steam if you're interested n let me know what ya think!
Ok redid wear on parts I could, I did some more stuff on the rocks, but not much, because in the end I want them to be more like crystals than actual rocks.
My bakes are completed, onto NobleBatterfly for texturing now and to face Storm Spirits rigging. I'm also have some trouble with normal seams down the mirrored edge Can't really work out why it is.
I don't think that seam (in the normal map at least) will be visible in-game, and if it is visible it's likely not to be that noticeable. I had to look specifically for it to see it, and have always found that normal map seams are much less visible than colour map ones. My Winter Solstice Fashion has a similar seam down the hood, but it wasn't visible in-game after I fixed the colour maps.
Hey! here's some progress on our CM for the polychest
I think the icicles could use some white frost highlighting, both to make it more interesting and also to differentiate it from the blue cloth. Maybe a generally lighter shade of blue would be good too, that shade of blue looks like it should be used for inner cracks and shadows to me.
Speaking of which after the ward I'm going to get cracking on with ClockBot, will be looking for an animator and maybe a texture artists to speed up the process. Drop me a message or add on Steam if you're interested n let me know what ya think!
really want to to know your opinion again! had the idea to add elements to the backpack. what will look more interesting? Jinglbonce lamp or green rays
lamp will be fun to jerk while move courier. and the rays will look very impressive
Rays. Damn every workshop artist with smth. ingame should get a special version of this courier to show it off in pubs! I hope that someday I will have smth. ingame. :-D
@down_limit: definitely ray, but i mean, why the hell not both ? xD @ShorkGamer: guess you and i are on the same boat haha, just keep trying bro, that day will come ! (in valvetime though i guess lol)
Nothing incredibly interesting, but here's the spawn animation for the techies ward. I'm always astonished just how much character there is in an eyeball on a stick.
EDIT: I love the green rays. If you go with those, add a little tear in the stitching on the backpack for some additional rays to peek out of.
Zipf and I will be working on a CM too!! we're taking a different approach, and going with a nordic/warrior theme. Definitely some 80s fantasy influence in there too
Replies
I dunno I just thought I'd give my two cents
Badd, Moebius is probably one of the greatest comic book artists who ever lived, and Yoshitaka Amano did all the early character design work on a little game series you probably heard of Be ready to get your mind blown !
http://25.media.tumblr.com/tumblr_m51zzitR3D1qbg6uvo1_1280.jpg
Moebius :
http://img.gawkerassets.com/img/17g5ns1m7qtb8jpg/original.jpg
Unfortunately we had to trade the bracers for the shoulder cloak and armor. Naga has a single slot for all of her armor, and it was already really tough to get the current models under 1100 tris. If we had a separate arms or shoulder slot, we could definitely have both, but with a single slot there is no way.
@Pior: I have to agree with others, a bit too hard on the super bug fusion. Well they did rename her WindRANGER... Reminds me of the Power Ranger enemies XD
Amano and Moebius are both great but I feel Amano's work is a bit too monotonous. Too much gray and washed out colors without impact (thought that is mostly the fault of traditional art techniques he uses...). And those faces... ctrl+c ctrl+v...
maybe i should read the start post first. will do now, here have a dynameshed wip
edit #1: ok, a bit smarter now, deadline - check, team - no check
its me alone atm, dont know maybe someone wants to join later on when i post some concepts.
Coyo.Te - Modeling, concepting, dunno, everything except particles and animation i guess.
Workshop Link
@Shock - Lion set is coming along great, feel the brown colour may need to be something a bit more eye catching but the silhouette is seeming spot on!
@ike_ike - Interesting and unique design for Anti Mage, look forward to seeing it modelled!
@Pior - Loving your style, definitely something different to the usual WR stuff!
Some work in progress of the Techies ward am creating with Square (concept) and Hudston (animation)
Completed the bakes and the base colour, now going to do a bit of manual painting and such to improve on the texture. Let us know if you have any feedback, thanks!
http://www.twitch.tv/kite212
I was about to comment about the shading artifacts at the top of the dynamite sticks ... but these are probably due to the preview shader not expecting the kind of normals that Dota2 uses. If the issue persists ingame, a Handplane conversion should be able to take care of it.
Coyote : it's actually not a competition But the deadline is April 15th.
WIP anims for the ground, still need to work on the idle, death and do the idle rare.
@hayes87 - Sooo jiggly! The animations are amazing and it's super cute, can see this going down well with the community!
@Hunter-Killer, Looking good! But the metal seems kind of dull, I think you should give the metal a warmer or cooler color. Also I think the wooden post should be darker for more contrast.
So much good stuff going on in this thread - The cactus furion is pretty exciting too, as are the windrunner things. ^_^
Dilanka: thanks for the feedbacks there are extra folds at the top of the cloak, those folds don't go far below. The cloak might look wrong from that angle, there's a little more that got covered. I'll try your suggestion on the leaves, sadly I can only do that to the leaves on the bow because the leaves on the quiver and the two hairstyles use the same leaf to save UV space.
pior: bug themed set is a really unique idea. It might be hard to make it fit WR, but it's really interesting to see a strange and unusual theme on WR, so I'm really interested to see the final version of your set. I love the idea of using wings for her cape is the wings gonna be ok with the default cape animation? I hope you will choose the head variation that won't cover her face, IMO WR has a lovely face and it's a pity if her face is covered the one that covers her eyes look a bit futuristic/sci-fi, but maybe that's just me.
kite212: the rocks don't seem quite rock-like. They look kinda strange. Anuxi posted a vid of her sculpting rock a while ago, maybe it could be of help to make the rocks look even better
bounchfx: holy hell you are really fast. I need to speed up. That ET set is looking great
Belkun: I agree with MdK on the bracer. The armor she has is quite bulky, so her bare hands look kinda off. It would be great if you could add bracers for her.
MdK: did you bake normal before or after welding? try welding it, soften the edges, unlock the normals if you have to, then bake normal map. It usually works for me.
hayes87: that courier is so cute the animation is really great too. I'm really looking forward to seeing it in-game.
A side question: let's say A and B collab and created an item together, submitted it to the workshop with both names as authors. For some reasons A doesn't what that item to show on A's workshop while B wants that same items to show on B's workshop. Is it possible for A to hide that item in his own workshop page while still publicly visible in B's workshop page?
1) wings Da Vinci
2) jetpack
what do you say? which option would suit more? maybe someone have ideas that we can discuss) just as I was thinking about the PLEXUS cloud.
@downlimit i think jetpacks do not rly fit into doto universe
@seeingtriangles haha sure, if u even need me - ur welcome!
I'm not sure
Sculpt:
Colour proposal in PS:
And staff, pretty much done:
I think the texture space is messed up, its too dense for the handle and focus of the staff ( the tip ) is too low res. Its either that or its just not detailed or sharpened enough. The sculpts look good.
@Downlimit - While the jetpack is cool, I feel for the model in question to go for the Da Vinci style wings, seems more fitting to me.
@MDK - It's gonna go boom!
Liking the wizardy style Storm set ya got going on. It's difficult what to suggest to help with the seams without knowing the process but guessing you did all usual such as offsetting the mirrored part on the UV? Hope you get it sorted!
@blossomalex - Really nice sculpt as always, though I can see what GhostDectector is saying, the texture looks really crisp at the base of the staff but the top is a little fuzzy in comparison. Could just be the shots!
----
What idiot thought robots would fit in the Dota-verse?! Oh yeah...
Speaking of which after the ward I'm going to get cracking on with ClockBot, will be looking for an animator and maybe a texture artists to speed up the process. Drop me a message or add on Steam if you're interested n let me know what ya think!
I and Square are going to make a wich doctor set with a vodoo theme .
Square made the concept , I will do the rest
my polycount thread : http://www.polycount.com/forum/showthread.php?t=120067
workshop link: http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/
square polycount thread : http://www.polycount.com/forum/showthread.php?t=125211
workshop link:http://steamcommunity.com/id/GRND_CTRL/
ty
Tinker would build a jet pack :poly124:
I don't think that seam (in the normal map at least) will be visible in-game, and if it is visible it's likely not to be that noticeable. I had to look specifically for it to see it, and have always found that normal map seams are much less visible than colour map ones. My Winter Solstice Fashion has a similar seam down the hood, but it wasn't visible in-game after I fixed the colour maps.
I think the icicles could use some white frost highlighting, both to make it more interesting and also to differentiate it from the blue cloth. Maybe a generally lighter shade of blue would be good too, that shade of blue looks like it should be used for inner cracks and shadows to me.
That sculpt is looking really good!
STYLIN'! Concept looks good, can't wait to see the finished product.
Jinglbonce lamp or green rays
lamp will be fun to jerk while move courier. and the rays will look very impressive
w8 for your feedback
@ShorkGamer: guess you and i are on the same boat haha, just keep trying bro, that day will come ! (in valvetime though i guess lol)
EDIT: I love the green rays. If you go with those, add a little tear in the stitching on the backpack for some additional rays to peek out of.