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Polycount Community Chest Event

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  • down_limit
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    down_limit polycounter lvl 10
    @Godzy dat badass! hope head will looks epic too
  • motenai
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    motenai polycounter lvl 18
    yakonusuke wrote: »
    Motenai- Oh yeah, really nice! Can you give some tips for working with thin planes in zbrush? I struggle a bit with that, because the mesh gets broken so easily. Do you use backface masking?

    Ye well, when i create cloths really you can go with 2 methods...
    1)or you bring a planar geometry from 3dsmax, with a basic shape and volume and then you sculpt that, and after if you want it a bit more 3d you estract it with negative thickness....
    2)or if you do like me in this case, you extract new tools in zbrush from a basemesh, to the thickness value you want and you sculpt them with backface mask activated. In this case though the thickness of object will variate in different points....you might not care about that, but usually to give the illusion that it's thin i always go with a pass of pinch in the borders that are too thick.... Also i always keep Dynamesh on in this process, at least until i'm happy with the overall shape. When you redynamesh, if your front and back side are clipping, shit will happen in the new mesh, and you'll know you gotta fix something in that area.
  • kite212
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    kite212 polycounter lvl 16
    Did some materials for the arms. Huge shoutout to pior for the amazing arm remake, you made my life much much easier :poly136:

    pMK6RBU.png
  • pior
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    pior grand marshal polycounter
    Oh nice, I am glad it helped !!
  • Reza
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    Reza polycounter lvl 3
    Guys thank you very much for your comments. They are all helpful and we appreciate them all.
    I tried to import them in with a simple color and no mask, the portrait view is actually not that bad, but yeah it's not even seen in game :D

    ouX04tp.png

    I'll try increasing the size to see if it makes any change or not. or else we'll just drop them I guess. it was worth the shot though :D
    Meanwhile this is the weapon:

    iNrTTlr.png
  • Dilanka
    Thanks Pior!

    yakonusuke, yeah I am getting their. I do have a story in mind for the set and it should work well with the design!
  • kite212
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    kite212 polycounter lvl 16
    Tweaked some stuff and did the belt
    NtJXZ3Z.png
  • Sukotto
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    Sukotto polycounter lvl 8
    yakonuksuke: Cool concept, though I kinda prefer the original on the left ;)
    Godzy: really nice so far, can't wait to see the helmet
    Getting close to finishing the high poly on this. Going a little different with the belt slot on this, instead of a flow scarf, she'll have a little fox spirit following her. Hopefully I can get it to match the vision in my head
    0TOAhiR.jpg
  • Reza
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    Reza polycounter lvl 3
    @kite212, interesting design, but the cracks and the scratches and those glowing lines are very random. Not particularly in a good way.
  • Stefco
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    Stefco polycounter lvl 5
    awesome stuff so far guys :)
    heres a turntable of the diffuse only and the textures, onto the masks now.

    sbgEMOK.gif
    nO7pDaS.jpg
  • Prophet9
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    Prophet9 polycounter lvl 9
    Yeah man! Looking good :)

    That seal... so resigned to his fate...
  • Baddcog
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    Baddcog polycounter lvl 9
    @ Kite, I think reza is right, need to have more connecting flow or something.

    @Stefco, looking great so far.

    @Sukotto, great sculpt. The fox thing on the shoulder is a bit hard to read imo. Tucked in that tight little space from the front and blocked from the sides.




    I think I have the back piece pretty much done, need light bakes still. New Bracers (with necklace) and made the rings in front larger.
    Djinn_Bracer.jpg
  • Sukotto
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    Sukotto polycounter lvl 8
    Baddcog, yeah the spirit can probably be moved back bit to read better but I don't think theres much i can do to alleviate the front issue since that is where the bones are. I might be able to raise it a little but not much. I figured the isometric game view would have the best angle for it since it wouldn't even been seen in the portrait view anyway.
  • kite212
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    kite212 polycounter lvl 16
    Ok so I tweaked the masks some. The glows are just filling in the cracks from the sculpt, so I guess they are not completely random in that regard, but they were pretty random in the sculpt :poly122:. I connected more points that I did not before. I also feel the static detail map was making it look off in spots, so here is some motion:

    hp3pjkk.gif
  • StuBurrito
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    StuBurrito polycounter lvl 7
    @Baddcog - This is one my favorites in the chest so far. Nicely done!
  • OniLolz
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    OniLolz polycounter lvl 13
    Ohh, I'm a little late!
    My WIP of the Lion set I'm doing with madshock.
    Still needs lots of tweaks and revisions, but it's shaping up nicely.
    It ended up being a really challenging set to make :)

    5wzPqLW.jpg

    QopljCO.png
  • BladeofEvilsBane
    @onilolz: This is looking great , especially the arm! Liking the brooch a lot too, maybe scale it up a bit with your tweaks? Excited to see the final.
  • CiDDi
    oh my god, that sculpt is so great!
  • DNADota
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    DNADota polycounter lvl 2
    OniLolz, that looks so cool. Love the head piece as well.
  • ShorkGamer
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    ShorkGamer polycounter lvl 7
    100% ingame! :-D
  • Baddcog
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    Baddcog polycounter lvl 9
    @StuBurrito, thanks man :D

    Onilolz, looks great. Seems you guys went away from the 'plague' concepts.
    I think if the shoulder piece had some space between teeth they'd probably read better. All that white might bleed together in game and lose the separate teeth.
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    590a3b47f300b9f4207e14e5dbcc87f9.jpg
    Wee update on the Doom. Textures for the new head is finished, and now all we need to do is create the LOD1 and re-rig the arms and the head!

    Edit: Got a couple of more gifs of it rigged!
    44d9af5086b3b4b5e454b02a8a4d78cc.gif
    8d58463c01d7064236417d26d1645d27.gifc61a16dbabff6b74e5349d8c27b45e3d.gif
  • Tyn
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    Tyn polycounter lvl 10
    Alright, screw it. I'm in!

    Going to solo an Ursa set. Got end of this week and most of next week off and nothing much planned. Hope's it's enough :)

    Going to spend more time developing my concept on this one since I could use the practice and I've noticed a trend where I start second guessing my concept halfway through a project and end up resculpting till I stop.

    Here's what i've got so far. Still exploring styles and i'm not 100% sure where i'm going with this. The pants are just a placeholder really :poly122:

    Ursa_Concept_Bracer_1.jpg

    What do you guys think? What style works best? Crits are welcome! Be ruthless but constructive ;)

    yakonusuke: That is one badass concept, looking forward to the sculpt! Redesign came out nice, flows much better and the scale suit her.
    Baddcog: Love the weapon and the Persian style, something is bugging me about the colours though, not sure what though
    kite212: Those bracers are massive! Crack wise you could probably remove some and make the edges a little sharper. Try and get the cracks to run naturally along the rock shapes. Look for photo references of crack formations so you've got something to work from. I would have pushed the shapes of the bracers a little more for a more striking silhouette. Rest of the set is looking great!
    OniLolz: What can I say? Great concept, great sculpt!
    Insaneophobia: Love the open face and the apelike look, nice and fresh!
  • cakers
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    cakers polycounter lvl 6
    Very nice work everyone! I have just started to get into polycount and it is great seeing everyone progress. I am looking for a texture artist to collab with to finish my ward. PM if you are interested.

    eXjXKkj.png
  • pior
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    pior grand marshal polycounter
    Some progress - I am very happy with the way she reads at game distance, but the uniform green of the whole outfit is waaaay too bland up close ... which is a bit ironic, since the opposite usually happens. It might just be a matter of bringing color accents to the tip of some parts though. And then of course I have a ton of fixes still to do - weights and texture tweaks, looking into facial Flexes for the mandibles, resculpting the wings and maybe the hair too, tilting the back piece down to compensate for the crazy animations ... but with a month left it should be doable. Hopefully !

    And I am stocked that the boots actually worked - they are part of the quiver slot, and since the quiver itself is attached to her thigh this boots+quiver item should be compatible with all other WR sets. And she's got custom eyes too :)

    JPBiIxj.jpg

    L8slwGI.jpg
  • hayes87
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    hayes87 polycounter lvl 6
    uhh, looking good, Pior,
    adding some bones to the back to animate the wings would be pretty cool.
  • Mr.Khann_Ha_Ha
    Hi everyone!
    Some progress in texturing. Soon begin work on masks.
    Again, these masks) with them, I always have some problems
    q3OowYD.jpg
    pSO1ajo.jpg
  • derphouse
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    derphouse polycounter lvl 4
    @Pior: The in-game screens show uniqueness and appeal. Good job.
    @Mr.Khann: Nice colors, and that hair makes me think of Einstein; works superbly for Rubick.
  • CiDDi
    Hi everyone! Here is my concept for our collab with Godzylla
    Beat you like a drum!!(c)
    a5qQk-5AGqg.jpg
  • kite212
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    kite212 polycounter lvl 16
    so is this real? No particles for the event! source 2 confirmed august???

    https://www.reddit.com/r/DotA2/comments/2zaicp/dota_2_update_main_client_march_16_2015/

    Dota 2 Workshop Deadlines for Summer

    If you are working on an in-game item, tournament, or merchandise workshop submission that you would like to have considered for release before the end of August, please submit your work to the workshop no later than May 26, 2015.
    Additionally, the workshop particle process renovation that we mentioned in December's New Bloom 2015 Call to Arms blog post is still ongoing, so if you are working on an in-game item we ask that your creations avoid using custom particle effects. Finally, any items which depict skulls or gore should also include low-violence versions of all assets (including loading screens) with the initial submission.
  • pior
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    pior grand marshal polycounter
    Besides all the speculation around particles, this basically somehow confirms that a waiting time of 3 months is to be expected for items submitted to the workshop ... I hope that this is an average and not a rule ...
  • Hunter-Killer
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    Hunter-Killer polycounter lvl 4
    @Pior - Coming along really nicely. Unsure if maybe the bow should be a metallic green colour like the back but overall really nice!

    @CiDDi - Nice concept, have you thought what will be the snake replacement?

    @OniLolz - Looking great! Though do agree maybe a bit of spacing between the teeth will help with the readability at a distance.


    More or less finished with the texture, still need to make some tweaks to the masks but getting there!

    jGFrCRJ.jpg
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    AD5EvLe.gif
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    4BsNS8y.jpg
  • CiDDi
    Hunter-Killer Cur is going to be very nooize :D
    Nah, i don't have any ideas for snakes, so i think he will come without them
  • Nikey
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    Nikey polycounter lvl 10
    Just finished AM's sculpt, hope it looks good enough

    d071c4949d.png
  • whatever
    I think you need a bit weared clothes
  • Reza
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    Reza polycounter lvl 3
    A bit of update for my projects:

    Puck's almost done with textures:
    30qeGAy.jpg


    And I'm retopoing and baking Enchantress. Them deformations though!!!
    6sPXOPq.png
  • Dilanka
    You guys are too good! Love the way everyone is progressing with their work.

    Wolf and I are doing a Zombie HUD and I just wanted to show the Drawing layout UI for it.

    Anyways Keep up the great work everyone!

    HUD_Zombie5DilankaWolfHUD.jpg
  • Baddcog
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    Baddcog polycounter lvl 9
    omg hud 2 cool
  • derphouse
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    derphouse polycounter lvl 4
    Finally got some progress to show on my Axe set! :)

    MAZFYVP.png
  • Reza
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    Reza polycounter lvl 3
    @MDK, thanks for your comment :)
    Well the thing is that strawmerry and I both think that the design will look very bald and boring without those beads. so what we did for the neck so far is that we added some elements to make it prominent enough for in-game view (where the beads are barely seen) and kept the beads cause they look good in portrait. but I have to see what I can do for the head :)
    Thanks again
  • Zipfinator
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    Zipfinator polycounter lvl 9
    @Dilanka, that's a really nice start on that HUD.

    Here's the CM bakes. Arty is still finishing the concept for the staff but it shouldn't take too long to make.

    nordicmaiden_wip_05.jpg

    FORGOT THE HIPS.

    nordicmaiden_wip_06.jpg
  • pior
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    pior grand marshal polycounter
    Hi again all - since there is still quite a bit of time until the deadline I decided to redesign the chest piece to address the issues brought up earlier. I also inserted more leather parts, which I think help at making to outfit look more fitted, with the added benefit of recalling the materials of the default model more clearly. Lastly I reverted to regular hair. Now time to sculpt the final wings and re-bake !

    1qP9jr1.jpg

    MdK : yeah, besides more texturing on it I do plan to keep the bow very simple and made out of wood. I was very tempted to make it bug-like at some point but in terms of overall read I don't think that would have worked. That Jugg is interesting - I must admit that I first glance I didn't quite recognize the hero, but it might just be because the color scheme is still not applied.

    Hayes87 : while I would love to fully animate the wings (I think it could be possible using geometry-based particles), considering the Valve blog post above I think I will avoid doing so. However I ended up rigging their tip to the cape bones and it gives a rather satisfactory wavy effect. That will have to do !
  • bounchfx
    @Insane - Duuuude! That's great! Doom looks like a freakin' baller. Get that shiz submitted yo!

    @Tyn - I like number 4! Bigger shapes, bigger read is best for dota imo! Looking nice so far!

    @Zip - HOW CAN YOU FORGET THE HIPS. Hips R da shiz. Model looks really nice, can't wait to see it textured.

    @Pior - nice! I like the changes a lot. It's come a long way so far, daaaaamn.

    - - - - -

    Hey guys! So me and CiDDi finished our Elder Titan set and it is now submitted!

    Elder Titan - Legacy of the Forefather

    637x358.resizedimage

    637x358.resizedimage

    637x358.resizedimage

    et_turntable.gif

    please vote if you like it! <3
  • Shock
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    Shock polycounter lvl 5
    just updated the 2 tabs of spreadsheet https://docs.google.com/spreadsheets/d/11SCQ16Gkn3gnAiwlixbSpMeHh0D16xU_RrcpcPFQo6Q/pubhtml
    right at the moment we have 112 artists signed to this :)
    also plz everyone who has not yet started to post wips, plz remember this is a rule.
    just go for it^^

    ps: bounch looks strong.
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Oh man! Between this and another ET set, I am torn! Epic work bounchfx!
  • Dilanka
    bounchfx: Looking really Good!
    pior: that's an awesome looking Costume, just wondering if you are adding quivers for it?
    Zipfinator: I am liking the design for CM, would love to see all the parts for her. ALso Thanks!
    Baddcog: thank you!
  • Shock
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    Shock polycounter lvl 5
    oni did work a bit more on the lion. the horns shape were changed a bit
    and also the maskshape to give him a more evil look. also the second shoulder
    got a new design. the lower cloak will be cut with alphas in texturing stage

    he will now start to retopo stuff and i try to rework the weapon concept a littlebit in the meantime.

    RvOLHUK.png
    LJAzt4U.png
  • down_limit
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    This thing is hypnotic!
  • Reza
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    Reza polycounter lvl 3
    つ ◕_◕ ༽つ Giff plz
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