It was ages ago since I worked in zbrush, but now I got inspired to make some speed sculpts. Each one took around 1,5-2 hours. It was a lot of fun to make and I think I'm starting to get how to sculpt the basic shapes at an ok speed now. Also not to worry about all details and making it perfect.
I've decided to jump on the UE4 indie bandwagon and for the past few weeks I've been working on a little prototype for a 2.5D Metroidvania. Once I get more stuff done I will make a proper thread for this project. The art assets are far from final and I'm currently working on a modular setup.
@teaandcigarettes
Damian, that is looking sweet! Were you following Greg Mirles's tut on side scrollers? I'm kind of interested in creating a playable level with that awesome parallaxing.
@MalloryW
That tree looks sweet! I love the "bulb" technique (IDK if that is what it's called, but that's what I call it haha) to create a nice, dense looking canopy. Works really well with the addition of the alpha cards to break up the silhouette. Cool vignette.
Getting close to being done with the high poly of my character just need to do some last moment work on the body and add a few more details then its time for the low poly treatment!
@teaandcigarettes
Damian, that is looking sweet! Were you following Greg Mirles's tut on side scrollers? I'm kind of interested in creating a playable level with that awesome parallaxing.
Thanks man No I haven't had a chance to look at that tut, but I will give it a go. So far, I've been using the default sidescroller project in UE4 and modifying it to my needs. In terms of parallaxing I think it's due to placing the camera at a small angle so it rotates towards the direction of movement. Previously I had it perpendicular to the scene and it looked a bit awkward.
Hello everyone Working on a high poly version of a self portrait--me in the zombie apocalypse! Still need to make a wear/detail pass but I want to keep it light. This will eventually be printed at a sixth scale.
Replies
Baldurs gate 2 was so damn good
hey.. great stuff. But all this thin details killing ur desighn i think.
@funky : thanks and nay mate, that's plain ol' sculpting. I tried Zmodeler and I sucked so hard I laughed for a good 20 min. gotta work on that XD
I really love that kind of stuff! Good job m8 ^^
always got distracted, she supposed to be just a" measurement girl ", for my cartoony environment, but got carried away...
A doodle from last night
Concept by Paul Hoefener.
Concussive & Ethreal deck models by Billy Ahlswede.
damn missed this one.. super cool!!
This is too awesome
Crosspost
Gotta do dem more females..
[ame]https://www.youtube.com/watch?v=qrRSg0QXH_I[/ame]
Damian, that is looking sweet! Were you following Greg Mirles's tut on side scrollers? I'm kind of interested in creating a playable level with that awesome parallaxing.
@MalloryW
That tree looks sweet! I love the "bulb" technique (IDK if that is what it's called, but that's what I call it haha) to create a nice, dense looking canopy. Works really well with the addition of the alpha cards to break up the silhouette. Cool vignette.
Getting close to being done with the high poly of my character just need to do some last moment work on the body and add a few more details then its time for the low poly treatment!
[IMG][/img]
[IMG][/img]
Thanks man No I haven't had a chance to look at that tut, but I will give it a go. So far, I've been using the default sidescroller project in UE4 and modifying it to my needs. In terms of parallaxing I think it's due to placing the camera at a small angle so it rotates towards the direction of movement. Previously I had it perpendicular to the scene and it looked a bit awkward.
and also little bit bigger image
https://dl.dropboxusercontent.com/u/3377334/polycount/Abbey/Abby_HighPoly.jpg
cool