It's never to late to say thank you ^^ Quarantime wishes to all of you An Uber Merry Valentine's Late Sunday.
Mouaaah Wet kisses
So for this late Sunday i'm sharing with you guys this art i've been working on and just finished late unfortunately...
I was asking myself if i had to post this in the 2d section since the final product is a picture but in the end there's much more 3d involved that i'm still posting this here.
To give a little understanding how i achieved this. I started from these 3d model
THe purle character and bear in the back is not from me it was modeled by Quentin didier a team mate.
Been a long time since I posted anything on here. So much awesome work here. Im in love you your scene apq! Heres what I have been working on in my cave haha. Character named Aurelia for my new personal project the Catiline Conspiracy! Will probably make a thread tomorrow for her.
It's a work in progress and I haven't been doing Maya for too long, but I'm having a hard time trying to figure out what to put in as detail on the first pic (don't know if it's clear enough) It's pretty bare all along those walls and I can't think of what to put in.
You guys are raising the bar by the day, good job all.
Finnished my first character in 3d. It was for a school assignment that I had 3 weeks halftime to do it on. The Concept was made by a classmate. I made some mistakes in the process, but the time to work on it has passed. Onwards to the next project!
Wow what an amazing work within this thread.
I've been taking a long break from game art but I felt like getting back in the saddle.
Started polishing an old UDK environment I had laying around to get back into things. I still feel very rusty but am calling this one done and starting on something fresh
Quick update to the goblin I was working on.
started a baseline texture today, still only using basic materials but at the moment I'm just trying to block out the main tones
Any feedback and critique is much appreciated as always
Replies
I apologize if the image appears big.
Mouaaah Wet kisses
So for this late Sunday i'm sharing with you guys this art i've been working on and just finished late unfortunately...
I was asking myself if i had to post this in the 2d section since the final product is a picture but in the end there's much more 3d involved that i'm still posting this here.
To give a little understanding how i achieved this. I started from these 3d model
THe purle character and bear in the back is not from me it was modeled by Quentin didier a team mate.
I modeled the zombies Badgers.
created the toon shader that you can find here
http://blog.quarantimegame.com/discover-our-character-rendering-shader-pipeline/
I created the scene in Unity and the did the first lightning pass in Unity 4
The final product was posted here above as you can see. ^^
Video: http://youtu.be/sS1UUz3I27s
I just put up v0.1 (super work in progress) of my next little game called "Roco-Ball"
http://gamejolt.com/games/arcade/roco-ball/49421/
I still have a lot to work on and add, but I figured it would be a good first step to get this out and hear feedback from others
I've been on Polycount for a few weeks now and I'm literally blown away by all the cool stuff you guys make. Keep it up!
Here is my contribution this week
If you have any tips, let me know
Finished working on my fan art of Lei Lei from Darkstalkers.
Also had a little go at hair planes... (think I'll need a bit more coverage... looking a bit thin).
Sideburns escapin'.
a few trainride sketches
Still working on her.
Something I've been doodling on, only a few hours of work so far so its pretty early in the process.
http://www.polycount.com/forum/showthread.php?t=122622&page=5
Almost finished with this one. Having a blast with it so far, still a few tweaks to go.
Finnished my first character in 3d. It was for a school assignment that I had 3 weeks halftime to do it on. The Concept was made by a classmate. I made some mistakes in the process, but the time to work on it has passed. Onwards to the next project!
Here is the latest iteration:
It's still in "beta" stages as far as controls but you can get it here:
http://substance.arvinmoses.com/product/handpainted-cliff-2-0/
Had a lot of fun with this and tried rendering in ZBrush entirely
[IMG]http://www.polycount.com/forum/Fun facebook fan art challenge, group here:Had a lot of fun with this and tried rendering in ZBrush entirely[/IMG]
trying something completely different from what I usually do , the clothes is coming ...
Check out the thread here
http://www.polycount.com/forum/showthread.php?t=148947
Thread: http://www.polycount.com/forum/showthread.php?t=147271
Cross-post from Monthly Noob Challenge thread:
HIGH RES
GAME MESH - TEXTURING WIP
My contribution:
Procedural Substance Designer ground textures in Unreal Engine 4 for my District 9 mech's environment:
http://www.polycount.com/forum/showpost.php?p=2249745&postcount=186
Nearly finished with this floating castle thing and looking for some Criticism and feedback
I've been taking a long break from game art but I felt like getting back in the saddle.
Started polishing an old UDK environment I had laying around to get back into things. I still feel very rusty but am calling this one done and starting on something fresh
Quick update to the goblin I was working on.
started a baseline texture today, still only using basic materials but at the moment I'm just trying to block out the main tones
Any feedback and critique is much appreciated as always