Hi guys posting this again on a colt Magnum I made, going to do the retopo now can anyone give advice on a decent polycount to shoot for. I see it being used as a weapon in x box one etc. Any advice would be great as I always shoot for around 500 tris which is slightly overkill maybe on the low poly count .
Hi, working on PBR textures for Unity with shader forge. Working with Zbrush, Houdini, substance Designer, bitmap2material and a bunch of cgtextures photos.
Software used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition
Wow Morii, that looks amazing!
Do you have a video of the blending? I'm really interested.
Hey thanks!
I made these as part of a cinematic I'm working on with a team for a school project. The guy that made the rig for this character is working on a little video, showing off the blendshapes and blends between wrinklemaps during animation.
Week 5 of my New Years Adventure.
Did a anatomy study this week. Way harder than I've imagined.
It's a barbarian/warrior lady. May bring her to a more finished state some time in the future.
Love the hand painted texture. I am also trying to improve this any tips you could give me would be great
Great Work
@Avenger84: Thanks a lot man XD I'd say the biggest thing I focused on was avoiding the use of pure blacks and whites. The only time I ever went to pure white was on the specular highlights of the blade.
@Marco Splash: This series of sculpts is so sick!! I really like the pose you chose for pride.
Think I'm nearly done with the forms of the head. Will probably give it a once over and try to get the proportions a bit closer (nose/brow maybe).
If anything is setting off any alarm bells in terms of likeness, let me know :poly122:.
WOW! So many fantastic work here! Good job all! *___*
Anyway, just sharing a WIP of my antagonist. He is pretty much done in terms of topology (time is ticking DX). But I would still appreciate feedback! I still have two more characters to go after all. So it would be great to know what I can improve on for the next one!
New to Z brush and just learning the basics. Of course, open to critiques and advice. Did a rancor from Star Wars (regular rancor, not a bull or anything like that).
Hello all! this is a head bust study im trying to fix my problems on the forehead and eye area, to further speed up my working process. c&c's are appreciated
Replies
Here's my latest project WIP. Reworking a character that I never finished. Hope you like!
Hi guys posting this again on a colt Magnum I made, going to do the retopo now can anyone give advice on a decent polycount to shoot for. I see it being used as a weapon in x box one etc. Any advice would be great as I always shoot for around 500 tris which is slightly overkill maybe on the low poly count .
dude, someone with your shapeknowledge shouldn't have any problems with sculpting.
i think i already saw some pretty solid sculpts by you, so i'd say don't blockade yourself
just don't be shy, if you have issues and questions, ask on polycount, or hit me up, whatever. i think you can be a pretty ace sculpter
sorry fanboy here
See interactive turntables here:
http://www.marcoplouffe.com/sinner_turncolor_greed.html
http://www.marcoplouffe.com/sinner_turnsculpt_greed.html
Software used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition
@CSOConnor
Love the hand painted texture. I am also trying to improve this any tips you could give me would be great
Great Work
i really have to learn working with fiebermeshes no idea what i'm doing o_O
It's basically Grand Theft Cthulhu
looks so ggood. make the thread soon
In commemoration of Majora's Mask 3DS coming out, and of course my obsession with Zelda, I give you a WIP Majora's Mask
1500 tris, 256x256 texture
MajoraP3D (View in 3D)
Here's a little work in progress from me
Some local blendshapes and wrinklemaps I've been working on for a character I created earlier.
Original:
Original_02:
Sneer:
Brow Tension:
Brow Compression:
Eye Compression:
Do you have a video of the blending? I'm really interested.
Hey thanks!
I made these as part of a cinematic I'm working on with a team for a school project. The guy that made the rig for this character is working on a little video, showing off the blendshapes and blends between wrinklemaps during animation.
Did a anatomy study this week. Way harder than I've imagined.
It's a barbarian/warrior lady. May bring her to a more finished state some time in the future.
@Avenger84: Thanks a lot man XD I'd say the biggest thing I focused on was avoiding the use of pure blacks and whites. The only time I ever went to pure white was on the specular highlights of the blade.
@Marco Splash: This series of sculpts is so sick!! I really like the pose you chose for pride.
If anything is setting off any alarm bells in terms of likeness, let me know :poly122:.
X-post from thread.
Anyway, just sharing a WIP of my antagonist. He is pretty much done in terms of topology (time is ticking DX). But I would still appreciate feedback! I still have two more characters to go after all. So it would be great to know what I can improve on for the next one!
Feel free to drop by and give me feedback on my thread ^__^:
http://www.polycount.com/forum/showthread.php?p=2239969#post2239969
Stunning work! would love to see the maps.
Playing around with the lighting in Marmoset:
Made for 3D Total Magazine
Textured Lowpoly is coming 13 of Feb
St4lis that looks super slick
latest crosspost :
Loving this! Awesome stuff! :thumbup:
The tri-count is at 5,979.
Here's the High Poly Sculpt.
Any feedback welcome.
Damn good sculpt Ravenslyaer!
http://www.polycount.com/forum/forumdisplay.php?f=42
[IMG]http://maadallas.com/attachment.php attachmentid=471809&d=1422842822&thumb=1[/IMG]
AK12 Full Customization
best regards
Crosspost
https://cdn.artstation.rocks/p/assets/images/images/000/447/188/large/jordan-aguilar-1.jpg?1422862561
[ame="http://www.youtube.com/watch?v=M4OnmGRYIPs"]www.youtube.com/watch?v=M4OnmGRYIPs[/ame]