Orc hunter original character concept/design (topology practice). Made entirely in Maya and Photoshop. This is purely a handpainted textured model (1 diffuse 2048 x 2048) Polycount Orc - 4786 tris, weapon (axe) - 504 tris
Original Concept by Tobias Pearce Textured using Substance Painter, and rendered in Marmoset. Check it out in the marmoset viewer on my art station https://www.artstation.com/artwork/5e9aP
Did a likeness sculpt for the first time in like 4 years haha. It has a terrible time lapse to go with it and it's rendered pretty bad in the first place haha.
Working on a node that takes an input and refines it
(basically tweaks low and high frequency detail). I just put a grunge
noise in as input. Here are some results:
Hi! I've finished my modular environment made with 3ds Max and Unreal 4 using 3 textures of 2048 (diffuse, specular, normal). Inspired on a concept from Unidcolor. Hope you like it!
made this for practice and also recorded the complete process, if anyone interested i'm gonna be streaming stuff every once in a while later on www.twitch.tv/tsabszy/profile
This was something I worked on over the summer. Fallout 4 inspired. The model is low poly but I've learnt a few modelling techniques since like how to fix the poles on a sphere and avoid weird shader artifacts. I'm moving onto something new to boost my portfolio. Cyberpunk 2077 has inspired me to work on a new environment. I'm going to make a cyberpunk apartment. I'm currently planning out my layout, the assets etc. I'll be mainly using Maya, Mudbox and Photoshop and I've barely touched UE4 since it went free so i'm going to assemble it there. I want to experiment more with lighting and creating photo-realistic textures for use in games. I'd love to get some feedback on my models so i'm going to upload images as I go.
Heyy everyone First time posting here. I've finished this Creature a few days ago. And if you're curious on my process you can check out my process in here : https://gumroad.com/inkognit# It's free ;D but if you want to pay me a coffee it would be awesome.
Replies
My "medieval" Sith project.
hope the bee doesn't eat all that cake stuff:)
Artstation Marmoset Viewer: https://www.artstation.com/artwork/O30JJ
Concept by Sookyung Oh.
http://polycount.com/discussion/148141/small-robot
Made entirely in Maya and Photoshop. This is purely a handpainted textured model (1 diffuse 2048 x 2048)
Polycount Orc - 4786 tris, weapon (axe) - 504 tris
https://sketchfab.com/models/cb79072156654098bb95f7e165de08c8
https://www.artstation.com/artwork/KR0dB
Communication Bot
Original Concept by Tobias PearceTextured using Substance Painter, and rendered in Marmoset.
Check it out in the marmoset viewer on my art station
https://www.artstation.com/artwork/5e9aP
UE4 Asylum
https://www.youtube.com/watch?v=kw19KpUcpUc
https://www.artstation.com/artist/robert_mh
http://www.artstation.com/artwork/V8l9R
https://www.artstation.com/artwork/Y8W4V
Shot made with the Iray renderer.
Feedback is always welcome!! http://polycount.com/discussion/160789/night-elf-fan-art
Hi! I've finished my modular environment made with 3ds Max and Unreal 4 using 3 textures of 2048 (diffuse, specular, normal). Inspired on a concept from Unidcolor. Hope you like it!
www.twitch.tv/tsabszy/profile
https://sketchfab.com/models/5d5e909a1c53403496a48bf8c1d8ea97
https://www.youtube.com/watch?v=5fNMsZLdzNY
Here is my participation to the Fantasy Category on the Substance Share Challenge,
The thread is here.
This was something I worked on over the summer. Fallout 4 inspired.
The model is low poly but I've learnt a few modelling techniques since like how to fix the poles on a sphere and avoid weird shader artifacts. I'm moving onto something new to boost my portfolio. Cyberpunk 2077 has inspired me to work on a new environment. I'm going to make a cyberpunk apartment. I'm currently planning out my layout, the assets etc. I'll be mainly using Maya, Mudbox and Photoshop and I've barely touched UE4 since it went free so i'm going to assemble it there. I want to experiment more with lighting and creating photo-realistic textures for use in games. I'd love to get some feedback on my models so i'm going to upload images as I go.
Two speed-environments to try some things.
More views at my arstation
https://www.artstation.com/artwork/Xa6aR
process will be available on
https://web.facebook.com/HumanLaboratory
In Marmoset:
In UE4:
[img]http://i.imgur.com/CHRkgLp.jpg[/img]
First time posting here. I've finished this Creature a few days ago.
And if you're curious on my process you can check out my process in here : https://gumroad.com/inkognit#
It's free ;D but if you want to pay me a coffee it would be awesome.