Home 3D Art Showcase & Critiques

Gigahorse Vehicle

polycounter lvl 6
Offline / Send Message
Bants polycounter lvl 6
Latest Images - First pass in Painter - looking for critique








- - - Original Post - - -

Hi PC, I'm looking for some critique on my current model. Thanks! Vertex IDs shown too for materials.

YGp6RNTpng

SQk1piqpng

Replies

  • Cactus on Fire
    Options
    Offline / Send Message
    Cactus on Fire polycounter lvl 10
    Looks pretty kickass man. It should look great with HDR rendering like it's in a desert scene.
  • Bants
    Options
    Offline / Send Message
    Bants polycounter lvl 6
    I left out my exhaust subtools by accident. Here's a reference image too:

    madmax_gigahorse-1_0_0_0.jpg
  • Bants
    Options
    Offline / Send Message
    Bants polycounter lvl 6
    First pass in Painter after bake, looking for critique, thanks!






  • The Rizzler
    Options
    Offline / Send Message
    The Rizzler polycounter lvl 9
    Witnessed. Pretty good man, in terms of criticism I'd say the mud-like and even shiny dirt on the tires throws me off the most - looking at on-set photos of the Gigahorse it has way more of a subtle/thinner layer of sandy dirt on the treads/side of the tire and then more rust/thicker dirt on the inner part where it is more likely to accumulate.



    It looks to me like the car body could do with being a lot more rough as well. I also can't tell if that's blood or rust on the wheels/front grate? Overall, I'd say go over your first pass and work on the largest textured details first, such as the overall car body, dirt layer and wear on the tires, then go on to some of the higher layer stuff like rust, sand and blood in later passes
  • Bants
    Options
    Offline / Send Message
    Bants polycounter lvl 6
    Thanks for that Rizzler.
Sign In or Register to comment.