Working on a Dark Forces inspired 3rd Person Shooter in Unity. Just got cheap-ass-mobile-friendly reflections working, with blurry reflection Occluders as well! This is 8 draw calls for the whole scene, because I'm shooting for super quick mobile rendering. Also, I really like the Unity Lightmapper... It's really quick and yields really neat results with a very minor time input.
First new art on here from me for several years probably! Needs a lot more work, but I'm having a lot of fun playing around with Quixel Suite. Sword design by Popov Sergey Michailovich.
This is Count Doom. He's the first project that I've finished in 2015 and I'm still working on learning Toolbag 2 and how to present characters in realtime. Anyways, hope you like him!
Another take on flat shading. Images are grabbed straight from the maya viewport. The ghost one was processed in Fusion. I know it's not something you see often done in this technique, it's not WoW orc or sci-fi tank from-top down strategy, but I like my little niche. I just like to try recreate 2d in 3d.
This image was inspired by some shots from "Wuthering Heights" with Kaya Scodelario, and Kate Bush song.
Bolovorix he looks awesome. The tiles - are you deforming the UVs to get the zany look? Because some of the distortions mid tile read as dodgy uvs and detract from the base for me. The char looks otherwise great and cool skull effect
@Kurt Russell Fan Club - Thanks, I appreciate the feedback. I was aiming for a Tim Burton black and white tile effect but I was actually feeling the same way after I was looking at it again.
@WarrenM - Thanks you as well! I'll try changing up the base to see if I can come up with something less distracting. That's not the first comment I've gotten regarding that same issue so I better change it.
I like it, super smooth and clean. I really want to make the Borderlands 2 Jerry-Rigged 2 magazine SMG. I want to make it into a gift for my Grandpa Jerry. Anyway, I made something years ago, so its not relevant to this thread but I thought you might like to see.
Woke up this morning to realize it had snowed. (I'm such a kid sometimes )
Perfect day to try Agisoft Photoscan ! I wanted to do this so bad since seeing steve0's trees. :poly124: This software is insane !
For my 2015 submission of the Blizzard Student Art Contest I was inspired by the amazing card game they released this year Hearthstone, I thought it would be awesome if there could be places you could go in WoW where you could play Hearthstone!
A little fanart character I've been working on to get printed and give to my sister as an ultra late christmas gift. Any tips and tricks would be appreciated over in my sketchbook since I've never had something printed before.
Replies
100% badass, hot damn man !
Nice cycle - it just needs a little more secondary motion on the tail/wing ends just after the extreme downs. They halt dead still at the moment.
bruh
This is cool as fuck, keep up the good work dude!
Here's a fun little "Stylised Shop" project I recently finished for UE4.
Model and textures look great and all but uh.. you modeled an airsoft mag :poly122:
It's my first post hehe
there's a simple "archer tower" that I'm doing for a tower defense game... hope you enjoy hehe
Sketchfab -> https://skfb.ly/CGsD
This image was inspired by some shots from "Wuthering Heights" with Kaya Scodelario, and Kate Bush song.
If linking to other sites is allowed, here is link to the artstation page with this project, there's link to vimeo and two worklfow images: https://www.artstation.com/artwork/wuthering-heights-cathy
[SKETCHFAB]1446255de16a4fb9b4644a1e67d9f068[/SKETCHFAB]
Bolovorix he looks awesome. The tiles - are you deforming the UVs to get the zany look? Because some of the distortions mid tile read as dodgy uvs and detract from the base for me. The char looks otherwise great and cool skull effect
edit - oh yea, follow my twitter for some updates. I mean, I'll post here too of course, but do that too
@WarrenM - Thanks you as well! I'll try changing up the base to see if I can come up with something less distracting. That's not the first comment I've gotten regarding that same issue so I better change it.
As for me, added the straps and side supports to the backpack. Character is coming along nicely. Follow progress here: http://www.polycount.com/forum/showthread.php?t=145858
Thanks dude! Wrong reference :poly124:
Heres the new mag.
Really nice USP Match
btw you got one marking from the Airsoft gun - "cal. 6mm BB"
also real Hk USP dont use those white markings
http://www.rockislandauction.com/photos/55/p_standard/KHT1274A-S-F1-H.jpg
http://s680.photobucket.com/user/ed4four/media/Pistols/HK/P1000420.jpg.html
http://s680.photobucket.com/user/ed4four/media/Pistols/HK/P1000423.jpg.html
http://s680.photobucket.com/user/ed4four/media/Pistols/HK/P1000422.jpg.html
Perfect day to try Agisoft Photoscan ! I wanted to do this so bad since seeing steve0's trees. :poly124: This software is insane !
and some refs, going to work on concepting now.
This image has been resized. Click this bar to view the full image. The original image is sized 1600x1600.
Link to original thread: http://www.gameartisans.org/forums/t...-The-Destroyer
and Link to Polycount thread: http://www.polycount.com/forum/showthread.php?t=147672
A little fanart character I've been working on to get printed and give to my sister as an ultra late christmas gift. Any tips and tricks would be appreciated over in my sketchbook since I've never had something printed before.
did a rage thingy that triggers when you hit 30hp
also did a win thingy that slows down time like in sf4, and win anims for the two characters
http://media-cache-ak0.pinimg.com/736x/21/3a/d4/213ad419c0ab2ef2a715e1c2fe3ac1ca.jpg
first post here.... redesigned one of my old 3d models. Clay render done with max and coloured with cc 2014