First pass on a tiling street brick texture. Still need to play with brick heights and add a few more details. Made in Substance Designer and rendered in Toolbag 2.
First pass on a tiling street brick texture. Still need to play with brick heights and add a few more details. Made in Substance Designer and rendered in Toolbag 2.
Wait, was that all done in substance? like all procedural?
Wait, was that all done in substance? like all procedural?
You are correct. I have it set up so I can adjust brick tiles, edge damage, wear and tear, colors, etc just by adjusting some sliders. Really enjoying making textures in Substance Designer
You are correct. I have it set up so I can adjust brick tiles, edge damage, wear and tear, colors, etc just by adjusting some sliders. Really enjoying making textures in Substance Designer
Did a clay render of this pirate concept sculpt. Will do a breakdown/free gumroad tutorial of how I compiled multiple phototextures to a displacement map sometime soon.
Sooo...apparently. Ive been using an obsolete version of Unreal for the projects Ive been working on. You have to reopen them in the newest version. I thought they where lacking a certain something.
I'm about to rotate again but the stuff Ive been doing isn't much to look at.
Sofware used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition
First 3d in about a year. Hard to get back in the swing of this after the concussion. Very much a WIP here. I've never tried to do a big beefy space marine type before.
Been working on this new scene for the past two weeks getting use to 3dsMax again and learning Substance Designer.
Going to start cleaning up the materials and start on secondary details.
Hello everyone, I recently started a new character based on one of Last of Us concepts called Hunter. This is just a basic blockout of shapes using dynamesh. I will be taking everything to max for clean topo.
Coordinate space inversion function in Unreal 4. Could be good for some interesting effects.
For shape shifting mandalas?
Honestly I'm not sure what is going on but it looks very interesting, does it work with vertex offset? Would like to tinker with it if you care to share it.
Hi guys!
Wanted to share some of my progress on a personal Goon project. Plan is to rig and animate run/walk cycles for him and get it all running inside a simple Unity scene as a controllable character.
Lot of new things to tackle for myself but enjoying the process a lot
Replies
maybe its best to make him purely a worker , rather than a mercenary
Sorry for the poor quality
great idea! looks good
First pass on a tiling street brick texture. Still need to play with brick heights and add a few more details. Made in Substance Designer and rendered in Toolbag 2.
Wait, was that all done in substance? like all procedural?
You are correct. I have it set up so I can adjust brick tiles, edge damage, wear and tear, colors, etc just by adjusting some sliders. Really enjoying making textures in Substance Designer
Time to go grab SD I think. Thats hella awesome.
here's the sculpt that i baked on a flat polygon. i used it to create a few variations of petals
this was mainly inspired by Guild wars 2 Sylvari environments
Still needs a bit of polishing and a lighting pass. Lights should make all the detail pop!
Concept work by Benjamin Last of Karakter studio with adjustments by myself.
Millenia: Oh my god! That is one awesome spaceship! Amazing work!
mospheric: Looking great man! That's some nice brick!
Crosspost from my thread:
http://www.polycount.com/forum/showthread.php?p=2218143#post2218143
roughly based on concept by didoneto:
http://didoneto.deviantart.com/art/Assassin-s-Creed-III-Liberation-Chapel-339983354
[edit] Ive changed some dimensions to make it bit smaller, also wanted to fix the door/window hight/size ratio, more will come soon.
Can be downloaded here: http://www.thingiverse.com/thing:644370
It is a heavily modified version of the skeleton of Last Knight.
Set page here
[URL="[IMG]http://zenopelgrims.com/wp-content/uploads/2015/01/pirate_clay_render_signed.png[/IMG]"][/URL]
[ame]http://www.youtube.com/watch?v=_pjnOPmAme8[/ame]
The thred is here : http://www.polycount.com/forum/showthread.php?t=146815
Sooo...apparently. Ive been using an obsolete version of Unreal for the projects Ive been working on. You have to reopen them in the newest version. I thought they where lacking a certain something.
I'm about to rotate again but the stuff Ive been doing isn't much to look at.
See interactive turntables here:
http://www.marcoplouffe.com/sinner_turncolor_pride.html
http://www.marcoplouffe.com/sinner_turnsculpt_pride.html
Sofware used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition
Some kind of cleanish scifi piece heavily work in progress an exercise in modularity and PBR for myself
[ame]https://www.youtube.com/watch?v=1hyBnOINBDU[/ame]
Been working on this new scene for the past two weeks getting use to 3dsMax again and learning Substance Designer.
Going to start cleaning up the materials and start on secondary details.
is that a low poly baked ? The sculpt is really great, I like it !!
Coordinate space inversion function in Unreal 4. Could be good for some interesting effects.
I bought Curvy3d during the steam sale, and it uses an interesting lathe way of building models. almost feels like working with the lasso tool in 3d.
These are extremely primitive, but I kind of wish I had these sitting on my desk.
Vinyl toy dreams.
For shape shifting mandalas?
Honestly I'm not sure what is going on but it looks very interesting, does it work with vertex offset? Would like to tinker with it if you care to share it.
Thread here: http://www.polycount.com/forum/showthread.php?t=147268
crossposting. WIP.
Wanted to share some of my progress on a personal Goon project. Plan is to rig and animate run/walk cycles for him and get it all running inside a simple Unity scene as a controllable character.
Lot of new things to tackle for myself but enjoying the process a lot
More images here: https://www.artstation.com/artwork/the-goon-d46bd7e2-cefd-4bf6-85f9-4905e70d4cef
@Marco Splash
I really like your design on the character! Looks like a fresh style and feels very unsettling in a way
More pics on my thread
Keep at it Allan-p, it's never too late to do anything. and those are way cool ! :poly142:
Fucking loving Marvelous Designer.