I've been making slow progress on this guy in my scarce free time. It started as a head project then turned into a bust then ended up doing the whole guy. Still roughing some parts in.
Week 4 of my New Years Adventure.
It appears I have a thing for heads. Let's see if we can do something else for next week.
Vanessa Warfield, from the cartoon M.A.S.K. My favourite character from that series as a kid.
Sofware used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition
My web site, and the joys of HTML5/CSS3 and JS <sigh>
Noticed the thread got renamed, I thought it was continuing on into 2015 with "what are you working on..." ahh well.
Second scan with Agisoft Photoscan. This was way harder than the tree I did a few pages ago. I had to refine the high-poly a little bit in Zbrush and do a lot of Photoshop tweaks to make the thing PBR. I'm really happy with the result. Photogrammetry really helps adding a pass of credibility the artist is just not able to do, it's hard to explain, but it looks somewhat more real.
I'm definitely going to do more !
@MeshMagnet : Yes this is indeed a scan (there are stills on the previous page). It was done using Agisoft Photoscan. I had to do a few attempts before getting a good result. I took about 50-60 shots. Actually most of the job was getting the lighting out of the color map and creating the roughness.
The ground is a completely different texture I made a while back.
So far I have noticed a few things that might help :
- Control your lighting, it needs to be as diffuse as possible.
- Drop various items on the ground around your object, it helps aligning the pictures.
- Avoid thin surfaces, it creates holes. I had to fill the inside of the shoe.
Photoscans are so much fun, it almost makes me feel like the day I discovered normalmaps :poly124:
Hello, Awesome works you have here guys ! Very good to see.
Finally I found sometime to do it, awesome concept by Mark Henriksen (mavhn). It take one month everyday in my freetime,
was very funny to do it. It is not exactly like the concept I just add some props. So, I hope you like it!
Replies
[ame="https://www.youtube.com/watch?v=xm2ya6vHelI"]https://www.youtube.com/watch?v=xm2ya6vHelI[/ame]
zBrush Bridge in progress.
I've been making slow progress on this guy in my scarce free time. It started as a head project then turned into a bust then ended up doing the whole guy. Still roughing some parts in.
More images can be viewed on my website: http://www.revolutionart.nl/project/pof-308-rifle/
And on Quixels Gallery.
Cheers
I still have a ways to go...
You can print it on CGTRader and Prototypster
CGTRADER
PROTOTYPSTER
Turntable here:
GLOBALGALLERY
[SKETCHFAB]16b5980afd9e4cc88b5dd1c13970c606[/SKETCHFAB]
Happy Viewing!
It appears I have a thing for heads. Let's see if we can do something else for next week.
Vanessa Warfield, from the cartoon M.A.S.K. My favourite character from that series as a kid.
See interactive turntables here:
http://www.marcoplouffe.com/sinner_turncolor_envy.html
http://www.marcoplouffe.com/sinner_turnsculpt_envy.html
Sofware used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition
Thread below.
Some pictures without the fog:
Thread is here
Went back to this piece from early last year, this year I'm going to actually finish some shit.
Concept by Mitchell Mohrhauser.
Noticed the thread got renamed, I thought it was continuing on into 2015 with "what are you working on..." ahh well.
I'm definitely going to do more !
Mesh is around 3k tri and uses 2048² textures.
Here is my bike WIP
I take it this is for Firewatch? Looking nice either way
WIP of a sword I'm working on
http://www.polycount.com/forum/showthread.php?t=147750
I didn't make all the modeling.
I'm assuming this is a scan? How'd you do it?
agisoft, and taking pictures with a camera
@MeshMagnet : Yes this is indeed a scan (there are stills on the previous page). It was done using Agisoft Photoscan. I had to do a few attempts before getting a good result. I took about 50-60 shots. Actually most of the job was getting the lighting out of the color map and creating the roughness.
The ground is a completely different texture I made a while back.
So far I have noticed a few things that might help :
- Control your lighting, it needs to be as diffuse as possible.
- Drop various items on the ground around your object, it helps aligning the pictures.
- Avoid thin surfaces, it creates holes. I had to fill the inside of the shoe.
Photoscans are so much fun, it almost makes me feel like the day I discovered normalmaps :poly124:
Finally I found sometime to do it, awesome concept by Mark Henriksen (mavhn). It take one month everyday in my freetime,
was very funny to do it. It is not exactly like the concept I just add some props. So, I hope you like it!
Mark Henriksen concept:
http://mavhn.deviantart.com/art/Medieval-Brewery-473251948
my artstation:
https://www.artstation.com/artwork/medieval-brewery-ba8d2fd5-f11d-40ed-9605-69597accd315
[SKETCHFAB]7bf22794b5ce4fbeaaee045a73c5fa48[/SKETCHFAB]
Started yesterday? God I hate you LOL. Looking great as always though