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Dota 2 Monthly Community Competition #12 - February

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  • Baddcog
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    Baddcog polycounter lvl 9
    this is the edge I said you should bevel.
    cag.jpg

    Would give you some nice highlights
  • Kraken
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    Kraken interpolator
    Here is high-poly for gyro bomb. My cooperation with multitud3.
    QbnWLWR.jpg
  • Baddcog
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    Baddcog polycounter lvl 9
    sculpt progress on my WK sword
    wk_sword_sculpt.jpg
  • Tvidotto
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    Tvidotto polycounter lvl 9
    motenai wrote: »
    Just finished texturing this...this is only the color map

    V6DyVCI.png

    the dark blade is looking really nice, it helps counter a little the size of the weapon and make it more fitable (in my opinion) to the character, great work till now
    Vayne4800 wrote: »
    The Axe is ingame now. Special thanks to Motenai's Cavity Action file for PS. That thing works magic.

    what is that cavity action?? =]
    Baddcog wrote: »
    any crits on the weapon?

    i would suggest to no go for bones anymore, there is a possible problem with chinese marked and he is not skeleton king anymore, he is wraith king!, you could keep the sillhouete but change the bones to other things, maybe gems or metal pieces..

    ----

    i kept the work on the relic sword. its almost done i think
    any suggestions?
    D9rrG9w.jpg
  • WipEout
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    WipEout polycounter lvl 15
    Figured I'd try my hand at some Dota2 stuff. This is my first attempt at this, so I figure one item shouldn't be complicated. Plus contests are always good motivators! :D

    It looks like LC's banners aren't getting much love, so I'll try my hand at that.

    Any favorites/suggestions?

    LCBannerConcepts.png

    I think angelic valkyrie is my inspiration...

    Otherwise, I initially thought I'd make a weapon for Wraith King, but that seems to be the most popular choice (not that that's a bad thing, just not my thing). Maybe if I get LC's banners done in time I'll try to get my ideas for WK's sword down further.

    WKSwords.jpg

    C&C always welcome & appreciated!
  • Baddcog
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    Baddcog polycounter lvl 9
    Ah well, thanks for the crit, but now that I'm basically done I'm gonna see it through to the end.
  • WipEout
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    WipEout polycounter lvl 15
    Tvidotto wrote: »
    i kept the work on the relic sword. its almost done i think
    any suggestions?
    D9rrG9w.jpg

    I suggest you quit being a badass-- you're making me feel bad about myself :D

    Seriously, though, that's a rad sword! My only suggestion would be to try to adjust the colors of the physical part of the sword, as the hilt, grip, and broken blade feel a little too similar in color. Maybe slightly darken the center of the blade and give the handle a darker leather wrap? Otherwise I got nothin'.
  • WipEout
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    WipEout polycounter lvl 15
    Baddcog wrote: »
    Ah well, thanks for the crit, but now that I'm basically done I'm gonna see it through to the end.


    I get the concern about the Chinese market, but to be fair, WK's stock sword has a spine running up the center of the blade as well...
  • cagdasx44
    Baddcog wrote: »
    this is the edge I said you should bevel.
    cag.jpg

    Would give you some nice highlights

    I dont think I can do that, my tris is on limit.
  • Baddcog
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    Baddcog polycounter lvl 9
    If you do it to your high poly you can bake that to your low
  • Konras
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    Konras polycounter lvl 12
    @Tvidotto My only suggestion for your Relic would be maybe to make it more gold/yellow to match the armor of Wright more. Now it looks a little bit like it would be made out of copper metal. Other than that it looks really bad ass!!
  • Rowinish
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    Rowinish polycounter lvl 8
    Almost done with this concept. Can't decide which of these designs are more successful.
    Feedback would be great!
    12419108063_4996c17125_o.jpg
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    Tvidotto wrote: »
    the dark blade is looking really nice, it helps counter a little the size of the weapon and make it more fitable (in my opinion) to the character, great work till now



    what is that cavity action?? =]



    i would suggest to no go for bones anymore, there is a possible problem with chinese marked and he is not skeleton king anymore, he is wraith king!, you could keep the sillhouete but change the bones to other things, maybe gems or metal pieces..

    ----

    i kept the work on the relic sword. its almost done i think
    any suggestions?
    D9rrG9w.jpg

    I suggest you change the particle outline to a more particle volume like blade, so it doesnt look like something is supposed to be there, but rather, something really is there.. its just glowing.
  • MagnoHusein
    Baddcog wrote: »
    any crits on the weapon?

    Like Tvidotto said, there's no reason to do a bone sword. First of all, China Store, second, check WK lore, he gave up from bones because it perishes so he went to an energy form (wraith/ghost) which makes more sense if you are speaking of immortality.
  • belkun
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    belkun polycounter lvl 7
    Like Tvidotto said, there's no reason to do a bone sword. First of all, China Store, second, check WK lore, he gave up from bones because it perishes so he went to an energy form (wraith/ghost) which makes more sense if you are speaking of immortality.

    I think that a nod for good old Skeleton King is definitely not bad, especially since most of WK's stuff actually have bones as nods to SK, however, I do agree on the Chinese market point, specially because the bones are not as stylized as the ones on his current items. Here's a link to his current equipment for reference: http://dota2.gamepedia.com/Template:Equipment_Wraith_King
  • BladeofEvilsBane
    Rowinish wrote: »
    Almost done with this concept. Can't decide which of these designs are more successful.
    Feedback would be great!
    12419108063_4996c17125_o.jpg
    I'm not sold on the frontal view, the silhouette breaks from the shape language he has (and the gold in that shape looks a bit like marilyn monroe hair). I like first sideview a lot though!
  • Selaznog
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    Selaznog polycounter lvl 8
    Woo! Finally came up with I design I like. I didn't finish colouring it because I wanna get to modeling asap
    sword_for_wraith_knight_by_julionicoletti-d75tg3o.png
  • Oroboros
    Finally got around to doing a WK sword for the comp!

    Ucay1Gu.jpg
  • Prophet9
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    Prophet9 polycounter lvl 9
    Concept by SLIMEface:
    o8Hj2aR.jpg

    My LoD0 model in Max:

    KQZxYGq.jpg

    Here is my sculpt:

    42FLzgn.jpg

    And... the final product:

    Ballistic Goggles by Prophet9 and SLIMEFace

    200x200.resizedimage
    My entry into this months comp. :)

    Cheers all!
  • FlashL
    Started modelling, increased the size of the horns so they read better.

    wcl9.jpg

    & a quick paint over for damage detail

    gmc9.jpg
  • kite212
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    kite212 polycounter lvl 16
    Oroboros wrote: »
    Finally got around to doing a WK sword for the comp!

    Ucay1Gu.jpg

    That is one sexy sword :thumbup:
  • Reyne
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    Reyne polycounter lvl 6
    There is some great work happening here.

    You are all making me cry

    :P

    Here is what I have so far....

    2hB2P7O.jpg?1
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Tvidotto wrote: »
    what is that cavity action?? =]

    ----

    i kept the work on the relic sword. its almost done i think
    any suggestions?

    It is basically similar to what you would get when you use a normal map and bake a cavity map from it within nDo. This cavity map is much more subtle that the one you bake in XNormal. The tool linked by Motenai (link in here and also in Motenai's thread) does a better job since it also generates a very subtle highlight map with it too. The result, imo, is far superior to what I have seen yet.

    Regarding the particles. Is it enabled for WK, or did you do a custom one yourself? If the latter, can you explain how you went about doing it?
  • darkkyo
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    darkkyo polycounter lvl 6
    Vayne4800 wrote: »
    @darkkyo: I understand your concern. Keep in mind that Sven at late game also swings his uber swords so fast too. Added, she is Legion Commander. She can handle it. Non technical justifications aside, we have other plans to address that.

    Sweet! Can't wait to see it with color!!
  • Baddcog
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    Baddcog polycounter lvl 9
    Like Tvidotto said, there's no reason to do a bone sword. First of all, China Store, second, check WK lore, he gave up from bones because it perishes so he went to an energy form (wraith/ghost) which makes more sense if you are speaking of immortality.
    belkun wrote: »
    I think that a nod for good old Skeleton King is definitely not bad, especially since most of WK's stuff actually have bones as nods to SK, however, I do agree on the Chinese market point, specially because the bones are not as stylized as the ones on his current items. Here's a link to his current equipment for reference: http://dota2.gamepedia.com/Template:Equipment_Wraith_King


    Ok, I should have read/understood the lore better. I had read about gore/Chinese market but don't feel bones are gory so didn't think that would have even been an issue. (I assumed maybe Valve removed SK because of the SK in Diablo3 being similar)

    I also understand the point of the other stylized bones. I just imported his base weapon, looked at it and came up with a concept. And as usual jumped in fast. (thnx for the link btw, I hadn't found that before)

    Still, I am wrapping this up. For me it's more about practice and learning than it is to win the competition/get this item in the store. Maybe next month I will pay more attention. I still feel that even though it may have been a bad design choice it still fits the character due to existing items.
    I have done very little sculpting before, this is probably the most I have done to date.

    That being said, I would love some crits on the actual model/sculpting/concept as all I have heard so far is my concept background lighting is off (not really anything to do with the concept though I will consider that in the future) and the Chinese/bone thing :D

    (I do want to work on the hand guard a tad more still)

    Current state:
    wk_sword.jpg
  • Reza
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    Reza polycounter lvl 3
    Oroboros wrote: »
    Finally got around to doing a WK sword for the comp!

    Ucay1Gu.jpg

    Man this sword will really hurt. My head just hurt only by looking at it. Ouch!
    Awesome idea
  • vertical
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    vertical polycounter lvl 9
    Hey WipEout, I was already doing something similar to your #2 sword.
    fQ5Jryq.png
  • Reza
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    Reza polycounter lvl 3
    I'm getting ready to submit it :)
    Any more suggestions?

    r0v48y.jpg
  • FlashL
    High poly progress~

    miqh.jpg
  • mihalceanu
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    mihalceanu polycounter lvl 6
    Hey guys , I'll be joing in on the wraith king with a sword fit for a king:) (made a quick sketch whly on break at work , so no shading for this one :) )

    290wwuq.jpg
  • Rocket_Science
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    Rocket_Science polycounter lvl 8
    Feedback appreciated

    X3Cs8wvwvtY.jpg

    OR

    KciFH19ikDk.jpg
  • cagdasx44
    I liked the bottom one but you can do it as versions.
  • belkun
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    belkun polycounter lvl 7
    @Rocket_Science

    I like the second one more. The first one looks too heavy, unbalanced and awkward to hold. Doesn't look like a weapon she would be able to use to attack, but instead just throw on her enemies due to its enormous size, haha.
  • Baddcog
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    Baddcog polycounter lvl 9
    FlashL, so bled out I can barely see anything but white.

    mihalceanu, nice concept.

    Rocket Science, the bottom is definitely better, but the shapoe of the back looks like it's missing something, maybe you could shrink that other piece way down and still keep it in there.Connection to the blade is now weird too.
  • WipEout
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    WipEout polycounter lvl 15
    vertical wrote: »
    Hey WipEout, I was already doing something similar to your #2 sword.
    fQ5Jryq.png

    Ha! No worries, yours looks far better than what I was planning for my #2 anyway! :D

    If/when I do go for WK's sword, I'm thinking something more along the lines of my 4, 5 or 7 designs-- I'm digging the hook-style sword right now!

    Nice work on your concept!!
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    A simple weapon concept for LC, in collab with ultimatec on this one, great works everyone :D

    lCHSsyY.jpg
  • Andumy
  • vertical
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    vertical polycounter lvl 9
    WipEout wrote: »
    Ha! No worries, yours looks far better than what I was planning for my #2 anyway! :D

    If/when I do go for WK's sword, I'm thinking something more along the lines of my 4, 5 or 7 designs-- I'm digging the hook-style sword right now!

    Nice work on your concept!!

    Thanks, I'd say, combine both 6 and 7?
  • Baddcog
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    Baddcog polycounter lvl 9
    normal done
    wk_sword_norm.jpg

    lod0 at 600 tris
  • belkun
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    belkun polycounter lvl 7
    Had some free time, so I managed to make something really simple for this month's competition.

    Flying Fez by Belkun and SLIMEface

    200x200.resizedimage
  • kite212
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    kite212 polycounter lvl 16
    belkun wrote: »
    Had some free time, so I managed to make something really simple for this month's competition.

    Cool Fez!:thumbup:

    Question for all people making Gyro hats. Why you no use lens bone for animation!? There is a bone that controls his goggles moving in and out, and a bit of his eyebrow, for the portrait. All the Gyro hats im seeing give this bone no love :(
  • Baddcog
  • belkun
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    belkun polycounter lvl 7
    kite212 wrote: »
    Cool Fez!:thumbup:

    Question for all people making Gyro hats. Why you no use lens bone for animation!? There is a bone that controls his goggles moving in and out, and a bit of his eyebrow, for the portrait. All the Gyro hats im seeing give this bone no love :(

    I saw that when rigging it, but I don't think that it was needed on those glasses since they're super simple. I would definitely use the bone if I had something fancier though :)

    Does anyone have a clue why the Fez isn't showing up on the Workshop? You can access it through a direct link, but it doesn't show up on the most recent feed. Tried to make it hidden then public but nothing changed.
  • kite212
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    kite212 polycounter lvl 16
    belkun wrote: »
    I saw that when rigging it, but I don't think that it was needed on those glasses since they're super simple. I would definitely use the bone if I had something fancier though :)

    Does anyone have a clue why the Fez isn't showing up on the Workshop? You can access it through a direct link, but it doesn't show up on the most recent feed. Tried to make it hidden then public but nothing changed.

    Part of the reason there is a 3rd lens on our Gyro hat :poly136: Is your submission finalized? I have seen this a few times where it does not show until it is finalized
  • belkun
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    belkun polycounter lvl 7
    kite212 wrote: »
    Part of the reason there is a 3rd lens on our Gyro hat :poly136: Is your submission finalized? I have seen this a few times where it does not show until it is finalized

    Yup, revenue sharing is finalized. Also added service providers and all that stuff, but for some reason I can't get it to show up on the feed ):
  • belkun
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    belkun polycounter lvl 7
    Tried to resub and it still doesn't show up. Maybe the workshop is bugged again? Last submission that I can see is Navi's Bounty Hunter set.
  • kite212
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    kite212 polycounter lvl 16
    belkun wrote: »
    Tried to resub and it still doesn't show up. Maybe the workshop is bugged again? Last submission that I can see is Navi's Bounty Hunter set.

    i have had this with TF2 before where it would vanish, but then a few hours later, it was just appear.
  • Snowstorm
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    Snowstorm polycounter lvl 5
    It works for me on the workshop's Most Recent page.
  • belkun
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    belkun polycounter lvl 7
    Snowstorm wrote: »
    It works for me on the workshop's Most Recent page.

    Yeah, it's apparently fixed now. Probably a bug or hiccup on the servers, since I checked some other items and they also were submitted a couple of hours before appearing on the Most Recent feed.
  • Reyne
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    Reyne polycounter lvl 6
    Almost ready to call this finished.3fJQeGZ.jpg
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