One more render to go before I'm done with SC:B stuff (couple of tileables I did) and then onto some renders of freelance work! Pretty happy with this last one:
Working on a summon for Nature's Prophet from Dota 2!
Great start! Prophet is my fav hero, so I am looking forward to summoning these
I will shamelessly post my end result from the character noob challenge.
At deadline I was missing weapon and pose. I attempted a pose here, but will do without the weapon.
It's made with Unity3D (isn't everything). Took me about a year to make, mostly working in the evenings.
Here's the (slightly sarcastic) press release:
Fossil Swap is a new match-3 puzzle game from Io Normal which is not only fun to play, but also features innovative Pay-To-Ownโข monetization.
With one simple out-of-app macrotransaction, players can actually own the game forever! Conor O'Kane, director at Io Normal says "We know that gamers these days want to be able to spend hundreds of dollars on worthless in-game currencies, and that they enjoy having the option of not playing for hours on end while their game recharges its 'energy', but here at Io Normal we think there might be another way to play. We're calling it Pay-To-Ownโข, and it lets players purchase a game once, and then play it as often as they like. Of course, seeing highly skilled players at the top of the leaderboard instead of players who simply spent more money on the game, will come as a shock to many, but we're confident this new style of gaming is the future and that players will quickly adapt to being free to play whenever they want without having to wait or make an additional purchase."
One more render to go before I'm done with SC:B stuff (couple of tileables I did) and then onto some renders of freelance work! Pretty happy with this last one:
Here's another version of this generator piece. I added in some hoses I made in Zbrush with triparts brush and used some Modo MeshFusion for some of the back pieces. I'm still tempted to go in and add in some more panels in a few places. Here's my thread, where I'll be posting more stuff: http://www.polycount.com/forum/showthread.php?t=117563
adding some more details and personal stuff - and then i call id done hehe
here my progress - what do you think ?
sad that the awesome toolbag 2 hasnt backfaceculling yet.
it does have it, and btw back face culling means to cull the back face, ie. removing them. originally all it had was backface culling by default. now you can turn it OFF to show the back faces.
Hi All. My first post to the forum however I've been a lurker for quite some time. Some really awesome work on here! I have been working on this environment for a good while and think now is the time to show it.
Concept was done by Mitchell Mohrhause although I have tried to push it that little bit further.
One more render to go before I'm done with SC:B stuff (couple of tileables I did) and then onto some renders of freelance work! Pretty happy with this last one:
These really do look great. They all fit well together. I'd love to see that strap around the batteries read better. I can see old greasy duct tape or an old army belt. Looking great, either way!
Fossil Swap is a new match-3 puzzle game from Io Normal which is not only fun to play, but also features innovative Pay-To-Ownย monetization.
With one simple out-of-app macrotransaction, players can actually own the game forever! Conor O'Kane, director at Io Normal says "We know that gamers these days want to be able to spend hundreds of dollars on worthless in-game currencies, and that they enjoy having the option of not playing for hours on end while their game recharges its 'energy', but here at Io Normal we think there might be another way to play. We're calling it Pay-To-Ownย, and it lets players purchase a game once, and then play it as often as they like. Of course, seeing highly skilled players at the top of the leaderboard instead of players who simply spent more money on the game, will come as a shock to many, but we're confident this new style of gaming is the future and that players will quickly adapt to being free to play whenever they want without having to wait or make an additional purchase."
Has anybody got experience using Maya's Toon Outline? The paintFX doesn't give my love res mesh a very good outline, so i need to use offset mesh. The Problem is offset mesh shows up OK in the viewport but doesn't render some edges.
These really do look great. They all fit well together. I'd love to see that strap around the batteries read better. I can see old greasy duct tape or an old army belt. Looking great, either way!
Thanks! Yeah, that was kind of a last minute addition when I was making this, didn't really have the UV space to give it a unique look unfortunately :P (it's super stretched over a small yellow strip in the texture hah).
Model is about 19,000 triangles rendered in Marmoset 2. I had a lot of fun working on this character and definitely learned a lot especially with staying organized and figuring out some ways of planning to save time/frustration. You can also check out the turntable on my website http://kjhdesign.weebly.com/3d.html - critiques are always welcomed.
Very nice, daphz! What's it for? An actual project or just for funzies?
I recently created a skin for the Mynx model from Quake 3. Please note that I didn't make the model, it ships with the game.
I also created a breakdown of the process for the hair. I already posted it in the hand-painted thread, but since that thread is fairly low on traffic, I figured I'd repost it here where more people might see it and hopefully find it useful.
In the end, the method was a bit excessive, perhaps. To be specific, I used a pixel art workflow throughout most of the process, because I was trying to have as much crisp detail as I could possibly cram into the low resolution texture.
If I were to do this again, would paint this in a similar fashion, but with hard brushes instead of the pencil tool. I would also jump into 3d painting straight away instead of working in Photoshop. I believe I could achieve the same result in less time, that way.
I also saved out steps for the face, but I lost track and I didn't save out quite enough to get a full picture. I did my best to put in words what's missing from the steps. Hopefully it still helps.
So, now I can finally show my bachelorthesis. It is a concept art and illustrations based work and I created a thread for it where you can read in detail what I've done.
You can find my bachelor thesis presentation here: www.Axculho.com
So, now I can finally show my bachelorthesis. It is a concept art and illustrations based work and I created a thread for it where you can read in detail what I've done.
You can find my bachelor thesis presentation here: www.Axculho.com
And here is a teaser image:
Take a look and tell me what you think!
Getting chills admiring the depth and complexity of this. I can't wait to see the final result. Bookmarked the page =p
It would be alot nicer IMO if you made everything higher res. The immersion is sort of diminished by not having a full-screen view.
edit: How long have you been working on this project? each of those images looks like a few hundred hours work. Also, is any of it a 3D paint-over?
Hey everyone, you're all very pretty today, and so is your work!
I put together a little cyberpunk-themed environment recently, figured I'd go ahead and post it.
Making Bolg from the desolation of Smaug. Zbrush only, need to do some refining and improve the polypaint. There's a lack of decent reference at the moment until the Bluray comes out.
Started with the zbrush skeleton skull, distorted it into more orcish proportions, Zsketched some muscles onto it, skinned it, sculpted to a point where the form was coming through, dynameshed with a primitive cylinder to get rid of the interior, make it solid and add a neck, projected the detail, added teeth and eye subtools. Then I mesh extracted the metal strips in his head and added asymmetry. Phew!
Holy awesome work ai_. But if I were to critique id say change that graffiti decal or add variation of a different kind of graffiti. Still great work though.
this last page is awsome, love that stuff demon princess, very clean.
my latest likeness attempt on Bruce.
I think I have nailed it this time. I only spent so much time on this project because his likeness is so hard to get right. only taken me about 4 years:/
bit more work on the neck and stubble next second image is MR SS skin shader, ear looks a bit waxy right now. needs a bit more colour saturation in the textures.
Replies
Fantastic, thanks a lot!
nice shading - looks promising
Great start! Prophet is my fav hero, so I am looking forward to summoning these
I will shamelessly post my end result from the character noob challenge.
At deadline I was missing weapon and pose. I attempted a pose here, but will do without the weapon.
[ame=http://www.youtube.com/watch?v=PrFOaK_vfKM]Tutorial video on YouTube.[/ame]
It's made with Unity3D (isn't everything). Took me about a year to make, mostly working in the evenings.
Here's the (slightly sarcastic) press release:
Fossil Swap is a new match-3 puzzle game from Io Normal which is not only fun to play, but also features innovative Pay-To-Ownโข monetization.
With one simple out-of-app macrotransaction, players can actually own the game forever! Conor O'Kane, director at Io Normal says "We know that gamers these days want to be able to spend hundreds of dollars on worthless in-game currencies, and that they enjoy having the option of not playing for hours on end while their game recharges its 'energy', but here at Io Normal we think there might be another way to play. We're calling it Pay-To-Ownโข, and it lets players purchase a game once, and then play it as often as they like. Of course, seeing highly skilled players at the top of the leaderboard instead of players who simply spent more money on the game, will come as a shock to many, but we're confident this new style of gaming is the future and that players will quickly adapt to being free to play whenever they want without having to wait or make an additional purchase."
Play Fossil Swap for free in your browser at http://fossilswap.com or download it from the App Store.
Damn that looks AWESOME. Fantastic work!
Nice work Jobye! Nice update to your website too!
here my progress - what do you think ?
sad that the awesome toolbag 2 hasnt backfaceculling yet.
it does have it, and btw back face culling means to cull the back face, ie. removing them. originally all it had was backface culling by default. now you can turn it OFF to show the back faces.
So here's what my entry for the Comicon challenge looks like na dhere's the link to the whole thread : http://www.gameartisans.org/forums/threads/62672-Comicon-2014-3D-Popol-Lobo-Stand
Don't hesitate to give C&C
Concept was done by Mitchell Mohrhause although I have tried to push it that little bit further.
Comments and Crits welcome.
These really do look great. They all fit well together. I'd love to see that strap around the batteries read better. I can see old greasy duct tape or an old army belt. Looking great, either way!
Absurd! This will never catch on.
Does anybody know how to resolve this?
http://cghub.com/images/view/770058/
Thanks! Yeah, that was kind of a last minute addition when I was making this, didn't really have the UV space to give it a unique look unfortunately :P (it's super stretched over a small yellow strip in the texture hah).
Model is about 19,000 triangles rendered in Marmoset 2. I had a lot of fun working on this character and definitely learned a lot especially with staying organized and figuring out some ways of planning to save time/frustration. You can also check out the turntable on my website http://kjhdesign.weebly.com/3d.html - critiques are always welcomed.
Thank you all for the inspiration!
it's not me I swear!
doodled this thing too
ACR!
I recently created a skin for the Mynx model from Quake 3. Please note that I didn't make the model, it ships with the game.
I also created a breakdown of the process for the hair. I already posted it in the hand-painted thread, but since that thread is fairly low on traffic, I figured I'd repost it here where more people might see it and hopefully find it useful.
In the end, the method was a bit excessive, perhaps. To be specific, I used a pixel art workflow throughout most of the process, because I was trying to have as much crisp detail as I could possibly cram into the low resolution texture.
If I were to do this again, would paint this in a similar fashion, but with hard brushes instead of the pencil tool. I would also jump into 3d painting straight away instead of working in Photoshop. I believe I could achieve the same result in less time, that way.
I also saved out steps for the face, but I lost track and I didn't save out quite enough to get a full picture. I did my best to put in words what's missing from the steps. Hopefully it still helps.
Polycount had its origin in making/distributing Player Models and skins for Quake 2 and 3.
You can find my bachelor thesis presentation here: www.Axculho.com
And here is a teaser image:
Take a look and tell me what you think!
more here http://www.gameartisans.org/forums/threads/62460-Comicon-2014-3D-SA_22-Echo-Final
Acapulco: Wow..
SA_22: Some really nice natural cloth going on there! Keep up the good work!
A simple Hellboy sculpt and timelapse from me this time ~4 hours. Going to render him out in Keyshot with some nice materials when I find some time
https://www.youtube.com/watch?v=jgHbfPQyQEo
Also though I would share a quick tutorial I shared over at Lunchcrunch@FB. Simple eye in Keyshot tutorial..
Link to the threat: http://www.polycount.com/forum/showthread.php?t=130973&highlight=makarov
Getting chills admiring the depth and complexity of this. I can't wait to see the final result. Bookmarked the page =p
It would be alot nicer IMO if you made everything higher res. The immersion is sort of diminished by not having a full-screen view.
edit: How long have you been working on this project? each of those images looks like a few hundred hours work. Also, is any of it a 3D paint-over?
I put together a little cyberpunk-themed environment recently, figured I'd go ahead and post it.
@Inpw nice sculpt there! i really digg it
Update for my orc
Timelapse - part 2
http://youtu.be/Jm5CL7p2HiE
And a funny haircut - he's looking for love
Started with the zbrush skeleton skull, distorted it into more orcish proportions, Zsketched some muscles onto it, skinned it, sculpted to a point where the form was coming through, dynameshed with a primitive cylinder to get rid of the interior, make it solid and add a neck, projected the detail, added teeth and eye subtools. Then I mesh extracted the metal strips in his head and added asymmetry. Phew!
I cant remember if I posted this one up before.
my latest likeness attempt on Bruce.
I think I have nailed it this time. I only spent so much time on this project because his likeness is so hard to get right. only taken me about 4 years:/
bit more work on the neck and stubble next second image is MR SS skin shader, ear looks a bit waxy right now. needs a bit more colour saturation in the textures.
and in Cryengine3(I also made that scope)
Been reworking this guys textures the past couple days