ysalex: That is looking very nice! I think that eyeball is missing some reflections but other than that it looks awesome.
Adam: The amount of detail is insane! Looking good as always.
I´m also tweaking too much. I don´t even know why I´m still doing this project
Ok, this is a crosspost but I really would like to share this with the community! =D
It's a topic generator for coming up with topics for speedpainting.
Download -> http://www.jimsvanberg.se/temp/boxki...cgenerator.zip
Me and some colleagues at work were using the 3CH generator, wich is great, but we were put of by the fact that the formula for the topics were set in stone. So I decided to try some programming and with some help from my colleagues Boxkitty's topicgenerator was born!
This is how it works:
1, tic one or many boxes. The boxes represent complexities of the topic sentence. If you only tic one box, your topic will be generated with that category. If you tic more then one box, it will be random.
2, press the big button to let Boxkitty generate the topic for you! Great for those lunch speedpainting sessions! The text in front of the actual topic ("complex 3/3" in the picture below) is just a debug feature that I have left in for now. It just says that the topic was generated from the "complex" category and that out of three formulas in that category, you got the third one.
Now download, paint and edit the generator if you so wish. Adding/removing words are as easy as editing a text file. I also left the wip psd's in the download if you wanna place your own backgrounds and so on. Some of the words used are carried over straight from 3CH and the rest are new.
Happy generating! And feel free to ask questions and show paintings
It is always great to see some character art around
So today finished props for environment. Added shadows of vegatation. Also added particle effects for water splashing against rocks at the river and rock dams and for falling leaves from trees.
I really liked the "depth" feeling of forest without much of a performance cost.
A rock dam a castle ruin and a jumping rock ( ?)
I am starting to recreate the scenes from the first movies. This is the scene of Radagast the Brown.
hello friends, please how do you go about posting images here. coz I have been using the facebook links to my works but it seems that am doing it in a wrong way. any help will be appreciated.
hello friends, please how do you go about posting images here. coz I have been using the facebook links to my works but it seems that am doing it in a wrong way. any help will be appreciated.
thanks
Try uploading your images to http://imgur.com/ and the putting a link to that picture in your post, with 'img' tags either side of it like this:
Replies
Started a thread for this dude here.
And the timelapse for those interested:
[ame="http://www.youtube.com/watch?v=mCgLNfuX47M"]Bionic Character Bust Timelapse - YouTube[/ame]
http://www.polycount.com/forum/showthread.php?p=1978585#post1978585
but crits would be extremely appreciated and beneficial as I have an upcoming interview
yay, wip
Happy New Year everyone!
Adam, I really like him. His scarf is exceptionally well executed.
___________
I don't know why I torture myself with things, but sometimes I tweak and tweak and tweak and get nowhere for hours and hours.
Those look very cool, how long does it take you for one of em?
Im refreshing my old crap
Adam: The amount of detail is insane! Looking good as always.
I´m also tweaking too much. I don´t even know why I´m still doing this project
I think it´s done:
It's a topic generator for coming up with topics for speedpainting.
Download -> http://www.jimsvanberg.se/temp/boxki...cgenerator.zip
Me and some colleagues at work were using the 3CH generator, wich is great, but we were put of by the fact that the formula for the topics were set in stone. So I decided to try some programming and with some help from my colleagues Boxkitty's topicgenerator was born!
This is how it works:
1, tic one or many boxes. The boxes represent complexities of the topic sentence. If you only tic one box, your topic will be generated with that category. If you tic more then one box, it will be random.
2, press the big button to let Boxkitty generate the topic for you! Great for those lunch speedpainting sessions! The text in front of the actual topic ("complex 3/3" in the picture below) is just a debug feature that I have left in for now. It just says that the topic was generated from the "complex" category and that out of three formulas in that category, you got the third one.
Now download, paint and edit the generator if you so wish. Adding/removing words are as easy as editing a text file. I also left the wip psd's in the download if you wanna place your own backgrounds and so on. Some of the words used are carried over straight from 3CH and the rest are new.
Happy generating! And feel free to ask questions and show paintings
//Jim
from BS this time
ysalex, Thank you! your work is always extremely nice! !
I managed to get some time to revisit the lighting as I was originally relying far too much on the image based stuff and had little shadowing.
I've been practicing some animations, crossposting from http://www.polycount.com/forum/showthread.php?t=127454:
[ame="http://www.youtube.com/watch?v=0fCOAE18eNs"]boar@flying idle - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=bnQ0OkC6p7M"]boar@flying run - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=V9dCWG4tuN0"]boar@flying haste - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=9vclOEAJe6o"]boar@flying death - YouTube[/ame]
started a SCAR H, just a go at making some complex shapes in hard surface.
@yselax love that head model dude, looking awesome!
@duncan caught your dune image on cghub, its great!
Shameless Thread link!
http://www.polycount.com/forum/showthread.php?t=102649
But trying to gauge proper variations in skin tone and what not when it's a red complexion is oddly difficult.
MY CGHUB
Nice Sith.
Makin' new grass:
Lovely texture , looks more vibrant and alive than old one, you should use real grass painting on terrain using that texture.
Rendered in marmoset2, this is the result, then i ran to adobe.
Additional image:
Also here is the same image with adobes - auto contrast, auto tone, and auto color, - in all honesty i don't know who is right in this situation, i don't have a spyder elite to verify colors.
If anyone feels like chiming in for this to help me out it would be appreciated.
Nice work everyone hope to see you in the Comicon.
So today finished props for environment. Added shadows of vegatation. Also added particle effects for water splashing against rocks at the river and rock dams and for falling leaves from trees.
I really liked the "depth" feeling of forest without much of a performance cost.
A rock dam a castle ruin and a jumping rock ( ?)
I am starting to recreate the scenes from the first movies. This is the scene of Radagast the Brown.
Well the other two is rather self explanotory
Great work people. Keep it up !
thanks
http://d.facdn.net/art/nevybluu/1388694478.nevybluu_steampunkwip1.jpg
http://fc03.deviantart.net/fs70/f/2014/003/2/c/rikose_steampunk_character_wip2_by_nbquaternion-d70oj78.jpg
Finishing up the hp on this guy, still have to replace the sculpted beard with alpha planes.
[noparse][/noparse]
Thanks
Happy new year everyone!
More on my site:
http://mutantspoon.com/post/72139157842/this-holiday-break-i-had-a-chance-to-finish-some
Some more work on this scene:
The vertex blending is a bit of a mess right now but its on my "fix" list.
Posting a couple of shots of a character I am just finishing up. he is based loosley on James Mercer from The Shins.
This shit right here..amazing. loving the shapes!
Samurai number 2!
@Glode loving the colours dude, look forward to seeing more progress
@JordanW fantastic quality, sooo excited for UE4
@Fightpunch Great as usual