My first time actually posting any work, some sci-fi walls I've been working on. Only high poly right now, but I still need to create more variations as well as doors and stuff.
Das some good painting you've done, I'm diggin it.
Here's an MMO character I've been working on, it is a pretty old pic, so there are still some block-out pieces noticeable. Really close to starting the low poly :thumbup:
I've been lurking on polycount for the last year now, I mostly keep to the workshop sections, but it's a new year, lets try something different. I rig and animate things, and this is what I'm currently working on. Thank you
I've been lurking on polycount for the last year now, I mostly keep to the workshop sections, but it's a new year, lets try something different. I rig and animate things, and this is what I'm currently working on. Thank you
I think I'll go ahead and post my WIP in here too. New year resolution is to get out there more, so here I go.
Currently a WIP, meet Jellybean:
His concept hails from the legendary Creature Box. I chose to make him because I am in the process of learning the ins and outs of new texturing techniques and wanted just a simple project to get me started.
Happy 2014 Polycount! Trying to start it off right with a few new projects to show (albeit from 2013...)
A character created using the beat features in Marmoset Toolbag2. Created with a physically based rendering method in mind for the final image.
A fan art piece of Atoq from the Uncharted series. I wanted to try and boost my sculpting skills and hit a level of detail similar to what was seen in the Last of Us sculpts by Michael Knowland and crew:
Hey folks! This was something I started last year and was hoping to get it in before, but it's a nice start to 2014 for me! This is the poison ink grenade from Gears 2, painted in the style of Borderlands. Had a lot of fun with it and I may continue on with the style. Learned so much from that art dump. More at my site below. Loving the start to this thread.
Working on a Satyr girl; might rework it later and make a demon girl, but for right now it'll be a satyr. I gotta work on her head a lot more, but I like how the tail is looking. I’ll see if I can’t make it similar for the fur on her legs and arms. Gonna keep pushing this one, and see if I can’t manage a good forest druid sculpt for this one.
Pixelatedkiwi: that is an awesome ride! great work, loving the style!
Gav: sick details!
Rory_M: awesome style, and some cool stuff you have on your site aswell!
this thread is already dripping with awesome stuff, so I must join the fun!
Wildstar thingy to improve painting a bit.. 4911 triangles and a diffuse map!
Hello Everyone and Happy New Years! This is my first post in Polycount I did this really good course on Digital Tutors, called Elemental Creature by Brad Groatman. His is way better than mine of course, but I was just happy to finish it all the way! So I posted it here. Please feel free to leave any comments. Thank You!
Samra T.
Replies
Thats ace, looking forward to seeing some more!
Das some good painting you've done, I'm diggin it.
Here's an MMO character I've been working on, it is a pretty old pic, so there are still some block-out pieces noticeable. Really close to starting the low poly :thumbup:
First piece of 2014
Environment art is the name of the game right now!
WIP
Here is a low poly sci fi environment Ive started working on utilizing lots and lots of NDo2
Awesome work, fellow!!!
Ho man, that's amazing !
December was one hell of a month
Unity Webplayer: http://www.demomode.es/polymages/li/li.html
Saw an awesome pic of a cool jet helmet + watching too many samurai movies = this.
Sick! Nailed the style.
Trying to use my old art on a new game style:
and everything running on a custom made, very easy script engine:
http://www.youtube.com/watch?v=nkSU4Wbrws8&feature=youtu.be
Anyways, today I did this logo for our fighting game dojo/club/secret society at work.
It's pretty over the top, lol *_*
It still needs some minor work and polish ^^
armor hard surface test using multiple objects, flatten, pinch etc ...
Character based on space whale game art
I haven't posted in WAYWO for months, so I thought I better upload something
[SKETCHFAB]cfaed7d028b94b49b3adc9baa042d420[/SKETCHFAB]
Currently a WIP, meet Jellybean:
His concept hails from the legendary Creature Box. I chose to make him because I am in the process of learning the ins and outs of new texturing techniques and wanted just a simple project to get me started.
I replaced my old giant far away trees with X-trees which allowed me to have a huge pine forest with almost n performance cost
I also started to add rocks and foliage to close-camera parts.
Not so bad if I say so myself
Noow featuring... Rewal time wate foam and fish !!!! Dat Cryengine !
I also tried some rocks on the mountains and geround. Not sure Hw I feel about them thouh... Well, we'll see..
A character created using the beat features in Marmoset Toolbag2. Created with a physically based rendering method in mind for the final image.
A fan art piece of Atoq from the Uncharted series. I wanted to try and boost my sculpting skills and hit a level of detail similar to what was seen in the Last of Us sculpts by Michael Knowland and crew:
Cheers,
Gav
love the other guy with the mecha arm!
some random bustahs.
Autocon: Haha lovely! Such a great game. Well done!
Rory_M: Simple sculpts with a lot of feels ! Nice!
Gav: sick details!
Rory_M: awesome style, and some cool stuff you have on your site aswell!
this thread is already dripping with awesome stuff, so I must join the fun!
Wildstar thingy to improve painting a bit.. 4911 triangles and a diffuse map!
Samra T.
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