Started working on this scene inside an abandoned clocktower. Still feeling out what I'll do with it, and experimenting with different lighting setups.
After discovering UE4 I have been integrating all the content I have been making for the past year into a series of video game levels. This is bringing me closer to my ultimate goal of one day developing a game about planetary exploration. Right now my next step would be delving into animation. If any animators are interested in working with me to make some of this stuff move let me know! https://www.youtube.com/watch?v=E9P5y6Epdeo
Wow this is really unique looking, and the lighting is beautiful.
Would you like some glögi? I wanted to model a drink shot and what a better drink to choose this time of the year (it is a popular seasonal drink in the Nordic countries often served with almonds, raisins, cookies and decorated with cinnamon)! I started this on Saturday afternoon and continued until 7 AM on Sunday. Personal work for my 3D portfolio. I might add some more Christmas ornaments on the tray / table. Software: Blender
our game from berlin mini game jam yesterday, you roll down a rainbow and collect candy - made in only 8 hours in unity
pixel art is pretty fun , but cant beat 3d of course : P
Need to work some more with the sculpt, the polypaint is very temp, etc etc.
The idea was to make someting quick that I could play around with inside UDK4.
That will have to wait.:( Maybe in a couple of weeks.
Replies
It's Rat Lab Twitch:
And here is the block out for his weapon:
I dont's really know if I'm gonna make it with time, but I'm trying hard to make space before the end of the contest!
Here is the thread:
http://www.polycount.com/forum/showthread.php?t=142960
Wip thread: http://www.polycount.com/forum/showthread.php?t=141212
http://www.polycount.com/forum/showthread.php?p=2207318#post2207318
I made some PBR materials and substances and decided to give them away for free.
You can grab them here if you're interested:
http://www.artbysebastianschulz.com/freestuff.html
Here is another one from my speed composition studies:
That shit is lookin CRISP man. Diggin it.
http://www.polycount.com/forum/showthread.php?t=141313
saw your thread with the comps, you've got a very interesting workflow!
Getting closer to finishing it. Just got a little bit more to do.
Still need to tweak some of the materials + add some more details to it.
Thanks man! Sure, just uploaded them! You can get the .sbs files here:
http://www.artbysebastianschulz.com/freestuff.html
Just released My Little Bend Of Brothers script
Quick and easy to use Tool that allows you to generate instances and add bending properties to your selection.
Only for Max 2009 and Higher.
Donations welcome and very much appreciated.
Free of charge and allowed for commercial use.
Youtube Walkthrough: http://youtu.be/T4XzyJOICLE
Polycount Discussion: http://www.polycount.com/forum/showthread.php?t=145595
Old preview:
Nice! Is this rendered in Blender too?
&
I do not look forward to texturing this.
Pre-rendered and mostly shader animated. The will react to buying and hats.
Even better than the real thing!
T.
okay, that is terrifying
Very rough, sorry.
Where do you get your noise informatioN!?
Hahah, thank you! I appreciate it!
By noise information, do you mean the dust/dirt bits? As I use a series of brushes to achieve that!
Main thread here, I'll be happy to get your constructive critique
http://www.polycount.com/forum/showthread.php?t=145608
Today's tiny update:
That means a lot coming from someone with such impressive work as yourself. Thank you so much!!
Wow this is really unique looking, and the lighting is beautiful.
I started to continue my old project. Testing different color themes and I kind of liking this one.
4883 polygons
our game from berlin mini game jam yesterday, you roll down a rainbow and collect candy - made in only 8 hours in unity
pixel art is pretty fun , but cant beat 3d of course : P
The idea was to make someting quick that I could play around with inside UDK4.
That will have to wait.:( Maybe in a couple of weeks.