Just cross posting a few images and video from my thread...i've finally finished this scene! Hope you all like it, more images in the thread and on my website, thanks all!
Waw, so much awesome stuffs here polycount ! 2014 will be damn good
It's been a while i haven't post here. I finaly find some time to work on my demons knights. Here is a wip of the first one, i'm having fun with rendering , but i really need to finish the highpoly, so i can move on the real time version ! Critics would be really appreciated
Hi! This is a concept I did a month ago for a Creative Allies challenge. It was about doing a concept for the cover album of the single "A Deep Slow Panic" from the band AFI. My design is about the person who the character is talking to in the song "A Deep Slow Panic" when he says that he wants her to teach him how to sleep and not dream. I felt this person was like the death itself, and I saw this entity more like a peaceful woman then the classic clothed form. She is a reassuring soul, calm and silent, that the character is linked to because she's consumed by fears, as he is. But she stays calm anyways. I tought that this perception was really well interprated with the Burials theme of the album, witch is dark, but "silent" and calm at the same time.
Hey, cool, a watch! I've got a bit of an unhealthy fascination with them. I've done a few in zbrush, it's definitely difficult to keep hard surfaces clean. Did this Breguet Marine in Blender recently with the intention of playing around with Marmoset TB2 materials.
So anyway, this is what I've been working on lately. Using the "Yuri Alexander miracle hair system" for creating usable fibermeshes. Its time consuming but definitely an optimal way for getting hair that can actually be styled and renders well. Haven't finished with it on this model yet, still have quite a bit left to cover, hence the angle.
Hello, this is my first post here at Polycount! These are some characters I've been working on lately, there will be more as this is small project I started this January.They are based of my watercolors below
I plan to start modeling the little witch today
Toyota RAV4 for The Sims 3, I presented in November 2013. In game you may choose the car with covered and uncovered spare wheel, which is small but main feature. Also the right-sided steering wheel. I hadn't plan to render that so, just suddently I found myself I want the wallpaper with my car for the PC on my workplace.
Well, after seeing that many people loves my last work and a many of you asked me to do a tutorial, then here you have it!
I would like to say thanks for all the comments, greetings and all shares. It is incredible and exciting, and you give me the energy to continue doing more!.
I do not know if the quality is good here, so I leave here a link to my dropbox with best resolution. I recommend you to download.
Well, after seeing that many people loves my last work and a many of you asked me to do a tutorial, then here you have it!
I would like to say thanks for all the comments, greetings and all shares. It is incredible and exciting, and you give me the energy to continue doing more!.
I do not know if the quality is good here, so I leave here a link to my dropbox with best resolution. I recommend you to download.
awesome! I started watching tangled today and started screwing around with the artstyle in zbrush which is so far removed from anything I do I may as well be practicing surgery, but then got kind of annoyed with the disney flawless skin, ugly people are bad kind of shitkick they do so I wanted to add some flaws like freckles and moles.
Appreciate the tut greatly though will be going over it more if I work on this more tomorrow
Just gave the matcaps a go pretty impressed while it does make my skintons further away from what I thought it would be lol
Just finished up summon for Dota 2; Ahm'Hedoq the Maw.
This was a long time in the making due to the Workshop importer being buggy and animation compiling problems but he's finally alive
Replies
http://www.polycount.com/forum/showthread.php?t=125602&page=4
http://www.trevelyans.com/severalls-hospital
[ame="http://www.youtube.com/watch?v=d-ZbnQLixeM"]Cryengine real-time environment...Severalls Hospital...by Trevelyan - YouTube[/ame]
It's been a while i haven't post here. I finaly find some time to work on my demons knights. Here is a wip of the first one, i'm having fun with rendering , but i really need to finish the highpoly, so i can move on the real time version ! Critics would be really appreciated
comicon'n:
and a machete.
Just a quick model, zbrush only.
[SKETCHFAB]66a0b47b498a4a4abe3cbf02d22c7db6[/SKETCHFAB]
And a stylized Joker. Clothing is just for a placeholder for now.
Keyshot render. http://i.imgur.com/1LkaGxq.jpg
I finally had some time to finish my Demon Girl! I think I will put her up on Sketchfab soon. I am Looking forward to starting something new.
Check out my thread if you want to see more angles and wireframes.
Wip of my comic-con entry! feel free to comment and critic!
Here is the low poly so far :S
reposed in a bit to sit better angles. feedback welcomed
So anyway, this is what I've been working on lately. Using the "Yuri Alexander miracle hair system" for creating usable fibermeshes. Its time consuming but definitely an optimal way for getting hair that can actually be styled and renders well. Haven't finished with it on this model yet, still have quite a bit left to cover, hence the angle.
YEAHS ! The soul of Apocalypse nak still lives !
finally wrap this guy!
Any help with anatomy is very welcome. I'm losing my mind :poly124:
Thanks!
This is pretty neat...any chance of looking at the wires?
I plan to start modeling the little witch today
thanks! I hope you guys like them!
:poly124:
In Game with another texture:
i have too much work to finish this week model include texturing
Here is a rifle that I am working on at the moment, it's still early days.
Well, after seeing that many people loves my last work and a many of you asked me to do a tutorial, then here you have it!
I would like to say thanks for all the comments, greetings and all shares. It is incredible and exciting, and you give me the energy to continue doing more!.
I do not know if the quality is good here, so I leave here a link to my dropbox with best resolution. I recommend you to download.
https://www.dropbox.com/s/7110gqo594bccfg/danielorive_frozen_fanart_breakdown.jpg
Also I leave the link Hazardaous materials of the skin and material Zbros's eye.
http://hyperdivine.blogspot.co.uk/2012/10/blog-post.html
http://luckilytip.blogspot.co.uk/2011/11/zbrush-new-custom-matcap.html#.UuQkWBAjj0M
Enjoy it!!
danielorive.com
awesome! I started watching tangled today and started screwing around with the artstyle in zbrush which is so far removed from anything I do I may as well be practicing surgery, but then got kind of annoyed with the disney flawless skin, ugly people are bad kind of shitkick they do so I wanted to add some flaws like freckles and moles.
Appreciate the tut greatly though will be going over it more if I work on this more tomorrow
Just gave the matcaps a go pretty impressed while it does make my skintons further away from what I thought it would be lol
Crosspost from My tribute to Mark stephens Work:
First 2014 piece :
THREAD : http://www.polycount.com/forum/showthread.php?t=130526
featuring hit songs like:
let it burn & do you want to build an army?
I made a fire extinghuisher for practice!
This was a long time in the making due to the Workshop importer being buggy and animation compiling problems but he's finally alive
aaand here's a gif of him in action in-game:
CGhub: http://cghub.com/images/view/806052/
His tongue looks like it's moving in opposite directions of how it should be moving.
the matcaps really helped starting to capture more the style I was aiming for.