some seriously good texturing going on here man, BUT... the looseness of the fabric, and particularly the leather straps that go over his shoulders, are throwing his build off quite a bit, making him look a lot bigger than he should.
Perhaps my work doesn't fit in here but I thought I could share it with you to get some feedback. You can give feedback on my thread about the sitedumper.
HI guys, awesome work as always !!
This weekend i saw Frozen the last film of Disney and i want to dedicate some fan art to this awesome character, i worked on it all sunday!
Ive been doing some tests in Marmoset 2 before I start doing anything serious. Still need to do spec, gloss and the maps for the skin shader. Gonna start on that in a bit.
Progress on my construction vehicle! Retopologized the lower mechanism, added the treads and uv'd all of the lower pieces. I'm still alittle fuzzy on the fine details so I'm going to have to take a photography trip to a construction vehicle lot somewhere in LA.
Just a heads up, I'm not using the eat 3d tutorial for this haha. I'm getting alot of people asking so I thought I'd just nip it in the bud.
Great Stuff everyone
here somoe WIP Bakes - just need to fix some xnormal/Maya issues
and finalizing some hard edges .. but here my progress so far
(sorry for the crappy screen compositions)
Replies
Started the texturing process today.
And..... extremely basic materials for a quick render!
Any kind of feedback would be swell.
thanks guys
Hah! That is awesome. I'd love to see this as a model.
This is the last batch of Star Citizen stuff for a while... It was fun.I got to work with a wonderful team and, of course, I learned a lot.
If anyone knows of openings I would be keen to hear. On the good side; I'm going to get to work on some more personal stuff
256ยฒ: Diffuse - Normal - Specular - Gloss
And here is the highpoly :
Thanks for the feedback I will look over it!
/Jonas
Great work! Love the natural feel of the face.
/Jonas Skoog
I have seen a lot of nice work in here already.
Perhaps my work doesn't fit in here but I thought I could share it with you to get some feedback. You can give feedback on my thread about the sitedumper.
http://www.polycount.com/forum/showthread.php?p=1992164#post1992164
Oh yeah, by the way this is my first post
[SKETCHFAB]6a5ef92e2b574d36b75f96012edb4f07[/SKETCHFAB]
45min sketch from last night
@nksilver5 - That sculpt is pretty sweet! Keep it up!:)
This weekend i saw Frozen the last film of Disney and i want to dedicate some fan art to this awesome character, i worked on it all sunday!
I hope you like it, enjoy!!!!
danielorive.com
Still a lot to do to it, but quite happy with how it's going
Still very WIP, but its getting there.
Reference im using
My first model is a sailor's cap inspired by the Stay Puft Marshmallow Man. Gotta make an ascot to go with this bad boy.
Last work. Little Boy Bust. Zbrush, Photoshop, Mental Ray.
Really gotta get that scale closer though, is throwing me off quite a bit.
Kickass sculpt Felix!
Stealth/destiny dude:
The rigs can be found here .
http://mzpstudios.blogspot.com/p/blog-page.html
http://edge-cgi.com/
You do need the face machine nodes you can grab them at http://www.anzovin.com/tfmn
Trying to get into using Goo, so you can preview it here:
http://goote.ch/4njwGUYaTQWNjb8NNvVkiQ/
Right click to rotate. Plan for tomorrow is the score interface etc, and some more "props" as well.
Really liking MT2 so far.
Just a heads up, I'm not using the eat 3d tutorial for this haha. I'm getting alot of people asking so I thought I'd just nip it in the bud.
Nice treasure box, but what kind of gold is this? It looks for me like a gold leaf material, maybe you make a more used gold, or is this box new?
As usuall, so much win in this thread.
here somoe WIP Bakes - just need to fix some xnormal/Maya issues
and finalizing some hard edges .. but here my progress so far
(sorry for the crappy screen compositions)