Hi,
I've been working on Heath Ledger and I'm one of the big fan of him.
The face has been started with a zbrush dynamesh sphere and the dresses are initially modeled in maya and sculpted inside zbrush.
I hope you like it.
Thanks for watching
I'm currently working on creating procedural materials in Substance Designer 4. Here's one material generation node I made, you give it a normal and an AO, punch in your parameters for paint colour and rust spread and then BAM! This happens,
The SD4 renderer is a bit shoddy so sorry about that, but my PC is 32-bit so I can't render out in Toolbag 2 until I upgrade
Crosspost here is an update of my anatomy study character based on UFC player Nate Diaz.
It's not a finished piece, still a lot of details need to be done. Anyway,hope you like it~
Nice stuff here as usual. I loved that sculpt, Aaron... Firstkeeper's stuff never lets you down
I made a little animation with my wolverine character just for fun... I've named him Wolverick Sneakybottom
Here is a mov file with sound and everything.. the clip is taken from the two towers
Flagrantly unabashed X-post from my golf thread! Just wanted to share as I'm really excited to get started on this contest, and look forward to any feed back you dudes and un-dudes may have.
Here is my first attempt to Substance Designer 4 Physically Based workflow. It's not very glorious
I hope it will be better next time.
This is a Tribute to Jake Parkers Drawings sketchbook that Ive backed on Kickstarter, which is just amazing. So much talent and interesting ideas. The character is called "Tronk".
Awesome stuff as always.
- Kissel those Rabbits are looking great, are you planning on doing the whole set?
- FirstKeeper that's looking sick man! love it.
- Saman that little dude has soo much personality, wiked
My homage to a DarkWatch rifle. Still tweaking, but would love some feedback if anyone has time.
Waw, so much awesome stuffs here polycount ! 2014 will be damn good
It's been a while i haven't post here. I finaly find some time to work on my demons knights. Here is a wip of the first one, i'm having fun with rendering , but i really need to finish the highpoly, so i can move on the real time version ! Critics would be really appreciated
Love this rendering style:) what tools are you using to achieve such nice results?
Just added images of models such as these into this thread RIGHT HERE.
Cardboard all the way, although models are shown with a texture, they are not yet textured the proper way. Looking for artists to work with on texturing the models. Texturing concepts to come soon Feel free to critique. Thanks,
Just finished a new asset in between sending out resumes. Wanted to get more practice with Physcially Based Texturing and such with Marmoset 2. Felt like making it all one texture for kicks.
Waw, so much awesome stuffs here polycount ! 2014 will be damn good
It's been a while i haven't post here. I finaly find some time to work on my demons knights. Here is a wip of the first one, i'm having fun with rendering , but i really need to finish the highpoly, so i can move on the real time version ! Critics would be really appreciated
Hello! There was a problem with my first post and its way back 3 pages or so So hello everyone!
I painted this dragon as a practice, let me know what you think!
my current guyver marmoset shot,, currently baking the arm and leg texture for lowpoly version. will show some updates once i assemble the rest of the baked texture in substance designer
Awesome stuff as always.
- Kissel those Rabbits are looking great, are you planning on doing the whole set?
- FirstKeeper that's looking sick man! love it.
- Saman that little dude has soo much personality, wiked
My homage to a DarkWatch rifle. Still tweaking, but would love some feedback if anyone has time.
Oh God, that's damn beautiful. Loving it. Straight to my inspiration folder. The material definition is beautiful.
Wanted to give a go at doing a female Orc, based on Warcraft's one mostly. Still tonnes to do but its a start atleast:D
Enjoying it so far! So much amazing work here! I love it! nothing is no where near final, including the hair >.< its ugly!
Hello, this is my first post here at Polycount! These are some characters I've been working on lately, there will be more as this is small project I started this January.They are based of my watercolors below
I plan to start modeling the little witch today
Hello! There was a problem with my first post and its way back 3 pages or so So hello everyone!
I painted this dragon as a practice, let me know what you think!
Replies
Here's today's progress on my comicon challenge Krang:
I've been working on Heath Ledger and I'm one of the big fan of him.
The face has been started with a zbrush dynamesh sphere and the dresses are initially modeled in maya and sculpted inside zbrush.
I hope you like it.
Thanks for watching
Sketchbook-
http://www.polycount.com/forum/showthread.php?t=129124
http://www.polycount.com/forum/showthread.php?t=128473
more shoots here http://cghub.com/images/view/801974/
The SD4 renderer is a bit shoddy so sorry about that, but my PC is 32-bit so I can't render out in Toolbag 2 until I upgrade
Crosspost here is an update of my anatomy study character based on UFC player Nate Diaz.
It's not a finished piece, still a lot of details need to be done. Anyway,hope you like it~
more works here: http://aaronfang.weebly.com/blog.html
Aaron
Aaron I love his sculpt and render.
Bronto he is a great design and execution.
Renaurd that is awesome. How many polies did you import into marmoset for that?
danitchu - thank you for that breakdown, it's a great piece.
I made a little animation with my wolverine character just for fun... I've named him Wolverick Sneakybottom
Here is a mov file with sound and everything.. the clip is taken from the two towers
Link - http://www.polycount.com/forum/showthread.php?t=130535
I have been working on ol' Robert De Niro
Thread: http://www.polycount.com/forum/showthread.php?t=130511
I hope it will be better next time.
This is a Tribute to Jake Parkers Drawings sketchbook that Ive backed on Kickstarter, which is just amazing. So much talent and interesting ideas. The character is called "Tronk".
You can check this out here : http://mrjakeparker.com/
just some boxes for me with a horrible seam on lower box
A cute little revolver
28 tris, 'cause I'm baller like that.
Updating my creature still.
- Kissel those Rabbits are looking great, are you planning on doing the whole set?
- FirstKeeper that's looking sick man! love it.
- Saman that little dude has soo much personality, wiked
My homage to a DarkWatch rifle. Still tweaking, but would love some feedback if anyone has time.
Here's an update on this, and another to add to the counter of shameless crossposts.
You can check a "Step by Step" on my [facebook]!
[Original concept by Mitchell Mohrhauser]
Love this rendering style:) what tools are you using to achieve such nice results?
Just added images of models such as these into this thread RIGHT HERE.
Cardboard all the way, although models are shown with a texture, they are not yet textured the proper way. Looking for artists to work with on texturing the models. Texturing concepts to come soon Feel free to critique. Thanks,
Done with Normal maps and AO bakes. Time for some texturing
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Didnt workout (the art test), workflow's pretty good
I painted this dragon as a practice, let me know what you think!
Really awesome work firstkeeper! Can you share a bit about your process? What are you using the bent normal's for?
you can see some more of my previous progress here
http://www.polycount.com/forum/showthread.php?t=128025&highlight=guyver
Oh God, that's damn beautiful. Loving it. Straight to my inspiration folder. The material definition is beautiful.
You guys can get the rig here - http://mzpstudios.blogspot.com/p/bender-ghost-rig.html
sweet!
*I mean the rifle.
Enjoying it so far! So much amazing work here! I love it! nothing is no where near final, including the hair >.< its ugly!
Comicon 2014 Hulk entry.
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Should have titled him the incredible bulk, Great work!