I've challenged myself to develop a prototype UDK Game in UDK within one week.
So far it's gone extremely well, I'm currently on day 4, and I've learned to import characters, rig, animate, boosted my level of unrealscript, and I'm currently working on the gameplay mechanics. Once I've finished this game, I plan to do a tutorial series on every step I've taken to develop the game, so that others perhaps can learn from what I've done. So far it's all good, so with that. I introduce you to my little scannerbot, mip.
its 5:40am girlfriend tried to get me to bed several hours ago (yes its amazing I have one! lol)
been working on a modular sci fi floor still pretty early stages no concept just kind of winging it started it pretty late and then just got a bit obsessed
Very cool monster design ^(#826)^
Although the teeth look a little like candy corn. Cool idea with the tripaphobic stomach holes, (totally should be a real phobia they are certainly creepy).
Duke MK44 from "Destiny". Really happy with the turnout! 4,834 tris isn't bad, but I think I could have pushed it a bit further.
I'm a huge fan of using zBrush to paint the model without many images being thrown on. I think the most detailed texture I used was a 256x map with red paint flecks on it. A lot of this is masking, which is so much fun to use and abuse!
Haven't posted here in a while but I'm not dead! Working on some portfolio pieces for GDC and my first is based on a concept by Max Gon for the Substrata project thingy. Modeling a gun out of wood that looks like it could work is hard :P
Hi guys, great work everybody!. This is my first post here on Polycount so Hello!. Here is my final entry for the Anime 3D Fan Art Challenge - One Piece edition putted together by a bunch of great artists on Facebook. I still need to do some texture work but it is pretty much finished. All modeling and texturing done in Zbrush, Rendered in 3ds Max with Vray.
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Thanks!
I'm trying out Keyshot with my new Scissor Blade model!
So far it's gone extremely well, I'm currently on day 4, and I've learned to import characters, rig, animate, boosted my level of unrealscript, and I'm currently working on the gameplay mechanics. Once I've finished this game, I plan to do a tutorial series on every step I've taken to develop the game, so that others perhaps can learn from what I've done. So far it's all good, so with that. I introduce you to my little scannerbot, mip.
[ame="http://www.youtube.com/watch?v=FvQp34h64f0"]Mip - Development Vlog (Day 4) - YouTube[/ame]
Concept by Randy Cushman
This is wicked dude. Awesome Job. Feels so alive. Love the little blue glowies.
Awesome job man. Can't wait to see this thing with spec!
Still playing with colours, have some sort of palette going on.
edit: btw this is marmo 2
been working on a modular sci fi floor still pretty early stages no concept just kind of winging it started it pretty late and then just got a bit obsessed
Although the teeth look a little like candy corn. Cool idea with the tripaphobic stomach holes, (totally should be a real phobia they are certainly creepy).
I'm a huge fan of using zBrush to paint the model without many images being thrown on. I think the most detailed texture I used was a 256x map with red paint flecks on it. A lot of this is masking, which is so much fun to use and abuse!
http://stirlsr.blogspot.com.au/2014/01/destiny-duke-mk44.html
how very phallic
LOVE this! The texturing is insane - amazing amount of detail.
More images and info here:
http://steamcommunity.com/sharedfiles/filedetails/?id=217959871
Feel free to vote/ comment if you like it
I dont but I've been asked that already. Maybe I should. Figured I was just so far along now doing a progress thread might be a waste.
[ame="http://www.youtube.com/watch?v=kkEXPwOPyNU"]MARA - enemy and hazard art - YouTube[/ame]
www.defiant-child.com
finished my high poly, lowpoly optimization is done so onto the bake!
Ref practice:
quick update from me, messing with mats, getting used to this PBR lark :P
Here is GAZ-M1, a crosspost from my thread
Just finished this piece up, shameless crosspost from my sketchbook