made the fingers a bit longer, fixed up the torso/chest/ribcage area, and the back.. lol soo ready to start sculpting now, but i don't wanna jump the gun before nailing the forms down. So C&C if you have time.
made the fingers a bit longer, fixed up the torso/chest/ribcage area, and the back.. lol soo ready to start sculpting now, but i don't wanna jump the gun before nailing the forms down. So C&C if you have time.
Really good progress! Lovin' it, just minor nitpickings on angles and proportions:
@ jacob07777 - thx a lot! your organic textures are really cool too! maybe the branches are a bit too noisy, but really cool work!
@ CougarJo - thank you! also good work on your environment scene, nice texture work going on!
@ tucho - great job on FullBlast! grat!
Amazing work man!!!, (Edit: I'm sorry, I mean amazing work woman!!!, I didn't notice that you're a girl :P) could you show some wires of the hairstyles? what is your polygon budget for these heads?
Amazing work man!!!, (Edit: I'm sorry, I mean amazing work woman!!!, I didn't notice that you're a girl :P) could you show some wires of the hairstyles? what is your polygon budget for these heads?
Haha all good, I just assume everyone is a guy myself.
I am not sure if I am actually allowed to show wires so I will not try my luck. Tho, If I recall corectly they are part of a package you can download to mod the game if you own it, so you could probably find the models and hair.
The heads are about 1,500 tris.
The hair are between 800 and 1300 tris
I got to say tho that in those screenshot I did add couple of loops around the eye especially since those are pretty low rez in the actual game.
I also made a ''next gen'' eye setup for the purposes of those screenshots only
You go girl!
Everyone just assume everyone is a dude here, I do the same to be honest.
To be fair there isn't that much of us
yea i know this place is a sausage fest lol
jk but i agree though. Instead of assuming a person's gender i usually try my best use their username like "yea Tits i totally agree!" instead of "yea Man i totally agree!". But i dont mind when people assume im a guy, its understandable.
Hmmm now im curious just how many of us there are on here...
Update to concept im working on, tweaked some of the geo and fixed the texturing in some parts, also created some roundness to the edges (C&C if you have time)
Haha all good, I just assume everyone is a guy myself.
I am not sure if I am actually allowed to show wires so I will not try my luck. Tho, If I recall corectly they are part of a package you can download to mod the game if you own it, so you could probably find the models and hair.
The heads are about 1,500 tris.
The hair are between 800 and 1300 tris
I got to say tho that in those screenshot I did add couple of loops around the eye especially since those are pretty low rez in the actual game.
I also made a ''next gen'' eye setup for the purposes of those screenshots only
That's awesome! would never have guessed they were that low, i really need to go low with my current project, just so i can learn proper optimization.
I would like to share this with you,
as the guys at Ownage showed me the results today.
They did a fantastic job! It came out better than I could have hoped for.
I have been working towards it for a long time and to see it like this, to really have completed it gives an amazing feeling.
(It is standing 7 inches / 18 cm tall, )
@ johnny, I believe it is aruond 50 parts in zbrush, 80 mil points?
I cant tell you yet how many parts the print is as they took care of it for me.
@Squals, thank you!
I cant remember exactly, Friends and I spoke about it but my memory is failing me.
Sounds bad but they are so professional that I trusted what I have seen before and didnt ask questions. Put my efforts and focus on where it was needed most.
So happy and it still seems so surreal that something digital can be turned into physical. This is my first print but im sure the ones that follow will surprise me again.
Replies
Great mood sir!
I love it man! Nice job so far.
An Ethios crosspost:
Some fantastic looking work on this page, imijatov amazing stuff!!
feels good man
Total War : Rome II - Daughters of Mars (DLC)
There is a couple more that you can see on my website here if you are interested
[/URL]
Really good progress! Lovin' it, just minor nitpickings on angles and proportions:
also check this page out:
http://www.pinterest.com/robertakbrown/anatomy-reference/
Wha... what is happening here?
Looks like he is masking between a good bake and a bad one. The bake reminds of Substance Designers really bad averaged projection bake.
stefanobernardi: woah, that dude has some serious ab muscles. Damn! Awesome work!
The Lone Penguin: very nice, clean bakes you've got there. Are you going to use DDO for the texturing?
Just wanted to share some of my recently finished, portfolio projects:
@ CougarJo - thank you! also good work on your environment scene, nice texture work going on!
@ tucho - great job on FullBlast! grat!
utility for improving substance normal bakes:
http://forum.allegorithmic.com/index.php/topic,2332.msg10965.html#msg10965
Here you can see a video teaser of our game
[ame]www.youtube.com/watch?v=zjkOvTa3nT8[/ame]
And you can follow FullBlast on Facebook and Twitter
I am not sure if I am actually allowed to show wires so I will not try my luck. Tho, If I recall corectly they are part of a package you can download to mod the game if you own it, so you could probably find the models and hair.
The heads are about 1,500 tris.
The hair are between 800 and 1300 tris
I got to say tho that in those screenshot I did add couple of loops around the eye especially since those are pretty low rez in the actual game.
I also made a ''next gen'' eye setup for the purposes of those screenshots only
haha im a girl but thanks!:)
Everyone just assume everyone is a dude here, I do the same to be honest.
To be fair there isn't that much of us
yea i know this place is a sausage fest lol
jk but i agree though. Instead of assuming a person's gender i usually try my best use their username like "yea Tits i totally agree!" instead of "yea Man i totally agree!". But i dont mind when people assume im a guy, its understandable.
Hmmm now im curious just how many of us there are on here...
concept art from candykiller.com (brian taylor)
That's awesome! would never have guessed they were that low, i really need to go low with my current project, just so i can learn proper optimization.
Just had to make sure this wasn't some dark magic script that redraws skewed normals... with a brush haha. Freakin me out man... :poly142:
Here is something I have been working on for a while. I also made a separate thread for it here.
https://www.etsy.com/ca/listing/200254320/wall-mounted-pugalope?ref=shop_home_active_1
as the guys at Ownage showed me the results today.
They did a fantastic job! It came out better than I could have hoped for.
I have been working towards it for a long time and to see it like this, to really have completed it gives an amazing feeling.
(It is standing 7 inches / 18 cm tall, )
Did a freehand drapery exercise the other day I thought I should share,
[ame="http://www.youtube.com/watch?v=yNv0ez3MozE"]Drapery Exercise - Sculpting a Sari - YouTube[/ame]
Here a little progress of my diorama !
Crosspost from HERE
[ame="http://www.youtube.com/watch?v=Vq1XaHulsi8"]MARA - Selfie Infestation - YouTube[/ame]
And an update of the character and the run animation:
[ame="http://www.youtube.com/watch?v=NcCXfksvMAo"]MARA - Run - YouTube[/ame]
ID HIT (WITH) IT
SELFDESIGNED VEHICLE
BEETLE
Should be able to present some new ones very soon
I cant tell you yet how many parts the print is as they took care of it for me.
@Squals, thank you!
I cant remember exactly, Friends and I spoke about it but my memory is failing me.
Sounds bad but they are so professional that I trusted what I have seen before and didnt ask questions. Put my efforts and focus on where it was needed most.
So happy and it still seems so surreal that something digital can be turned into physical. This is my first print but im sure the ones that follow will surprise me again.
Here is a Ballista model I've been working on for few weeks now.