This is a character I made for a tutorial talking about 3D character Design principles and a different type of work flow in ZBrush.
Would love your feedback! https://gumroad.com/l/redbeard
So i've made some progress on my hallway, im working on my lighting , im not sure if i want to go with a more dark shadowy glow or a more brightly lit lab type feeling which one do you guys like better?
Hello guys,
i just started using 3D editing programs for creating characters + I've never used zbrush so maybe as you all can understand i feel quite intimidated by all of your submissions, which all look incredibly amazing I crave your skills.
Now, I'm working on my first character, like.. ever. so of course it looks a bit meh.
I kinda created him with the nickzhumanmaleaverage as template, since, again, this is my first try in zbrush. My goal is to let him look like he's straight out of league of legends by the way, which I'm miles away from I guess. The topology? is that what you call it? How the polygons are aligned? Well... that. looks still pretty poor, I'd love to get some advice on that maybe per private message. Never mind, enough talking..
still struggling with getting the proportions/anatomy the way it needs to be, once i get it down i can finally retopo and start sculpting. feel free to crit.
still struggling with getting the proportions/anatomy the way it needs to be, once i get it down i can finally retopo and start sculpting. feel free to crit.
I'm by no means very good at anatomy myself, so take my advice with a pinch of salt. These are just some of the things I saw that were off:
still struggling with getting the proportions/anatomy the way it needs to be, once i get it down i can finally retopo and start sculpting. feel free to crit.
Well you have Lord Voldermort like he's been working out, hitting that gym in his free time haha
It's been a long while since I've worked on anything so here's my project I worked on to get back into the swing of things. I made the ryno from Ratchet and Clank 1 but in a more realistic way. This was the first time I used dDo as well and pbr, the albedo and spec seem off to me but the result isn't that off so I went with it for now but I'm hoping to learn much more about them! Crits welcomed, I want to get back to making awesome stuff like I've seen here!
Yeah, he's been at the gym for a few months:P ha , I'm going for a more taller/fatter/muscular/menacing look, he was a lot scarier as a child/teen in the films lol(sadly they didn't show much of his youth) , i won't be changing harrys body type much though.
Great work as usual everyone! 2014 seems to be another strong year
I've been continuing to do some more organic textures these days. Most recently I was attempting some tree branches with some leaves on them, but after seeing the ones Nate posted in his inFamous thread I'm a bit ashamed of these haha
18k tri UE4 environment that uses a single 256x512 RGB(A) texture, not quite Tor Frick but I don't have much experience using a texture atlas like this so I'm happy with it.
Hi People, we're about to release our game FullBlast for iOS and Android (Hopefully on October 1th!!!).
I posted most of the art that I've been making during the development on this thread, but now I took some pictures of the Zbrush models which I created for texture baking, you can see them below.
I sculpted this chimp to study the anatomy of primates, since they are so close to humans. The piece was sculpted entirely in zbrush and was rendered in keyshot.
Replies
Highpoly WIP.
Haha don't worry Lee, the REAL beauty shot will be done in Toolbag 2 with the posed and textured real-time meshes. Here's something I rendered in Toolbag 2 yesterday:
http://www.artstation.com/artwork/fem-thief-bow-game-ready
Pre-hair version of my blizzfest thingy. ~11k tris atm
L3 Holographic sight:
ESEE 3 Knife:
Defiance .45 ACP Supressor:
Thought these were cool models, so I made them!
3ds max + Photoshop
Cross post from work in progress thread here.
full thread
Would love your feedback!
https://gumroad.com/l/redbeard
Speed modelled a 20 and 30 round STANAG. Probably going to use it soon for other projects.
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[vv]105629889[/vv]
Concepting out a head for the Strain vampire
Im curently working on an Angel tree, inspired from the the Heaven act from Daiblo 3 ^^
Still WIP
i just started using 3D editing programs for creating characters + I've never used zbrush so maybe as you all can understand i feel quite intimidated by all of your submissions, which all look incredibly amazing I crave your skills.
Now, I'm working on my first character, like.. ever. so of course it looks a bit meh.
I kinda created him with the nickzhumanmaleaverage as template, since, again, this is my first try in zbrush. My goal is to let him look like he's straight out of league of legends by the way, which I'm miles away from I guess. The topology? is that what you call it? How the polygons are aligned? Well... that. looks still pretty poor, I'd love to get some advice on that maybe per private message. Never mind, enough talking..
Have a nice day!
http://2.bp.blogspot.com/-P-6-iOmrWl8/U52v_fUSAQI/AAAAAAAAASA/5ia74L4qMDM/s1600/asdfghj.jpg
Nice .. what happened to your other "Past Broadcasts" on twitch? Do you think you can put those back up? I find them really helpful.
I'm by no means very good at anatomy myself, so take my advice with a pinch of salt. These are just some of the things I saw that were off:
Some vehicle I need to get around to finishing or baking.
It's so gggoooood XD
This has been a lot of fun to design.
Well you have Lord Voldermort like he's been working out, hitting that gym in his free time haha
he's super skinny, wrong body type in my opinion.
Back on tracks! Cross-post from here ! (Sorry, I've messed the compression!)
This is my first sculpt after some months learning for myself,and i know that probably i will have many anatomic fails.
I did not do hands and toes because i will put there some mechanical parts, however on torso and face i really want some hard critique.
Thank you, i really appreciate all feedbacks.
Had a lot of fun working on a personal concept with complete freedom
play the game : http://www.newgrounds.com/portal/view/645566
Great work as usual everyone! 2014 seems to be another strong year
I've been continuing to do some more organic textures these days. Most recently I was attempting some tree branches with some leaves on them, but after seeing the ones Nate posted in his inFamous thread I'm a bit ashamed of these haha
https://www.youtube.com/watch?v=-LvNpp_E-Zg
check out my behance for more gif and effects of firefly forest!
Crits would be greatly appreciated
A high poly pillar I'm working on. I already retopologized the mesh.
I posted most of the art that I've been making during the development on this thread, but now I took some pictures of the Zbrush models which I created for texture baking, you can see them below.
Here you can see a video teaser of our game
[ame]www.youtube.com/watch?v=zjkOvTa3nT8[/ame]
And you can follow FullBlast on Facebook and Twitter
I hope you like it.
crits are welcome.