Did this Colonial fighter towards the end of Strike Suit Zero: Director's Cut but it never got finished/put in the game. Might finish it off on my free time just for practice/portfolio :V
Did this Colonial fighter towards the end of Strike Suit Zero: Director's Cut but it never got finished/put in the game. Might finish it off on my free time just for practice/portfolio :V
Can't resist doing another fan art, older Clementine from Telltale's The Walking Dead
Still trying to push the likeness more, and making her look older than Clem from season 2.
I'd say one thing that's fighting the likeness is the hair. Clem's hair is a lot frizzier/curlier. What you've got looks like very clean straight hair.
Hey guys I need some help, this is a work in progress. The idea is to make a creature with with something memorable from the region (mythology, animals, culture) and a part of the city itself. What I'm doing this time is the city of London, and combining a knight with Big Ben. The end result is to have the knight with Big Ben as a shield, but right now I willing to take any advice before taking it into Zbrush.
No great rendering engine or a GPU to manage millions of polys here (not yet) I finished my 21st modeling test made with two thumbs and a smartphone (S3 Mini). Spacedraw for Android is the only real 3D modeling app for touchscreens. It's still a bit buggy and they need to change the UI for the newcomers, but it's amazing to think that this would have been impossible just a year ago On a phone ^^
No great rendering engine or a GPU to manage millions of polys here (not yet) I finished my 21st modeling test made with two thumbs and a smartphone (S3 Mini). Spacedraw for Android is the only real 3D modeling app for touchscreens. It's still a bit buggy and they need to change the UI for the newcomers, but it's amazing to think that this would have been impossible just a year ago On a phone ^^
I tried to use space draw recently but it was so confusing I could hardly work our how to start or do anything.
The interface is terrible
@CaptainDrill I think my biggest visual issue with this concept/blockout is that it's extremely impractical. I know it's a design challenge and not actually about practicality, but for me, I can't help but think how impractical it would be for a knight to have giant towers on each shoulder. Are you allowed to do something less literal, like having the armor shapes inspired by Big Ben?
Ysalex, I really like that sculpt. Great anatomy, great pose. I love the sense of weight she has in the chair. Alot great work on here tonight. Been playing with dDo, here's what I've been able to come up with so far
Hi everyone. This is what I'm working on, the entire rocky and icey outcrop areas are created by duping just one low-poly cube. There are 2 textures, one for icey, one for hot.
Replies
Duuuuuude that looks all different kinds of awesome !!!
Before/After-Polycount
I finished the Medieval Dude and rendered him in Cryengine as always.
Xposting:
http://www.polycount.com/forum/showthread.php?t=139493
A turntable video:
[ame="http://www.youtube.com/watch?v=h3f4jNcDmpE"]MedievalDude PBR Realtime Render - YouTube[/ame]
And fun
Texturing, first pass. Still need to work more detal in.
Woah that's nice
Still trying to push the likeness more, and making her look older than Clem from season 2.
I'd say one thing that's fighting the likeness is the hair. Clem's hair is a lot frizzier/curlier. What you've got looks like very clean straight hair.
[IMG]http://www.polycount.com/forum/<a href=http://imgur.com/KFOIFzf target=_blank>[/img]
Shameless cross-post from Character Challenge !
Work in progress shot.
Printed this as a poster for my girlfriend as a birthday gift.
creepy creeps
More rendering tweaks and material setup plus rendering tip on achieving a rimlight in photoshop using a normal pass
Turnaround
WireFrame
Chainmail for around legs (waiting to be map)
http://www.polycount.com/forum/showthread.php?t=127043&page=3
Slacking with this...a week left to finish... luckily it's pretty modular.
I tried to use space draw recently but it was so confusing I could hardly work our how to start or do anything.
The interface is terrible
I finished my last character render, Girl in CE. Man you gotta love the Sub Surface Scattering this engine has. DAT EARS
Das krossposten ( I don't even know German )
http://www.polycount.com/forum/showthread.php?t=139527
Turntable video.
[ame="http://www.youtube.com/watch?v=r1Os-JGUMF0"]Girl Render (CE) - YouTube[/ame]
LONG EARS !!! THEY ARE INVADIIING !!
this I like!!
https://www.youtube.com/watch?v=OEyNND-OJII
Here's what I've been working on recently, more work on my UE4 sci-fi bunk scene (cool non-generic name huh?!). The thread can be found here:
http://www.polycount.com/forum/showthread.php?t=137709&page=2
Modelled in Modo: SubD all + Mesh Fusion for barrel cooler.
This is a furniture that I made for carcar