Hi guys, first time posting here. Looking forward to learning from all of you. This is a Mad Bunny sculpt I started messing around and did some poly paint. Extremely WIP, hoping to bring this into keyshot to render.
Hey guys! Lots of great stuff lately! :thumbup: Here is a quick sculpt, the clothing is done with Marvelous Designer. I rendered it all in Arnold (which is great btw).
Hey guys! Recently have been working on a second mini for Succubus Publishing, Nyx! Tried to work with keyshot more this time around..maybe spent too much time noodling around, haha!
Hey guys. Pre-rendered again, but I wanted to get you guys opinions.
Another retro-style space scene. Heavily inspired by some of my favorite sci-fi movies from the 70s and 80s.
Hey guys. Pre-rendered again, but I wanted to get you guys opinions.
Another retro-style space scene. Heavily inspired by some of my favorite sci-fi movies from the 70s and 80s.
That pushes all my Sci-Fi buttons. Shout-out for The Shining hall carpet too. lol
After I got several feedback to the first version of my sci-fi gun which helped me a lot, I remade all textures and materials. Here is the new version:
So, I sat down and played around with Unreal Engine 4 yesterday, and came up with a shader that allows me to apply a camo or some other overlay, onto a model.
The overlay can be tiled independently AND I have a mask setup that can be tweaked to scratch and damage the overlay in different ways, depending on the values. Sorta like in Counter-Strike: Global Offensive.
I like it, but I think you should take off the 3 capsule shaped indents on the blade, they don't seem to serve any real purpose and if anything I could only imagine it would kinda ruin the structural integrity of the knife. It's not quite on the greeble level but it seems rather pointless. It looks like the knife is at a level that is acceptable but if you pushed yourself just a bit harder and gave it a bit more polish you could make it really nice.
I was a lead hard-surface artist from Infinity Ward and I needed to make modern weapons and vehicles over ten years. however, I always eager to create a sci-fi robot for my taste and this is the one what I made from the concept, I got inspired a mech design from District 9 and Elysium film.
Divinitize, Keyshot has a cartoon shader and I tweaked the color and some setting to draw the feeling of blueprint paper. and did some filter in Photoshop
Quick preview of an Environment I'm working on; still very much a WIP but I did some tests tonight to check the black/white contrast and a few other things in some areas of the scene and I thought I might post the shots here as well.
The whole scene is based on Wolfenstein: The New Order and the awesome people from Machine Games
Replies
I love the design of this, brilliant work!
progress thread here
Also, fuse bros. art. That rabbit will haunt my dreams forever more. Good job.
@Tepcio - Thanks for the kind words! :-)
I brightened the dirt by about 10 percent for more contrast next to rubber.
The rocks weren't modelled by me but a shader from marmoset toolbag 2 I used while messing around with it
Looking for any feedback on my model and render, I used marmoset and I'm pretty new at it.
PS: getting really nasty long links in my post when I use attachments, anyone know what's up with that?
taking a short break from the dudes head, can only think of one way to clear out an ugly face out of my mind...
a quick test pose to see if gives me any ideas,
And a turntable for fun :
[ame="http://www.youtube.com/watch?v=wTczqok7so8"]Rendering Test - YouTube[/ame]
Have a nice day!
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Had some quick fun in UE4
Whoop! Whoop! Whoop! Whoop!
Another retro-style space scene. Heavily inspired by some of my favorite sci-fi movies from the 70s and 80s.
Zbrush, Maya, KeyShot, Photoshop
been trying to rig my model, import into unity caused some problems. maybe some of you might help.
made a post for my question here:
http://www.polycount.com/forum/showthread.php?p=2127400#post2127400
thanks, folks
That pushes all my Sci-Fi buttons. Shout-out for The Shining hall carpet too. lol
This needs a lot more love because it is amazing!
my only crit would be he looks kinda evil (i guess coz of the eyes)
i too want to give this a try once i've had the same idea for years as well, dr. zoidberg is the best character in futurama
great work!
That's some beautiful weaponry you've got there!
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So, I sat down and played around with Unreal Engine 4 yesterday, and came up with a shader that allows me to apply a camo or some other overlay, onto a model.
The overlay can be tiled independently AND I have a mask setup that can be tweaked to scratch and damage the overlay in different ways, depending on the values. Sorta like in Counter-Strike: Global Offensive.
I'm rather proud of myself actually!
agree
I was a lead hard-surface artist from Infinity Ward and I needed to make modern weapons and vehicles over ten years. however, I always eager to create a sci-fi robot for my taste and this is the one what I made from the concept, I got inspired a mech design from District 9 and Elysium film.
The whole scene is based on Wolfenstein: The New Order and the awesome people from Machine Games
Here's a quick bust I started working on.