Wanted to do a creature that is 100% no paint over. This is straight out of marmoset with only some Photoshop levels and color balance tweaks. I need to lighten the poly count on this though 21k is to high and it's all in useless areas like the eyes and mouth.
OMG Somehow the artwork is still getting better on this thread O___O
@DevMatt - That truck is looking truely awesome so far!!
So I have been working on a new texture guys. I wanted to try my hand at making some tree bark, trees have always been pretty tough for me so this was definitely a texture type I wanted to hit during this practice of mine. So this is a bark NOT like an Oak Tree with very deep bark and lots of crusting falling of chunks of the tree. I was going for more of a Juniper Red Tree or a London Plane Tree. Comments and Critiques are always welcome and I hope you guys enjoy the work! Incase anyone is interested in the thread, there are some more textures on there as well. http://www.polycount.com/forum/showthread.php?p=2107718#post2107718
Wanted to do a creature that is 100% no paint over. This is straight out of marmoset with only some Photoshop levels and color balance tweaks. I need to lighten the poly count on this though 21k is to high and it's all in useless areas like the eyes and mouth.
I wouldn't worry 'bout the poly count. Looks awesome! Maybe some spec difference on the horns and hooves.
Working on a piece of FArt of a comic called Rat Queens!
Really loved this comic book and im not much of a comic book guy really, but the personalities of the 4 female leads in this i just fell in love with! so decided to start making this!^_^
Already posted this in the Giveaway thread, but figured I'd post it here for added visibility:
Restrictions: Don't make money off it. Don't put it in your portfolio. Want to use it for a free game, demo, animation reel, etc.? Whatever! Go ahead as long as you don't claim it's yours and you aren't making money from it.
I figured I would also share it here
Xpost from the Giveaway thread (Thanks lee. great idea)
I am giving away my two old diablo III fan art for free, non commercial use.
Please use for animation/rig/skinning reel, just link back to me
Those are some old models so they don't have gloss etc but still...
I'm paying -with interests- what seems a wrong and not relaxed A-pose.
Trying to fix as many things as possible, before going too much into the details.
I made a quick little script to offset UV island positions in Maya, for all your baking needs. Just copy paste into your python script editor and save to shelf
I made a quick little script to offset UV island positions in Maya, for all your baking needs. Just copy paste into your python script editor and save to shelf
Select the UV shells/objects you want to offset, enter a value, done. Saves me writing polyEditUV all the time.
maya already has that out of the box doesnt it ? those 2 fields on top of the uv editor they are set to absolute mode by default but this little 0.0 red arrow button 2 icons to the right toggles it to relative mode !
dayum layna, nice one! But i kinda dislike the shoes, dunno they feel so plump and fat on her.
okay this is more of "what have you been working on" 2 of the characters of the recently revealed The Settlers - Kingdoms of Anteria.
We did over 140 characters for this production. I'll try to publish some of them once they went public. Here are the carrier and the combat priest. Some of the earlier assets we did for Ubi.
Replies
Telephone booth for a scene I am working on. I have to do some fixes to this (like the color of the cable), but otherwise done.
http://www.marcoplouffe.com/
Tonight's sculpt/comp some quick recycling and hard surface jazz
This is killer man! Can't wait for the bake!
@DevMatt - That truck is looking truely awesome so far!!
So I have been working on a new texture guys. I wanted to try my hand at making some tree bark, trees have always been pretty tough for me so this was definitely a texture type I wanted to hit during this practice of mine. So this is a bark NOT like an Oak Tree with very deep bark and lots of crusting falling of chunks of the tree. I was going for more of a Juniper Red Tree or a London Plane Tree. Comments and Critiques are always welcome and I hope you guys enjoy the work! Incase anyone is interested in the thread, there are some more textures on there as well.
http://www.polycount.com/forum/showthread.php?p=2107718#post2107718
I wouldn't worry 'bout the poly count. Looks awesome! Maybe some spec difference on the horns and hooves.
First attempt with the Quixel Suite Beta
Also decided to try Unreal 4
I watched Mob City not too long ago, which inspired me to do this, still have to do a detail pass, and then clothing and such.
hope u like. ;D
http://i.imgur.com/Tsd390w.jpg
http://i.imgur.com/qfx8GfR.jpg
http://i.imgur.com/3vVdjO2.jpg
http://i.imgur.com/UJva0IJ.jpg
http://i.imgur.com/GzBQKZs.jpg
http://i.imgur.com/3wz8Bf5.jpg
https://www.kickstarter.com/projects/140457896/bears-cant-drift
[ame]www.youtube.com/watch?v=RrT4f8bpJDI[/ame]
daymn....
Did this today, not so Toothless
Working on a piece of FArt of a comic called Rat Queens!
Really loved this comic book and im not much of a comic book guy really, but the personalities of the 4 female leads in this i just fell in love with! so decided to start making this!^_^
Still very WIP
Narlyteeth : Looks really interesting so far
Ignacio_G :Big thanks
BUT before I bake that truck --
I am gonna texture/bake this one :
Simple reason,Once I am comfortable with this one I am gonna move that other truck
Devmatt posting above me. sexy but knock off the noisy backgrounds. Far too much going on distracting from the amazing work.
Still mashing out this doodle projeck. Still lazy screen cap. Going to move onto kitbashing the hell out of the rest of the surfaces next.
Materials doing nothing to help clarity. Going to pbr the lot though so yup.
Kend she is fucking beautiful! Her pose is abit off balance tho.
Nice env Eedobaba7726 :thumbup:
G-Saviour18 lovely fat weight
Good stuff Graze, tactical hipster :thumbup:
Am still goin on that anatomy practice, I worked in some generic face junk today.
Restrictions: Don't make money off it. Don't put it in your portfolio. Want to use it for a free game, demo, animation reel, etc.? Whatever! Go ahead as long as you don't claim it's yours and you aren't making money from it.
This one is 5.5k tris and uses a handpainted diffuse map.
Xpost from the Giveaway thread (Thanks lee. great idea)
I am giving away my two old diablo III fan art for free, non commercial use.
Please use for animation/rig/skinning reel, just link back to me
Those are some old models so they don't have gloss etc but still...
Witch Dr Download link
Monk download link
Concept
Model
Model
Model
PBR Rubber Floor Texture.
Thanks for sharing! I'm always looking forwards on Wildstar assets, I really love the way on making diffuse :thumbup:
Thought this looked familiar! I worked on a similar scene a few years ago (pre-rendered) cant wait to see what you come up with. Nice work already!
Penguin train
Little sci-fi scene I'm working on, crossposting from the thread which can be found here:
http://www.polycount.com/forum/showthread.php?t=137709
Apologies for the low quality screens, need to start using the Unreal screenshot grabber!
Trying to fix as many things as possible, before going too much into the details.
Support loops. All dey erry dey.
https://dl.dropboxusercontent.com/u/14324914/Offset_UV.py
Select the UV shells/objects you want to offset, enter a value, done. Saves me writing polyEditUV all the time.
maya already has that out of the box doesnt it ? those 2 fields on top of the uv editor they are set to absolute mode by default but this little 0.0 red arrow button 2 icons to the right toggles it to relative mode !
okay this is more of "what have you been working on" 2 of the characters of the recently revealed The Settlers - Kingdoms of Anteria.
We did over 140 characters for this production. I'll try to publish some of them once they went public. Here are the carrier and the combat priest. Some of the earlier assets we did for Ubi.