Marco: Those are awesome! Love all the clay renders of the humans
I think I finished the highpoly, with the exception of some sculpting on a few pieces and fixing edge tightness. I don't normally do weapons, but I needed more high-poly and hard surface stuff stuff
Marco: Those are awesome! Love all the clay renders of the humans
I think I finished the highpoly, with the exception of some sculpting on a few pieces and fixing edge tightness. I don't normally do weapons, but I needed more high-poly and hard surface stuff stuff
Stoked to see this. The bike handle and brake rules.
Amazing work on these pages. I wanted to do a creature in my downtime so I grabbed one of Ben Hollowell's sketches and tried my hand at that in Zbrush.
Thanks ! and sorry! but then you might like this. The headlights are bit borked lighting wise. Didn't register when I took the shot. Will of course be fixed.
PS: The Doge head isn't mine, I just smacked it on there for shits n giggles! :P
Good job on the beret, but it might need to be a bit tighter on his head. I was in the 82nd airborne in the Army and even though a few people wore their berets kinda loose, most have it fairly tight or at least snug. That is my only real critique. Compare yours with this guys.
Felt like showing this portion of the game some love by adding more particles and adding orbs that when selected will send the player to the corresponding level. It's only visuals at the moment and functionality will be added soon!
You have no idea how impressed I am by this. This is not fucking easy. (trust me, I tried). I have to know how you did this. Did you just make a single God Rock and Jenga that shit on top of eachother? OR make a Macro normal sculpt with micro normal details? GIVE US YOUR SECRETS.
so a few people have showed up, i've been streaming building environment assets for our game, Brigador (http://stellarjockeys.com/ for more info and preorder).
So I'm going to call this done, it took longer than I would have liked but it got me somewhat used to PBR which is nice. Now to apply that to something a bit more exciting I think.
Rigged and skinned him albeit pretty scrappy, also placed the placeholder gun in. Still loads of texture work to do, just chipping away at him slowly...
Replies
A few pieces from my personal project TRIBAL.
I think I finished the highpoly, with the exception of some sculpting on a few pieces and fixing edge tightness. I don't normally do weapons, but I needed more high-poly and hard surface stuff stuff
Feedback always welcome.
[ame]www.youtube.com/watch?v=udeTlPNzP28[/ame]
Stoked to see this. The bike handle and brake rules.
I wanted to share a fantasy hut I've been working on. Basically I wanted to make something that I'd like to see in a newer Zelda.
Here is the concept along with a couple near finished shots.
Also here is the link to the thread if anyone is curious about the Wip shots.
http://www.polycount.com/forum/showthread.php?t=135043
Thanks! I'm using CryEngine for this but I'll probably port it over to Unreal 4 as well.
Update on my Fem-Thief character (based off Thief (2014)):
Right down my Alley, freaking beautiful...*inspiration folder*
I know that feel haha marvelous work
For original concept, breakdowns and wips:
http://www.polycount.com/forum/showthread.php?t=134860
Just throwing a beauty shot of my last HP.
Here's what I will be working on in my spare time. I start a thread where a will sporadically post the progress.
http://www.polycount.com/forum/showthread.php?t=135061
I think I'm just about ready to call this done.
http://www.polycount.com/forum/showthread.php?t=133896
great model, really wish it wasnt in front of that kind of background.
PS: The Doge head isn't mine, I just smacked it on there for shits n giggles! :P
modo and photoshop.
New sculpt for me, still learning.
https://dl.dropboxusercontent.com/u/44725137/Team%20Buddy/shaderwebscene/Shellshock.html
Well here's my stuff.
Good job on the beret, but it might need to be a bit tighter on his head. I was in the 82nd airborne in the Army and even though a few people wore their berets kinda loose, most have it fairly tight or at least snug. That is my only real critique. Compare yours with this guys.
Blog : http://blog.naver.com/wnalstlr777
http://ipos888.blogspot.kr/
There's nothing about this I don't like. It looks fantastic! Please make a flythrough or a video of some kind, I want to see this in motion
I'd play that.
Love the weapons. Looks so good and theme also is good.
[ame="http://www.youtube.com/watch?v=Bnokzgqwhqk"]MARA - level select orbs - YouTube[/ame]
You have no idea how impressed I am by this. This is not fucking easy. (trust me, I tried). I have to know how you did this. Did you just make a single God Rock and Jenga that shit on top of eachother? OR make a Macro normal sculpt with micro normal details? GIVE US YOUR SECRETS.
so a few people have showed up, i've been streaming building environment assets for our game, Brigador (http://stellarjockeys.com/ for more info and preorder).
last two days' work:
going to be up streaming again in about 15 minutes www.twitch.tv/gausswerks
also the thread for such/more pics
http://www.polycount.com/forum/showthread.php?t=129048
Hope you like it guys
@ gauss: Great work! I love the gritty shading and the designs are just crazy cool.
@ Elith2: Great job on this one! Love it.