Share your hand painted environment, characters, props, textures, whatever! The thread focus is handpainted stylized textures, not aiming to be photorealism.
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- Why these rules? See WAYWO Usage.
Replies
@ Gungriffon Is that from half life 1? :O
You've got waaay too many un-needed edge loops. For a scythe like that I'd probably use a max of ~1.2k tris.
As an example I've marked some edge loops in red that you can delete. If you remove those edge loops and zoom out a bit you won't notice a difference in the shape of the model.
Just remember: if an edge loop isn't changing the silhouette then you don't need that edge loop.
Here is my diorama, recently finished ! It was a good training !
Wowww! Pure nostalgia! Great idea for a model man. Keep it up
Thanks a lot! I think it really worked out well. Even deleted more and got it looking even better than before in reflections. You still are my nr.1 go to person when I think about low-poly
Will start painting today. Can't wait to show it off!
also don't start to texture yet the model is a mess, clean it first. and drop the metallic shader it's not helping you, those kinds of fancy things tends to make you believe that everything is pretty when it's not, it's a very common beginner mistake.
http://i.imgur.com/ZDRcHHP.png
[SKETCHFAB]d7525657224a4082933e4160932b3f22[/SKETCHFAB]
Hand painted knife/choppa for my kommando nob
Critiques are welcome
[sketchfab]767af424262642569ca24df894dcd0be[/sketchfab]
Tracer by Mike Barrington on Sketchfab
Something I finished recently.
How do u paint one thing and not a all object do u cut UV and copy to other ?
As far as the texture resolution is concerned, you pick an image size in Photoshop, or whatever app you use, and use it to paint the texture. Depending on the tool, you should be able to select parts of the model and/or texture map and just paint them instead of affecting the entire thing.
Based on your avatar it looks like you're a 3DS Max user, so you might want to look up tutorials for UV Mapping and texturing with that particular program. These two questions should be extremely easy to solve once you know your software.
Handpainting Gilgamesh from FFXIV! Gotta decide what awesome weapons he's gonna hold.
3000 tris
Also completed this a little while back - Boss for a game im working on!
@Elk that Dragon is adorbz
For Max check out this tutorial:
[ame]https://www.youtube.com/watch?v=D_253Hz3ua0[/ame]
Would be best for you to start your own thread to get more feedback.
I did already post this in her own separate thread so I do apologize for the cross-post, but I just recently finished off my mini-Kerrigan model.
No sculpting for her. Just pure, painted goodness.
Tnx man i will look at it and i see its the right thing
Last handpainted project :
First personal project in a while. Feels good man.
I really like that walking house and those trees are awesome.
And I love the way you did the ground! Really nice work! Well done.
And RocketBrain,
that lady is awesome! Love your texturing on her!
More WIP shots and other artworks at www.artstation.com/artist/nicolaspirot !
So my first time trying anything in the hand painted direction. I would love to get some feedback on how i could become better. I love the stylized art and would like to make a small diorama in the future as a portfolio piece. But i want to push myself beyond my limit!
You have some really nice stuff up there. Which makes me think that I could be a bit more courageous about colours. Some of you use really nice colours, high saturation and nice color colour contrasts. My stuff looks a bit flat compared to that.
Never the less! Heres some of mine:
(sorry about the yellowish frame. I had to post-process a bit to make the picture lighter and better readable, so I got that artifact from it.)
For Ygritte ( or how ever you write that name): The pedestral she is standing on uses AO-bake. Ignore it. Focus is on the Character. Completely handpainted texture.
A Papercraft version of the Pug.
Credit for the original design goes to Creaturebox.
See you around!
The Dillon
Meadow from the March Art Jam
skylebones: looks great! I might suggest keeping the texture resolutions about the same, because the dagger and the metal skull looks reaaly sharp and with nice texture resolution, but right behind it the ropes are blurry, and the shovel seems to be blurry aswell! but otherwise nice work!
soo here are some stuff I painted
aaand if anyone is interested I made a little tutorial on the weapon I made for the dwarf guy above
[ame]https://www.youtube.com/watch?v=fvZxwYatOnE[/ame]
This is the thread that made me decide to sign up at polycount. Anyways, here is my go at handpainting textures.
[sketchfab]8a525d72aabe4f57b94c554e15a7f957[/sketchfab]
Barrel by bryantenorio on Sketchfab
I love everything about this. Did you paint in the ambient occlusion in the tree branches or is that vertex color?
Thank you darkmag07!
Did you do anything different in painting the shield and the dwarf?
It's super rough I know, and barely finished.. but.. you know.
https://www.artstation.com/artwork/desert-hovercopter
I'm working on a Pharoah bust to test out a new workflow. I don't normally sculpt hand painted assets or use anything other than diffuse, but I'm liking the result. Marmoset has been very easy to work with as well.
[SKETCHFAB]fcc501f3e31c4a24acb11ea25d5e5cbf[/SKETCHFAB]
just practicing
This was my practice texture!
Working on a small diorama of a mage classroom. Working on the floor at the moment.
Ignore that mirroring in the chest whoops