I was going to do a simple texture to represent ice. I was going to do a simple texture to represent ice. I was going to do a simple texture to represent ice. What happened???? (only halfway there. Sigh)
I have finally finished the fish stand model and the my little pony models! Just need to get them on the website. In the meantime, a quickie "relaxing" sculpt of a lion statue... step one!
A bit more work on this dude. Getting there, but still not too happy with his face yet. Now onto the model I am meant to be working on instead of Leo here.
First stage of my character for short course. First time sculpting people - it isn't easy! Needs a lot more work, and a lot of smoothing - those calves look painful!
Still feeling like hell warmed up, but am falling behind on my coursework, so managed a little bit tonight; can you guess who my muscle bloke is by these bracers?
@Rje95 - thank you; am working hard, hard, hard at this gig - although I do feel I am missing out on a lot of stuff you would learn at uni. Hopefully one day that can all be picked up at a studio...
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Hopefully it is a bit more obvious who I am modelling now! - this is a low subd version to model the hardsurface stuff onto. His thighs look sore.
I really, really want to model Battlecat and Castle Grayskull too….
Three projects on the go is rather naughty... but trying to get some prop work in too. I love the concept art of Catell Ruz so expect plenty more inspired by her. Now I am off to enjoy the sun...
Struggling with the texture a bit! Just not feeling it yet, and having trouble with the brushes not blending (but that is probably just me) - however, it's starting to come together. I am looking forward to getting to that tiled roof!
I giggled constantly when giving poor Heman his trademark bowl cut. – the hair makes the man! (the head in scene is a v low poly version for placement)
I am still alive! Just!
It has been quite a rough couple of weeks but the art is still being done and I have finished the house on wheels! (will post soon)
New piece underway tonight – fan piece from Wildstar. So far out of my comfort zone, I could be in Narnia…
That house turned out very cute. So, this is just a low-poly mesh w/ a diffuse map, and there's no underlying normal map or anything else? Would you ever use an asset like this in a next-gen game, or is this more for, like, mobile or something? Or do props / enviro models sometimes go w/out normal maps even in next-gen? I'm still learning, but I'm surprised I don't know this yet.
Wow! These are some awesome pieces. I really appreciate the diffrent themes while still using hand painted textures. Very inspiring artwork for an aspiring painter like myself.
@pableaux - yes, low poly with diffuse. Was trying to get a bit of a Ni No Kuni vibe (I don't believe the game uses normal maps, just clever diffuse?). There are a lot of games that don't use normal maps - probably not the real AAA games tho - but I am also thinking more along the lines of an MMO type game where normals not used; Wildstar, Warcraft etc...
@Seantking - Thanks! I am a huge fan of handpainted textures and want to develop this into a real skill of mine. Not cos I want to work for Carbine one day or anything. Ahem.
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Starting a new project! This is going to be a bigger challenge as it is going to be a collection of assets rather than just a lone object, to put into a small diorama (Going for normal maps, photo texture this time). Had this one in my head for a while and it’s going to be fun, fun, fun!
Or rather, it will be fun once I finish the car. I am not tech/vehicle minded (yet). This beast is already blowing my mind and I am only about 1 hour in but I always think that to learn well, you need to challenge yourself. And this car will be...
Final version of the Crippler – fan art from Wildstar! (I am restricting myself from playing it yet as there are already too few hours in the day).
Based on concept art by Cory Loftis.
Happy with the outcome! If you would like to see more/better images, please visit my website.
Subscribed! I am really inspired by how clean your modeling and texturing are. As someone who's also trying to learn this stuff by myself, it's really awesome to see! (Also, female role models in 3d modeling are unfortunately few and far between so, that's awesome too :P )
@Carabiner - thank you so much. Because I am self-teaching, I want to make sure that the base modelling is good quality before learning the "fancy" stuff. And yup, am female, and it is great to see more and more gals joining in the fun!
Learning how to retopologise in Zbrush at same time as working on Ecto1. Would have finished lion last week if zbrush didn't crash and LOSE the model twice. Sorted the prob though! (This is him in maya)
Finished!
3,300 polys, (next gen attempt) 1024 diffuse and normal map.
This was so much fun!
Every model I make, I try to learn something new. This one was brilliant practice! I learned how to retopologise in Zbrush and tidy up the low poly in Maya, use Xnormal to create a normal map and AO map (LIFESAVER because anything I do to create AO in Maya crashes the damn thing), how to update normal maps using painted details in photoshop (cracks on lion, moss etc) and using photos to create textures. Not to mention all the other little bits I picked up, and little problems to be solved. Was awesome how much I actually learned. Now to put the new skillz into practice for the next piece.
Nothing terribly exciting yet, just basic blockout for the scene. Been a bit distracted the last few days so really not much done yet, hoping to settle down and get cracking soon.
I just looked through your whole sketchbook. This is quality stuff! You are definitely finding your style!
Are you learning on your own or through a school?
Hi Kdawg - thanks for your kind comment - I am learning by myself, with help from digital tutors and other online courses and it's hard work but so much fun!
Procrastinating this week! But have managed to do a bit more work to the firehouse.
Hi Francois - yep, Heman is still slowly coming together. He is taking a bit longer as I am trying to concentrate on props/enviro atm but he will be back soon, promise!
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High poly model finished! Going to try and throw together a low poly for the weekend, then it is time for those lovely uvs to be unwrapped. Hoping to get a nice normal map on this one!
Replies
Not a huge update but it is always nice to get a bit of colour happening.
Today's scribble. Face still needs serious work!
Revamp! New, more regal face. Just needs teef and it is time to paint him up.
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Hopefully it is a bit more obvious who I am modelling now! - this is a low subd version to model the hardsurface stuff onto. His thighs look sore.
I really, really want to model Battlecat and Castle Grayskull too….
Ha - I really like these. Are you putting any transparency on the fins or leaving it as is?
Phew. Humans are hard. Slowly, slowly. Practice, practice.
I giggled constantly when giving poor Heman his trademark bowl cut. – the hair makes the man! (the head in scene is a v low poly version for placement)
It has been quite a rough couple of weeks but the art is still being done and I have finished the house on wheels! (will post soon)
New piece underway tonight – fan piece from Wildstar. So far out of my comfort zone, I could be in Narnia…
Just a little bit more from tonight. Getting the details in now!
I completely forgot to upload the final version of the house on wheels! Got too tired of looking at it, I guess!
@Seantking - Thanks! I am a huge fan of handpainted textures and want to develop this into a real skill of mine. Not cos I want to work for Carbine one day or anything. Ahem.
___________________________________
Starting a new project! This is going to be a bigger challenge as it is going to be a collection of assets rather than just a lone object, to put into a small diorama (Going for normal maps, photo texture this time). Had this one in my head for a while and it’s going to be fun, fun, fun!
Or rather, it will be fun once I finish the car. I am not tech/vehicle minded (yet). This beast is already blowing my mind and I am only about 1 hour in but I always think that to learn well, you need to challenge yourself. And this car will be...
Based on concept art by Cory Loftis.
Happy with the outcome! If you would like to see more/better images, please visit my website.
Learning how to retopologise in Zbrush at same time as working on Ecto1. Would have finished lion last week if zbrush didn't crash and LOSE the model twice. Sorted the prob though! (This is him in maya)
3,300 polys, (next gen attempt) 1024 diffuse and normal map.
This was so much fun!
Every model I make, I try to learn something new. This one was brilliant practice! I learned how to retopologise in Zbrush and tidy up the low poly in Maya, use Xnormal to create a normal map and AO map (LIFESAVER because anything I do to create AO in Maya crashes the damn thing), how to update normal maps using painted details in photoshop (cracks on lion, moss etc) and using photos to create textures. Not to mention all the other little bits I picked up, and little problems to be solved. Was awesome how much I actually learned. Now to put the new skillz into practice for the next piece.
(if you would like to see more images, please visit http://www.allyalbon.com)
Nothing terribly exciting yet, just basic blockout for the scene. Been a bit distracted the last few days so really not much done yet, hoping to settle down and get cracking soon.
Are you learning on your own or through a school?
Procrastinating this week! But have managed to do a bit more work to the firehouse.
Did you ever finish him? I'm kinda curious what he looks like now.
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High poly model finished! Going to try and throw together a low poly for the weekend, then it is time for those lovely uvs to be unwrapped. Hoping to get a nice normal map on this one!