MadCarrot - cool.! can we see the game.:)
Runefrog- As for time it varies, the characters are still on going. i guess it takes me about a day to create all thes assets for the back ground and build the lvl and get it running. And i prolly spend a few hours the night before doing sketches of the levels and break down of what assets i need to make..:)
here is a New screenshot of the new Bathoryn fighting some Shadow spawn deep in the woods at the Temple of the Wolf.
Do either of you two work with people or are you both entirely independent?
I have an idea for a mobile game. I'm working on a game document now, but that's where my strengths lie. I can't code or do pixel art and I'm finding it difficult to be taken seriously because I have nothing visually to show for it.
I was wondering if you (or someone you know) would be willing to create a few sprites and backgrounds for free?
I think MadCarrot's sprites running around a Mrawolf setting/background would blow my head clean off my shoulders in awe. But I understand that you're both busy (like most artists I approach, it turns out) so I'm not getting my hopes up.
Here's a picture I did back in November last year. It's 160x200 ("wide pixels") in 16 colours, in line with one of the video modes of the Thomson TO8 8 bit computer.
Hello everyone! Im new here.When i saw this thread i thought i could take a minute and show you some of my work.I love pixel art, and i worked on a couple of personal game projects with 2 other guys, but those games were too big, so most of them were put on hold for now, until our team gets bigger.
the 'A Normal Day' picture was one of those games, the rest i just made them for fun! And If you guys like my work, im gonna post some more on here eventually
I've made a few changes since the last time I showed the morning level, but I also made a few changes since the last screenshot, which you can see if you want to play TIE.
@mrawolf: The game is looking amazing! Do you have a devlog going anywhere, I'd like to follow progress BTW, what are you using for video capture of the game?
Working on creating assets for a project that follows relatively strict NES style rules. If anyone has any advice for how the NES handles color or just some general composition suggestions I'd love to hear it.
Working on creating assets for a project that follows relatively strict NES style rules. If anyone has any advice for how the NES handles color or just some general composition suggestions I'd love to hear it.
If you want to know more about NES graphics, this video is pretty interesting. One way of going about it would be to make tiles and run them through the editor shown in the video. This would be your closest way to get to actual NES graphics.
The original reason for making it (which I finally remembered after I got some sleep) is a friend wanted a cool intro for his World of Tanks videos, so I figured, 'why not make the thunder force 4 intro except with a tank?'
I was actually considering the idea of giving it more frames and making a shooter. Maybe call it 'Space Panzers' or something like that? I've wanted to make a scrolling shooter for ages, but I've never been particularly sure of the focus until making this, haha.
Just got a pixel art job a few days ago, I have been doodling around with some alternative pixel art I've seen around the forums just to get a broader picture
Just got a pixel art job a few days ago, I have been doodling around with some alternative pixel art I've seen around the forums just to get a broader picture
Here is my contribution:
That's awesome.
Was it made as a low poly model, animated, and then somehow rendered to look like pixel art?
I'd be really interested in seeing how you did it.
Just got a pixel art job a few days ago, I have been doodling around with some alternative pixel art I've seen around the forums just to get a broader picture
Replies
Runefrog- As for time it varies, the characters are still on going. i guess it takes me about a day to create all thes assets for the back ground and build the lvl and get it running. And i prolly spend a few hours the night before doing sketches of the levels and break down of what assets i need to make..:)
here is a New screenshot of the new Bathoryn fighting some Shadow spawn deep in the woods at the Temple of the Wolf.
I have an idea for a mobile game. I'm working on a game document now, but that's where my strengths lie. I can't code or do pixel art and I'm finding it difficult to be taken seriously because I have nothing visually to show for it.
I was wondering if you (or someone you know) would be willing to create a few sprites and backgrounds for free?
I think MadCarrot's sprites running around a Mrawolf setting/background would blow my head clean off my shoulders in awe. But I understand that you're both busy (like most artists I approach, it turns out) so I'm not getting my hopes up.
Love this - excellent work for limited palette!
the 'A Normal Day' picture was one of those games, the rest i just made them for fun! And If you guys like my work, im gonna post some more on here eventually
Thanks mate!
I've made a few changes since the last time I showed the morning level, but I also made a few changes since the last screenshot, which you can see if you want to play TIE.
Webplayer:
https://dl.dropboxusercontent.com/u/13822695/TIE%20v1.05/TIE%20v1.05.html
Moving grass included!
TonyNowak just great. improving so much
so here is my title /intro to the 7 towers. so much pixel pushing was done....
[ame="http://www.youtube.com/watch?v=aEh8f2UP87g"]intro1 - YouTube[/ame]
I have just currently moved my progress/blog over to.
http://www.indiedb.com/games/the-7-towers
my main blog is here.
http://theseventowers.blogspot.com/
and as for capturing i just use camstudio.
thx
Hopefully they're recognisable enough.
zhixson nice too . seems like you have a pretty good grasp of the specs.
If you want to know more about NES graphics, this video is pretty interesting. One way of going about it would be to make tiles and run them through the editor shown in the video. This would be your closest way to get to actual NES graphics.
[ame="http://www.youtube.com/watch?v=Hq4XT44YnPg"]Playpower Tutorials: Introduction to NES Graphics - YouTube[/ame]
I forget why exactly I made this though...
Do a barrel roll!
Little game I am working on.
Made that sprite years ago.. Found it on my HDD and wanted to animate it, figured I'd made a little demo with it as well.
Why... rotate it like that?
Instead of like this:
I was actually considering the idea of giving it more frames and making a shooter. Maybe call it 'Space Panzers' or something like that? I've wanted to make a scrolling shooter for ages, but I've never been particularly sure of the focus until making this, haha.
Thanks man. Yah the dithering is caused by the screencapture to gif, it isnt like that in game.
A sprite sheet I'm working on for a top-down, zelda-esque game for the Ludum Dare challenge with a few local devs.
Was my first time doing pixel art, I kinda like it!
If you wanna see how that spritesheet works within the game, check it out!
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15287
https://dl.dropboxusercontent.com/u/13822695/TIE%20v1.06/TIE%20v1.06.html
A, D - Movement
E, LMB - Interact
Note: You must be dressed for work in able to use the leave interaction and go outside.
Very cool! I forgot about LD, and missed this one.
Here are some animations for a character in one of the games I'm working on :
Pixel art everywhere!
Javier - +1 isometric art.
THIS IS F$#@&*G AWESOME! Really well done, color me impressed!
Here is a screenshot from my game "The 7 Towers".
Bathoryn exits his Crypt after being woken by The Spirit.
Here is my contribution:
That's awesome.
Was it made as a low poly model, animated, and then somehow rendered to look like pixel art?
I'd be really interested in seeing how you did it.
I'm Joe and I make art & art for games!
Didn't know that Polycount had a Pixel art forum, so I'm pretty excited about that!
Here's a pixel piece I did not that long ago.
Also, I found a HUGE list of resources when it comes to Pixel art in the link below!
Hope these help, and happy creating!
http://whaatnext.tumblr.com/post/47003716357/everything-you-need-to-know-about-pixel-art-and
Awesome work. Really nice animation.