Well it's due to be released early next year, The good news is I have been picked up by a publisher! and we just met our first milestone so all is going well. here is a .gif of bathoryn VS Lord Vroll the first tower boss.
I've been working on a little mobile game in my free time and wanted to share it with you guys Check out Cosmo Cat, my first attempt at making my own game and my first dive into some pixel art! Had a lot of fun making it and still want to add more.
Here are some skins I'm working on:
This is looking really fun!
You need one with a space helmet if you've got cosmo in the name:
A little KAG knight at bigger scale as a 20min demo for someone, feel free to nitpick but it's quick work :^)
@SupahNixha I'd suggest starting smaller and working bigger - it looks good but you're not getting much other than lack of antialiasing and chunky pixels at that sort of size.
I feel those owls are significantly better than the rest though. I think it's because you have more space to display the information. Honestly i would suggest simplifying the shading on your characters.
Guys, sorry for spamming this in here (tell me if it's offtopic) but I just launched an epocu campaign of my Hunter's Tale project. It's like kickstarter, bust asks sharing instead of money. I need to get to 50 supporters/shares in a week, if you liked the trailer can you support and share this around?
thanks in advance!
epocu.com/campaigns/hunters-tale/
DEElekgolo: I've always wondered about that, but I think it might be kinda "left over" here from before there was a 2d pimping and previews section and just not have been moved
hey i was wondering if anyone had any artwork thats similar to the rpg maker 2000/2003 chip/tilesets. i really like that style of pixel art and was wondering if anyone had anything that would be similar to it. the colors are awesome imo.
Hi! I just started to do pixel art recently, and I done some to show at my portfolio...can you give me some feedback into my concepts/Techniques? I tried to do different styles...thanks!
Honestly, it doesn't look like pixel art in most cases, looks like it's been painted with soft brushes and alpha in a lot of places and indexed (or not) after the fact. Still looks like game art mind you, just not really pixel art.
I'd try working at a _much_ smaller scale (32x32 maximum) with a predefined palette before moving to pieces of this size, to learn pixel art approaches to things rather than line art/painting approaches applied with unantialised brushes (or just indexing later). You can read up on pixel art theory over on http://wayofthepixel.net/ , for beginners particularly http://wayofthepixel.net/index.php?topic=8110.0 and http://androidarts.com/pixtut/pixelart.htm can be helpful.
That said, I think a lot of polycount takes a very different stance on this stuff than I, so take it with a grain of salt Just know this is coming from someone who's made a living as a pixel artist for almost 4 years now.
I'm gonna agree with Geti here. A couple of them look like scaled down drawings.
I would recommend working with Color/Canvas restrictions until you get the basics down.
Some I did with the soft brushes, and some not because I really not sure if that can or not count for pixel art because I saw people doing it....but I will try to learn more like you said (thanks for that!)
For the kinds that I saw, what is now the most atractive for me was this guy works http://ahruon.tumblr.com
I just completed a little level chip set for a small game I'm working on ... thought I'd post it here . The original tile set is on a 8x8 pixel grid... so it's pretty damn small. Will post some characters soon.
Replies
Office map for TIE. Still a work in progress but getting there.
Thanks! Its all made in photoshop timeline/animations. frame by frame
x2
Really great work! I am looking forward to seeing more of this and eventually playing
This is looking really fun!
You need one with a space helmet if you've got cosmo in the name:
this is the second level, the highlands run up and tower.
Also pleased to say we are going to be showing at EGX next month.! and after that releasing our first demo.
thx
mrawolf
Anyways, here's a screenshot of an elevator.
http://imgur.com/eqDGP6R
@SupahNixha I'd suggest starting smaller and working bigger - it looks good but you're not getting much other than lack of antialiasing and chunky pixels at that sort of size.
your font looks a little messed up there, if it's the font I presume it is, then you only want to scale in increments of 5 pts, so: 5, 10, 15 etc.
I feel those owls are significantly better than the rest though. I think it's because you have more space to display the information. Honestly i would suggest simplifying the shading on your characters.
Sprites for my game. more here. http://www.polycount.com/forum/showthread.php?t=136854
Play it here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15287
loving it cannonbreed.
Muzz nice anims.
here is a shot of the highland ogre tower guard.
[ame="http://www.youtube.com/watch?v=Vb2aMhRecMg&list=UUy1Ms_5qBTawC-k7PVjHXKQ"]? WTF Is... - Lethal League ? (Hyper WTF feat. Jesse Cox, TheStrippin & The Completionist) - YouTube[/ame]
http://youtu.be/izGijNHS3KM
(how fo you guys embed youtube video btw?)
Recent stuff for pixel dailies, had a lot of fun with it
Guys, sorry for spamming this in here (tell me if it's offtopic) but I just launched an epocu campaign of my Hunter's Tale project. It's like kickstarter, bust asks sharing instead of money. I need to get to 50 supporters/shares in a week, if you liked the trailer can you support and share this around?
thanks in advance!
epocu.com/campaigns/hunters-tale/
Some contest entries and a transistor animation.
warning Pixel gore
[ame="http://www.youtube.com/watch?v=x0fuJoF422k"]teaser trailer sept2014 - YouTube[/ame]
I'd try working at a _much_ smaller scale (32x32 maximum) with a predefined palette before moving to pieces of this size, to learn pixel art approaches to things rather than line art/painting approaches applied with unantialised brushes (or just indexing later). You can read up on pixel art theory over on http://wayofthepixel.net/ , for beginners particularly http://wayofthepixel.net/index.php?topic=8110.0 and http://androidarts.com/pixtut/pixelart.htm can be helpful.
That said, I think a lot of polycount takes a very different stance on this stuff than I, so take it with a grain of salt Just know this is coming from someone who's made a living as a pixel artist for almost 4 years now.
I would recommend working with Color/Canvas restrictions until you get the basics down.
Another Tutorial:
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial
Keep at it!
For the kinds that I saw, what is now the most atractive for me was this guy works http://ahruon.tumblr.com
Man I would kill for a game like this on my phone, have you considered porting it once you release on pc?
some sc2 swarmhost and locust to stay fresh