Small niggle, the bottom most row of pixels that lag behind when the dude turns his head makes it look a bit like the head deforms. Not sure if it's working as motionblur/squash and stretch (if that was the intention?).
Mouse: Cursor movement (you can't current interact with objects with the mouse, but gives a good feel for the future)
So this is a build starting from your home to the outside scene. You must be dressed for work in order to use the door interaction at the end of the house. It's a little rough around the edges (there being no wall collision the glaring issue due too my code and some of Unity's physics settings), but there is plenty to look at...
I've made quite a few changes to the morning environment since I've last shown the game as well.
I really enjoyed it. And it was just a short teaser! Stunning art. And that beautiful soundtrack fits perfectly.
One thing I noticed is that I had a solid black, horizontal line about half way up the screen during the outside section. It's about a pixel thick and disappears when i look up.
I look forward to seeing TIE develop.
All the best
EDIT -
It runs just fine on my desktop, but when I play it on my girlfriend's laptop I experience this line artifact. As I said previously, it disappears when you look up with W but reappears again when you return to the normal view.
So much inspiration here!
This is a small game inspired by the old Track & Field that I'm doing together with a friend. I'm doing the art, he's working the code.
We're going for a NES-look and I'm not really happy with the look yet. Something is a bit off, I'm guessing a few colors are to saturated and also, atm I'm using more then 16 colors on screen at once *_* Please let me know I you get something to say/criticise
Here is my first post on this thread. I mostly look through the Sub 1000 triangle thread, but I recently checked this one out. Amazing stuff guys! So, today I was bored so I launched good old basic MS Paint XP (I am in desperate need of a new PC) and zombified Abraham Lincoln. Hope you like it!
(P.S. sorry about the compression, what is a good image format for pixel art? I feel that PNG compresses it way more than I would like.)
I saved it as a PNG, but I guess it was because I used a url from my Facebook page as the picture I inserted, maybe it messed up there. Thanks for the tip, though!
Facebook converts all images uploaded to it, to .jpg, it also tends to apply rather poor compression to images, upload it to dropbox, or your blog, and get the direct image link to post on polycount.
The game is actually playable atm.:) I expect a playable demo release in about 2 months.
A tech/programmer friend of mine just joined to help, so it will not be just me putting this all together.) And he is busting out the combat mechanics. Come the time i would love for you guys to get a first play at it before demo release.
The game is actually playable atm.:) I expect a playable demo release in about 2 months.
A tech/programmer friend of mine just joined to help, so it will not be just me putting this all together.) And he is busting out the combat mechanics. Come the time i would love for you guys to get a first play at it before demo release.
Excellent! Definately keep us updated. I would play it just to gawk at the pixels
Friggin love every picture you posted. Will it be playable on PC only or do you plan on mobile release?
Sorry for the cross post! Just realized I should have posted this here after posting it on the WAYWO thread...
It's a small animated sprite for a game I am working on... will try to post a link to an early work in progress version as soon as there is one
Here's a picture I did back in November last year. It's 160x200 ("wide pixels") in 16 colours, in line with one of the video modes of the Thomson TO8 8 bit computer.
Hey everyone, new to Polycount. I came here looking for potential artists/animators. I've looked through every page and I want to congratulate everyone for having the creativity and skill that they have.
But I especially want MadCarrot, TonyNowak, Jamesy and Mrawolf to know how much I freaking love their work. Everything you guys do is amazing and it leaves me wanting to create games with you.
Replies
Little doodle thing for something something...
2x red beard 2x blonde beard
*edit*
Small niggle, the bottom most row of pixels that lag behind when the dude turns his head makes it look a bit like the head deforms. Not sure if it's working as motionblur/squash and stretch (if that was the intention?).
This is my interpretation of Valentine from Skullgirls in pixel art form:
I did add more frames to animate it, but I wasn't happy with the outcome.
edit - Here's an enlarged version too:
You can follow TIE here:
http://agameaboutdepression.blogspot.com/
Allan-p that looks just stunning!
https://dl.dropboxusercontent.com/u/13822695/TIE%20v1.04/TIE%20v1.04.html
Controls:
A, Left, Right
W: Look Up
E: Interact
Mouse: Cursor movement (you can't current interact with objects with the mouse, but gives a good feel for the future)
So this is a build starting from your home to the outside scene. You must be dressed for work in order to use the door interaction at the end of the house. It's a little rough around the edges (there being no wall collision the glaring issue due too my code and some of Unity's physics settings), but there is plenty to look at...
I've made quite a few changes to the morning environment since I've last shown the game as well.
Enjoy, feedback welcome!
One thing I noticed is that I had a solid black, horizontal line about half way up the screen during the outside section. It's about a pixel thick and disappears when i look up.
I look forward to seeing TIE develop.
All the best
EDIT -
It runs just fine on my desktop, but when I play it on my girlfriend's laptop I experience this line artifact. As I said previously, it disappears when you look up with W but reappears again when you return to the normal view.
This is a small game inspired by the old Track & Field that I'm doing together with a friend. I'm doing the art, he's working the code.
We're going for a NES-look and I'm not really happy with the look yet. Something is a bit off, I'm guessing a few colors are to saturated and also, atm I'm using more then 16 colors on screen at once *_* Please let me know I you get something to say/criticise
Always wanted an awesome little robot based, pixel-RPG...
Needs it!
super rad!
TonyNowak: Loving this so far man, big ups!
MadCarrot: Really cute man!
Just started animating, and wow, Im finding this really satisfying! Here is some fighting practice from today:
And some more ive done the last weekish:
You can find more on my Tumblr which Im updating regularly
Hope you like!
Here is todays contribution
This guy is a spawner and those blobs hes spawning are gonna turn into giant disgusting things
disgusting and beautiful.
looking forward to the game
TonyNowak looking great as always.!
Here is a Screen shot of my game The 7 Towers with the new man character re design.
Some lvl art test videos can also be found here.
http://www.youtube.com/channel/UCJ4H6ldT4Xs0eDuPpXHphaA
THX
MrAwolf
(P.S. sorry about the compression, what is a good image format for pixel art? I feel that PNG compresses it way more than I would like.)
Man I am keeping an eye out for this thread just to see what you post next MrAwolf.
When will this be playable?
The game is actually playable atm.:) I expect a playable demo release in about 2 months.
A tech/programmer friend of mine just joined to help, so it will not be just me putting this all together.) And he is busting out the combat mechanics. Come the time i would love for you guys to get a first play at it before demo release.
And a little boar from me, 4 frame animation.
Excellent! Definately keep us updated. I would play it just to gawk at the pixels
Friggin love every picture you posted. Will it be playable on PC only or do you plan on mobile release?
The sun rise is really nice, never seen anyone do something like that before.
Have you thought about using a framework like 2DToolKit for the tiles? You seem to have jiggly jagglies all over the place.
It's a small animated sprite for a game I am working on... will try to post a link to an early work in progress version as soon as there is one
Here's a picture I did back in November last year. It's 160x200 ("wide pixels") in 16 colours, in line with one of the video modes of the Thomson TO8 8 bit computer.
Here's something I started a month ago. No idea when I'll finish it ><;;;
But I especially want MadCarrot, TonyNowak, Jamesy and Mrawolf to know how much I freaking love their work. Everything you guys do is amazing and it leaves me wanting to create games with you.
BitGem looks great.!
Madcarrot, love all your arts. Are these pixels for anything.?
my old handle.