Just joined polycount to post some 3D stuff, got stuck in this thread and now 21 pages of great pixel art later my first post here will be this old character.
Thanks for the hours of browsing guys
Awesome stuff in here! Wow.
dking10 sweet city map, I really like it.
Christian Nordgren, that stuff looks great! 3D and pixel art mixed up sounds interesting.
And just btw, since I saw this on tumblr a few minutes ago, the guys working on Hyper Light Drifter are searching an environment pixel artist, maybe some of the talented people in here want to support them? (http://heartmachinez.tumblr.com/ there's a blog entry)
what was the process for making this? I'm curious how you started with a 3d model and made pixels over it.
Thank you guys!
I might do a tutorial or a document with pictures someday
In short I make 3d model in maya/3dsmax, vertex color or standard texturing, rigg and animate as usual work process.
Batch render out the animation with no anti alias on pretty much everything. Import to photoshop and use the animation tools there to add VFX. Thats pretty much it!
Looks good! though is there a reason its all pixel art except the sun(s) in the background? It sort of just stands out since it just seems so smooth, would fit a lot better into the scene if it were the same pixel ratio as everything else.
Looks good! though is there a reason its all pixel art except the sun(s) in the background? It sort of just stands out since it just seems so smooth, would fit a lot better into the scene if it were the same pixel ratio as everything else.
thanks! Wanted to give a sort of "superbrothers" athmosphere. going to fix that in case
update:baaaaaaaaaaah!
I hope a 10mb gif isn't seen as too extreme - I can hotlink it if you prefer but I've seen bigger static images around polycount before so I think it should be fine.
Surprised it's this big given that it's an 8 colour game but it is pretty long...
Either way, it's a quick gameplay demo, shows running, gunning, lobbing nades and a whole lot of dying, haha.
There's a whole "chilled out" side of this game that we haven't got to show yet, but it includes poker and drinking with buddies. Maybe I'll get to show that next time but most people I talk with seem more interested in this part ;^)
Considering it's 8 colours only, the "decor" stuff inside and around buildings/bridges is probably as much background as this one is going to get. We'll see if I end up breaking that restriction as time goes on but so far having the largely black background has helped keep the breakneck-pace gunfights readable, haha. Thanks for the feedback though.
Your game is looking good, a little muddy and low contrast in places but really full of imagination and detail.
Maybe, I might just draw some 1 bit background rock formations and more background vegetation. There's enough decor stuff in the bunkers without applying noise everywhere imo, and you've added a lot of colours there with the sharpen to get the black outline on the ground and an intermediate purple - if I can afford to drop the blue in the palette (if we cut water from the game) then I might be able to afford an in-between background shade but currently the palette is pretty set.
Someone on another forum asked for a more detailed look at the explosions, so here's some grenades being tossed at a bush. That poor poor bush.
Will post some gameplay as sniper later on when I get a chance to record some, though it's really not the same without sound.
I hope a 10mb gif isn't seen as too extreme - I can hotlink it if you prefer but I've seen bigger static images around polycount before so I think it should be fine.
Surprised it's this big given that it's an 8 colour game but it is pretty long...
Either way, it's a quick gameplay demo, shows running, gunning, lobbing nades and a whole lot of dying, haha.
There's a whole "chilled out" side of this game that we haven't got to show yet, but it includes poker and drinking with buddies. Maybe I'll get to show that next time but most people I talk with seem more interested in this part ;^)
Keen for feedback if you have any.
This is super cool, I really cant express how much I like this using "the words".
@renderhjs: Will post more as I have new stuff to show for sure, no point spamming the thread Glad to have some interest of course!
@mrawolf: I don't get what's so funny about 1 bit? I'd only have one colour (that dark purple) and black to work with, which is in effect 1 bit colour depth.
The bushes can certainly take a beating, haha - we might add some particle effects when explosions happen near them, but since the map is going to be around for several rounds we don't want to make them destructible or the map will be very empty and barren after a few rounds!
Replies
Thanks for the hours of browsing guys
Legs look a bit like Joe Swanson, but it's the faceplant part that looks good in game when the phone flies out his hand.
Francesco Segala very cool, quirky style but i like it.
cannonbreed digging those animations, the rider is great.
keep up the great pixels!
Please try it on your Android phones. iOS coming soon:
https://play.google.com/store/apps/details?id=my.com.digitalark.allstarjuggler
You can see the debut trailer here: https://www.youtube.com/watch?v=fdAo5E513lM
And I stream live here: http://twitch.tv/d2king10
This is fucking awesome man.
It would be nice if you could make a little breakdown, detailing how you make these. =]
Here's a gif from KAG:
And here's a screenshot from our current prototype (8 colours maximum, only 7 here):
Look forward to getting to know you all :^)
what was the process for making this? I'm curious how you started with a 3d model and made pixels over it.
dking10 sweet city map, I really like it.
Christian Nordgren, that stuff looks great! 3D and pixel art mixed up sounds interesting.
And just btw, since I saw this on tumblr a few minutes ago, the guys working on Hyper Light Drifter are searching an environment pixel artist, maybe some of the talented people in here want to support them? (http://heartmachinez.tumblr.com/ there's a blog entry)
Thank you guys!
I might do a tutorial or a document with pictures someday
In short I make 3d model in maya/3dsmax, vertex color or standard texturing, rigg and animate as usual work process.
Batch render out the animation with no anti alias on pretty much everything. Import to photoshop and use the animation tools there to add VFX. Thats pretty much it!
Good morning.
http://youtu.be/WRqekk0v6tA
Quelaag's furysword demo for a guy on TIGSource. Happy enough with how it turned out for quick work.
Looks good! though is there a reason its all pixel art except the sun(s) in the background? It sort of just stands out since it just seems so smooth, would fit a lot better into the scene if it were the same pixel ratio as everything else.
thanks! Wanted to give a sort of "superbrothers" athmosphere. going to fix that in case
update:baaaaaaaaaaah!
Surprised it's this big given that it's an 8 colour game but it is pretty long...
Either way, it's a quick gameplay demo, shows running, gunning, lobbing nades and a whole lot of dying, haha.
There's a whole "chilled out" side of this game that we haven't got to show yet, but it includes poker and drinking with buddies. Maybe I'll get to show that next time but most people I talk with seem more interested in this part ;^)
Keen for feedback if you have any.
I've been whittling away at some random pixel art stuff lately.
screenshotsaturday ๏ปฟ
Bathoryn stands in front of the first tower entrance and prepares to fight the tower guardian, what ever that might be!
Your game is looking good, a little muddy and low contrast in places but really full of imagination and detail.
@Pivot that bomb collar stuff is pretty evocative
Finding it a really fun challenge to do the animating.
another test (again, early test, this is not finished work)
https://www.youtube.com/watch?v=B5yO4P8s5oc
so here's my try at running animation
and thanks Suba.
not to take the fast paced combat away, but i still think a background might root it.
maybe something like this , not to intrusive but would still make the player believe they where somewhere.
Someone on another forum asked for a more detailed look at the explosions, so here's some grenades being tossed at a bush. That poor poor bush.
Will post some gameplay as sniper later on when I get a chance to record some, though it's really not the same without sound.
This is super cool, I really cant express how much I like this using "the words".
@renderhjs: Will post more as I have new stuff to show for sure, no point spamming the thread Glad to have some interest of course!
@mrawolf: I don't get what's so funny about 1 bit? I'd only have one colour (that dark purple) and black to work with, which is in effect 1 bit colour depth.
The bushes can certainly take a beating, haha - we might add some particle effects when explosions happen near them, but since the map is going to be around for several rounds we don't want to make them destructible or the map will be very empty and barren after a few rounds!
Working on Level design for my IOS game... more updates on twitter
A bunch of animations from my tumblr.
(actually wyvern)
Cannonbreed, the third one of your compositions deserves an action figure of his own! brilliant!
Practiced a walk cycle.
@Cannonbreed
love me some Pursuer
some #screenshotsaturday stuff, the first tower level.
Made a pixel version of tripp from Gigantic
I would like to see how you did the water effects, really cool.