uncle wrote: »
Some stuff I made for 48h games compo few months ago. My first take on pixelart, loads of fun.
ALPHAwolf wrote: »
great pixels.! uncle and Notababyelephant.!
here is some temp workout for a title screen.
not from 20 years ago tho..hehe
I think i bit off more than I could chew doing a 30 frame cycle and i only used 2 colours.! I would imagine the logo and start game stuff would go here as clouds drift across the sky as the setting sun sparkles. Even may think about a day night cycle here might be nice.
Notababyelephant wrote: »
mrawolf wrote: »
ThinkKlinck wrote: »
So I see you guys are using a few different programs, but I guess I'm just wondering what's something good for doing sceneries or environment stuff. I saw aseprite mentioned but wasnt sure if it was just used for characters mainly. Or if there is a way to lock photoshop into 4 bits or something. Thanks!
RyanB wrote: »
Started working on some pixel art iso tiles for an asset package. I'm using a 16 colour (4-bit) colour palette by Dawnbringer.
The goal is to create a complete set of isometric dungeon plus some pixel art particle effects.
The character is not mine, from some random gif.
MadCarrot wrote: »
I made a little Solid Snake inspired guy.
Justin Meisse wrote: »
Do hexels count? I've been on a hexels kick - crosspost from mah sketchbook
RyanB wrote: »
Nice, the hair is looking good. The right arm overlap is great.
garriola83 wrote: »
NICE MadCarrot, reminds me a bit of Broforce