I've been lurking Polycount for a LOONG time, especially way back when I dabbled in some Quake1 modding. I venture more into 2D game creation, but currently am in the process of learning 3D. Anyway, thought this would be a cool thread to introduce myself and show some previous mockups/animations:
not from 20 years ago tho..hehe
I think i bit off more than I could chew doing a 30 frame cycle and i only used 2 colours.! I would imagine the logo and start game stuff would go here as clouds drift across the sky as the setting sun sparkles. Even may think about a day night cycle here might be nice.
not from 20 years ago tho..hehe
I think i bit off more than I could chew doing a 30 frame cycle and i only used 2 colours.! I would imagine the logo and start game stuff would go here as clouds drift across the sky as the setting sun sparkles. Even may think about a day night cycle here might be nice.
hey guys, I dont usually post in the pixel art section, actually I have never posted anything in the pixel art section, but Ive just finnshed up a pixel game with a friend of mine
whole game was made in 10 days.
lotet nice style but why does your main character fall in those strange ways.maybe adding some more anims for those interactions would help. great job tho.
Very nice Pixel. SO clean and smooth. You still doing Pixel art these days..?
Here is another moc screen for my pixel game.
So here is bathoryn at the end of the petrified forest, A forest that was burnt then turned to stone through a heart broken alchemists rage. Bathoryn has slain the stone tree elemental that guards the key to the Petriforest tower. Now he must face the tricks and puzzles that the love torn alchemist now lays before him.
and a little .gif i put together of the construction.
So I see you guys are using a few different programs, but I guess I'm just wondering what's something good for doing sceneries or environment stuff. I saw aseprite mentioned but wasnt sure if it was just used for characters mainly. Or if there is a way to lock photoshop into 4 bits or something. Thanks!
So I see you guys are using a few different programs, but I guess I'm just wondering what's something good for doing sceneries or environment stuff. I saw aseprite mentioned but wasnt sure if it was just used for characters mainly. Or if there is a way to lock photoshop into 4 bits or something. Thanks!
Pro Motion is the best PC software I've found. Excellent tools that become more useful once you start digging into pixel art.
Graphicsgale is good too but doesn't handle transparency well. Free version is all you really need.
I also started using my iPod for pixel art. Best programs are ArtStudio and Sprite Something. I use a Jot mini pen to keep finger grease off my screen.
Hey Gariola, looking good, however there are some perspective issues going on.
Also when reszing something like this, make sure to set the sampling to nearest (preserve hard edges) in photoshop.
Notice how the pixel art in my paintover is sharp. I scaled your 512x512 image to 128x128 using the nearest neighbour sampling method in photoshop.
About the prespective, check the attachment. In your current sprite, the lines seem to be somewhat random. If you want perspective at all (allot of sprite art simply disregard perspective in general) make sure to have it consistent.
The first set of lines to the right of the paintover use the waist as the focus point of the camera. This means that the waist is on the same level as the horizon.
All the other lines fan in (is that a thing?) towards that horizon line.
The second set uses the head as the focus point. That means that the head is on the horizon level. The same thing is going on here. All the lines gather towards the horizon.
If you are not sure how perspective work in general, I highly recommend finding a tutorial about it.
Or... you could just use a 3d model as a base and base your sprite of off that.
Hey thanks for the advice.
It's my first sprite I made so I totally forgot to polish it a bit, so thanks for pointing out my perspective issue.
As for perspective...I know it. I DID make 3D models before, lol. I just rushed this too much. Thanks tho!
that looks cool.! like others have said the perspective could be troublesome if in a game. maybe put him on a background of some sort to help it work more. Welcome to pixel world.!
@Pixel: Looks like the run animation could do with some angle to the body or something. Looks a bit weird with the character standing up almost perfectly straight.
Replies
Just found out my monitors contrast was set too high. Now everything looks dark and most my art looks screwed up. :poly127:
Nicely done love the look of this
here is some temp workout for a title screen.
not from 20 years ago tho..hehe
I think i bit off more than I could chew doing a 30 frame cycle and i only used 2 colours.! I would imagine the logo and start game stuff would go here as clouds drift across the sky as the setting sun sparkles. Even may think about a day night cycle here might be nice.
Nice one! I just miss Dracula's Castle crumbling
whole game was made in 10 days.
Playthrough: [ame="http://www.youtube.com/watch?v=EWMVoym6SbQ"]Legends of Ith - Things We Play LET'S LOOK! - YouTube[/ame]
Download link: http://www.cryptbrawlers.com/nesjam2013/ith.htm
lotet nice style but why does your main character fall in those strange ways.maybe adding some more anims for those interactions would help. great job tho.
rad! no more lurking, u need to post more of this biz ^^
Here is another moc screen for my pixel game.
So here is bathoryn at the end of the petrified forest, A forest that was burnt then turned to stone through a heart broken alchemists rage. Bathoryn has slain the stone tree elemental that guards the key to the Petriforest tower. Now he must face the tricks and puzzles that the love torn alchemist now lays before him.
and a little .gif i put together of the construction.
thx
Mrawolf (once Alphawolf)
http://gamejolt.com/games/platformer/squirrel-nuts/18498/
This looks fantastic! is this an actual game? It reminds me of Blackthorne for whatever reason.
Yes this is an actual game I am working. It is in pretty early stages atm. trying to get a demo together so i can kickstart it.
more info over at,
http://forums.tigsource.com/index.php?topic=37009.0
and my blog.
http://theseventowers.blogspot.com/
The goal is to create a complete set of isometric dungeon plus some pixel art particle effects.
The character is not mine, from some random gif.
Pro Motion is the best PC software I've found. Excellent tools that become more useful once you start digging into pixel art.
Graphicsgale is good too but doesn't handle transparency well. Free version is all you really need.
I also started using my iPod for pixel art. Best programs are ArtStudio and Sprite Something. I use a Jot mini pen to keep finger grease off my screen.
http://pyxeledit.com/
I'll have to check out Pyxel Edit as that looks cool.!
But pixel pushing is so basic you can use anything really. Even MSpaint.
You can follow TIE here:
http://agameaboutdepression.blogspot.com/
This reminds me of solstice very nice!
i used to do a lot of 3d but now diving into pixel art and game development.
something i did today
actual size
magnified
Also when reszing something like this, make sure to set the sampling to nearest (preserve hard edges) in photoshop.
Notice how the pixel art in my paintover is sharp. I scaled your 512x512 image to 128x128 using the nearest neighbour sampling method in photoshop.
About the prespective, check the attachment. In your current sprite, the lines seem to be somewhat random. If you want perspective at all (allot of sprite art simply disregard perspective in general) make sure to have it consistent.
The first set of lines to the right of the paintover use the waist as the focus point of the camera. This means that the waist is on the same level as the horizon.
All the other lines fan in (is that a thing?) towards that horizon line.
The second set uses the head as the focus point. That means that the head is on the horizon level. The same thing is going on here. All the lines gather towards the horizon.
If you are not sure how perspective work in general, I highly recommend finding a tutorial about it.
Or... you could just use a 3d model as a base and base your sprite of off that.
It's my first sprite I made so I totally forgot to polish it a bit, so thanks for pointing out my perspective issue.
As for perspective...I know it. I DID make 3D models before, lol. I just rushed this too much. Thanks tho!
A small ditty.
Nice, the hair is looking good. The right arm overlap is great.
that looks cool.! like others have said the perspective could be troublesome if in a game. maybe put him on a background of some sort to help it work more. Welcome to pixel world.!
You can follow TIE here:
http://agameaboutdepression.blogspot.com/
character from a game I am working on at the moment
Awesome, nice colour choices.
Just did this yesterday, going to animate when I get the time.
If you know what it's from you're a great person.
Thanks :-)
I'm experimenting a little bit with style, a simple 4 frame run'n'gun guy
edit: and finished another guy
Here's something I finished up today, Satsuki from Kill la Kill
some first takes on the art of the game.:)
http://www.youtube.com/watch?v=EH8-KJyR1NA&feature=youtu.be
@Pixel: Looks like the run animation could do with some angle to the body or something. Looks a bit weird with the character standing up almost perfectly straight.
Thanks, I absolutely love Broforce :-).
I made 2 robot animations for a game, running and shooting.