Hey All, we've just shared the first wip gif from our new project Loco! We will be trying to show a lot though development so all feedback and crit are welcome!
Hello polycount! loove all the pixel art in this thread, I started my journey on poly count when I started college for video game design and development, one of my professors advised us to get as much knowledge as possible from these forums..... anyways just posting some of my recent pixel art i been working on for a MMORPG called Tibia. let me know what you guys think, any feedback is appreciated.
I play Overwatch with some friends overseas about once a week, so I've been working on the hero portraits in between matches. Getting in some fun time and some practice!
Hi! I am new to making game art because I have been concentrating more on programming, but I recently discovered Pixel Art and thought that it could really be an art style that would help me prototype my games better. I have been under impression that I'm not very artistic, so it is nice to discover that there might be an art style even for me where I can hopefully become better.
Below is a battle scene from a 2D battle arena game I'm working on currently. All feedback on things to pay attention to to improve my quality would be appreciated.
WIP scenes done for a video game in early development called RAWconcrete. For more of Leo's (our level artist) work visit https://www.rawconcretegame.com/
Wanted to try to do a landscape piece and try working in values first. I think working out the values definitely made it quicker & easier to make both a daytime and nighttime scene.
Replies
Hey All, we've just shared the first wip gif from our new project Loco! We will be trying to show a lot though development so all feedback and crit are welcome!
https://twitter.com/samread5/status/936264315413434368
I also made a 50x timelapse video of the creation process:
https://www.youtube.com/watch?v=r2EaR09rlxE
thanks
Manny
Weapons:
The Ragnarok
The Ogre
Items:
Backpack
Bunny Boots
Custom Outfits
Starcraft 2 themed 32x32 pixels
Sketchbook: http://polycount.com/discussion/198553/sketchbook-coryn-briere#latest
Worms for the Glow Worm Cave (this area will be our demo).
Glow Worm Cave Tile-set
Unrelated - Match-3 game on the backburner
Red panda concept feedback would be appreciated!
Below is a battle scene from a 2D battle arena game I'm working on currently. All feedback on things to pay attention to to improve my quality would be appreciated.
| Pixelated Photorealism / Photorealistic PixelArt style |
WIP scenes done for a video game in early development called RAWconcrete. For more of Leo's (our level artist) work visit https://www.rawconcretegame.com/
Wanted to try to do a landscape piece and try working in values first. I think working out the values definitely made it quicker & easier to make both a daytime and nighttime scene.
https://www.behance.net/Diegomisin81c8