I use Dropbox. Which also gives me more control afterwards, I can edit things, I can choose if/when it gets deleted, and I am 100% sure it won't change my image format.
Also please check out what I have so far and comment on it and let me know if its good, horrible, what to change and all that, going for a simple style.
A few screenshots from a game im working on now and then (Sadly)
The areas are still a work in progress but there getting to how i want them slowly.
Wish I could do something like that... love those enviroment, but I think the character feels off. He doesn't seem to blend perfectly.
May I ask which software you're using to do your game?
@glynnsmith
Cheers!
Ah man yes! i backed that game on Kickstarter looks awesome.
@Fenyce
Thanks dude.
Which character, the one at the bottom left or the statue? the one at the bottom left is just a placeholder character from the engine he wont be staying there
I love the style of this but on the second image it is very hard to determine the depth of everything and to see where the player can or cannot walk. Maybe it is because the shades are a bit too close to eachother.
Well this is absolutely stunning. Really inspirational stuff. I havent touched RPG Maker in ages, but you really are making it shine!
I agree with Dennispls on the depth issue due to the shading.
If you take a look at the shading on area 1, I believe its meant to be a shadow casted by the purple column, but because the shade is the same as most other vertical columns, it looks like its actually a vertical column next to the big column, but shaded a different color for some reason.
Similarly, area 2 is shaded the same as the yellow area next to it but we can see from the roof tiles its supposed to be portruding forward more. The shade of the tiles are the same but there depth is very different.
Nitpicky stuff I know since you're still working. Best of luck and would love to see a whole game in this style!
The hero fights for a land that is controlled by seven towers, he must find each tower and slay the lost soul within each of them. This is a screen mock of hero's journey to the tower located the lake of mists area where he is about to confront a lake Horror sub boss.
Wow I really love the atmosphere! Perhaps it could benefit from some sort of mist in the background. Although the trees and castle is on the background it is still very visible.
That's looking pretty good, ALPHAwolf. You might want to tone down the red windows, pink flowers and yellow moon though, to get a bit better separation of interactive vs background.
Dennispls - yes more mist, I will add them as sprites that swirl across the level and maybe add some more layered mist in the foreground, when i get it in engine.
beaulamb1992 - THX.!
Snader -ty for the feedback, yes i think i will. still messing a round trying to get that readable separation
TonyNowak -Hey looking cool. Interesting theme and style.
Another screen mock up of the game i'm working/designing atm. This is a shot of the hero inside one of the towers. The tower of the banshee queen. These levels will be more vertical lvls ,2 screens wide and 10 screens up and more puzzle based then the exterior but still a little action.
Ive been working on this color palette with 15 or 16 colors that I kinda like
So here is something ive been working on the last days with that palette (15 colors):
And a WIP gif:
Ive got some more WIPs and finished pieces over on my Tumblr which I will continuously update with more art: http://pixel-eric.tumblr.com/
Yup, that's me! Although I haven't done any personal dolling/pixel type stuff in awhile besides a base here and there.
Glad to see you on here I really liked seeing your works on PJ.
For the water hair, they told that they wanted a water type wig, but left the creativity part up to me. The users really like that item and have come up with interesting avatars with it. Same with the water fall, those two are the most equipped that I've seen from that set.
Ah damn MAcs always changing that interface around .
well yeah i went from zx81-speccy-atari so amiga (even tho my friends had apples, so i could play elite or archon). was always my MAC in those times, i mean HAM mode ,interlacing screens and the sound chip.! still not real good midi but damn good.:) and even tho working on the c64 was cool if u like your pixels fat.
the thing i like about this type of art work is the more impressionistic ideal. How much can u capture in 3 pixels, or 3 brush strokes of paint. i spent the last 3 years painting.
doing gallery shows, live paintings. Then i bring this all back down to 1 pixel, and how much work can i make this pixel do .
This game is really really fun, Told all my friends about it. I managed to get it up to 713 and then hit it one more time to 715 and the bot still hit it again twice and that is when I gave up XD
Replies
I'd try to avoid dropbox because a lot of people can't hit it from work
http://www.scirra.com/arcade/addicting-action-games/9745/squirrelnuts
Also please check out what I have so far and comment on it and let me know if its good, horrible, what to change and all that, going for a simple style.
A few screenshots from a game im working on now and then (Sadly)
The areas are still a work in progress but there getting to how i want them slowly.
Incidentally, reminds me of Hyper Light Drifter which is also gorgeous.
Nice work!
Wish I could do something like that... love those enviroment, but I think the character feels off. He doesn't seem to blend perfectly.
May I ask which software you're using to do your game?
Cheers!
Ah man yes! i backed that game on Kickstarter looks awesome.
@Fenyce
Thanks dude.
Which character, the one at the bottom left or the statue? the one at the bottom left is just a placeholder character from the engine he wont be staying there
Im just using Photoshop and RPG Maker VX Ace.
I love the style of this but on the second image it is very hard to determine the depth of everything and to see where the player can or cannot walk. Maybe it is because the shades are a bit too close to eachother.
Well this is absolutely stunning. Really inspirational stuff. I havent touched RPG Maker in ages, but you really are making it shine!
I agree with Dennispls on the depth issue due to the shading.
If you take a look at the shading on area 1, I believe its meant to be a shadow casted by the purple column, but because the shade is the same as most other vertical columns, it looks like its actually a vertical column next to the big column, but shaded a different color for some reason.
Similarly, area 2 is shaded the same as the yellow area next to it but we can see from the roof tiles its supposed to be portruding forward more. The shade of the tiles are the same but there depth is very different.
Nitpicky stuff I know since you're still working. Best of luck and would love to see a whole game in this style!
@Howl
Cheers guys! i definitely see what you mean now.
Appreciate the paint over ill go back and change that and hopefully it will read much better!
Happy i posted it now with some important feedback like that!
The hero fights for a land that is controlled by seven towers, he must find each tower and slay the lost soul within each of them. This is a screen mock of hero's journey to the tower located the lake of mists area where he is about to confront a lake Horror sub boss.
created at 320x240 .
Would love to see more of this.
http://forums.tigsource.com/index.php?topic=36108.0
beaulamb1992 - THX.!
Snader -ty for the feedback, yes i think i will. still messing a round trying to get that readable separation
TonyNowak -Hey looking cool. Interesting theme and style.
Finished this up yesterday for Menewsha. Really like how well the hair turned out Last four scenes are with other items I created for them.
Another screen mock up of the game i'm working/designing atm. This is a shot of the hero inside one of the towers. The tower of the banshee queen. These levels will be more vertical lvls ,2 screens wide and 10 screens up and more puzzle based then the exterior but still a little action.
I will be moving onto sprites next i think.
THx
Awolf
some town work.
Here is the skull pub in the main town ,where you can rest up ,find out info and buy some provisions .
i could tidy this up a bit..:)
thx.
KING OX -DRAGONBALL
http://gdgamer.wordpress.com/
holy shit, that is sick dude
Ive been working on this color palette with 15 or 16 colors that I kinda like
So here is something ive been working on the last days with that palette (15 colors):
And a WIP gif:
Ive got some more WIPs and finished pieces over on my Tumblr which I will continuously update with more art:
http://pixel-eric.tumblr.com/
Hope you like!
I'm jumping in! My first deliberate attempt at pixel art:
'Florally Pissed'
A bus station for my game, as well as future plans for it.
Very nice, I like the colors you used. I don't know if this was intentional, but the front seems a little short.
Very nice work, I like the water-hair especially. Was that your own concept, or as per Menewsha's request?
On a side note, do you happen to be Wish from the pixel doll community? :poly136:
If so, I'm Wayuki, hehe.
Glad to see you on here I really liked seeing your works on PJ.
For the water hair, they told that they wanted a water type wig, but left the creativity part up to me. The users really like that item and have come up with interesting avatars with it. Same with the water fall, those two are the most equipped that I've seen from that set.
Thanks, the whole cars meant to be short and stubby. I revised the shading a little bit too.
This looks great ... I really want to explore the inside of this building.
*Bonus* guess the software.
Very cool Eric, love that style.
Hawken nice.!. love the old school anim. looks like some version of Dpaint. god i made so many games with that tool.
anyways.
here some more pixel stuff for my game.
another mock up of the hero in his silver wolf form on his way to the highlands tower.
He is about to encounter a pack of Roc chicks ....or maybe not.
and
First rough of a run anim, trying to get a feel for the character. I will prolly not have the sword as part of the main sprite.
i use ASEsprite these days, cool little sprite animator if you have not checked it out.
http://www.aseprite.org/
THX
MrAwolf
BTW did you have anything to do with DDD for iOS?
well yeah i went from zx81-speccy-atari so amiga (even tho my friends had apples, so i could play elite or archon). was always my MAC in those times, i mean HAM mode ,interlacing screens and the sound chip.! still not real good midi but damn good.:) and even tho working on the c64 was cool if u like your pixels fat.
the thing i like about this type of art work is the more impressionistic ideal. How much can u capture in 3 pixels, or 3 brush strokes of paint. i spent the last 3 years painting.
doing gallery shows, live paintings. Then i bring this all back down to 1 pixel, and how much work can i make this pixel do .
This game is really really fun, Told all my friends about it. I managed to get it up to 713 and then hit it one more time to 715 and the bot still hit it again twice and that is when I gave up XD
http://www.tsumea.com/files/journals/souriwork.png
http://www.tsumea.com/files/journals/sourilogos.png
You can read a little more about these pics here:
http://www.tsumea.com/journal/souri/a-long-long-time-ago-i-was-a-pixel-artist