MdK : I tryed diferent things, but I finnaly decided to skin it to the neck1 bone .. Its rather rigid atm , but I dont have any clippings
I allso enlarged the bottom part of the helm till I had no issues.
MDK: Plx don't use red wax >.< Anything but that!!!
But cool hood idea! Very assassins creedy
Okies I need some halp. Im blocking out the colours for sky's set and I dunno what I'm doing. I think I'm too tired or something. Any suggestions would be most welcome
Things I'm having trouble with... Both wings binding colour, belt sash colour, helmet back/blue colour.
I'd like to see you pull more of the teal/aqua color he's got on the feathers of his default helmet - maybe push it a little more green just to break up the blue/gold that's everywhere.
MDK: Plx don't use red wax >.< Anything but that!!!
But cool hood idea! Very assassins creedy
Okies I need some halp. Im blocking out the colours for sky's set and I dunno what I'm doing. I think I'm too tired or something. Any suggestions would be most welcome
Things I'm having trouble with... Both wings binding colour, belt sash colour, helmet back/blue colour.
looking great Anuxi! did you try with some more gold details on it?
on the middle one on the belt, i think it could look better with a more intense gradient
MDK: Plx don't use red wax >.< Anything but that!!!
But cool hood idea! Very assassins creedy
Okies I need some halp. Im blocking out the colours for sky's set and I dunno what I'm doing. I think I'm too tired or something. Any suggestions would be most welcome
Things I'm having trouble with... Both wings binding colour, belt sash colour, helmet back/blue colour.
As reverendK said, you could mix more lighter blues on it. Just like the original shoulder model, which you can find a good variation of light
I posted my 'Goldwing Staff' for Skywrath yesterday. I've gotten a few comments from people about the scale that I'm thinking about addressing:
I also started moving on an idea I had for a Medusa bow. Here is a very rough basemesh:
I still have a few design problems to iron out (like...where does the arrow go? ), and I'm not sure what kind of treatment I should give the snakes. I'm leaning towards a carved wood/gem encrusted look, but a bow made from living snakes might be cool too
Dude I love that bow Nice and big and chunky. You might need to work on the overall saturation on the colours though. Try to manage your saturation to use as focus points... Though you may not be finished yet. I ususally do all my saturation at the end
Okies thanks to all your feedback I tweaked some colours It still has a long way to go but its getting there!
Looking great I really like how your bow is made of 2 separate snake pieces that intertwine together. My only concern is that maybe the heads will get a bit lost in the ingame view. I would do a couple of ingame tests just to see how well they read from the top down view and maybe make them a little bigger. Looking really nice though.
That is a really good call Mdk, I will try to do a quick lowpoly and bake to try it out. I always tend to put those kinds of things off and pay for it later. Though usually it goes something like 'ahhhh...finished...' *looks at lod0 poly count and sees it's 500 over budget* 'crap'
no idea what other direction to take it in though. maybe some sorta ocean or corrupted beauty angle. ho hum.
Haha, funny enough, my set has gone in a direction dealing with Medusa's mother Ceto, sort of an homage to the Sea-Goddess...
Squid (Kraken?) and Sea-serpents make sense.
The bow shape naturally leans towards the snake, which is why the default one is two stylized snake heads per side. Hard to break from once its in your head (I have probably 50 concepts sketched out - all various snake themes! LOL)
Anuxi: Looking great as always, I feel there is maybe not enough variation in the blue. Perhaps it could have a gradient on the tails of the sash so it goes to a darker shade at the bottom rather than lighter. That way it fits with the whole Valve "lighter colours towards the head, darker towards the legs" advice.
Wow it feels wrong to be giving Anuxi any advice!
Seee! I knew there was something wrong! I was trying to test that lighter tips theory but Its not meshing very well. I'mm make it dark
@Onilolz: really awesome work your doing. Not compleley sure aout the color pallet, I think a more dark bronze would be a better color, but really great work!
Better milhau But Reverendk has a interesting suggestion about breaking it up with some darkness. Have a play and see how you could incorporate it in there
Okies I'm on the home straight I think as I finished the textures today. Unless you guys tell me its all bad, I can move onto retopoing the wing and skinning this bad bow tomorrow
Better milhau But Reverendk has a interesting suggestion about breaking it up with some darkness. Have a play and see how you could incorporate it in there
Okies I'm on the home straight I think as I finished the textures today. Unless you guys tell me its all bad, I can move onto retopoing the wing and skinning this bad bow tomorrow
I agree with the comment spudnik made in your workshop thread. Other than that looks great!
the silhouette of those wings is amazing. I feel like SOMETHING is causing it not to read as well as it could...but i have no idea what. so i'm sure that's helpful. i lovfe the blue/purple at the top of the feathers - maybe the warmer colors could be a little more saturated, though? i feel like they're a little muddy, especially in the daytime light.
Anuxi why are you so good at wings ! And that staff, the shape is so cool.
So after seeing OniLolz and Zaphk medusa set finished, which is awesome, I thought I'll show you my wip.
Here is the hp progress, i'd like to know what you think ! (Still have to work on the tail and bow)
Really good start Sylei! My only feedback would be the fins on the tail. Fins are kind of Naga Sirens thing, it could do with being something more snakelike.
Thank you ! For the tail, yes, I had this in mind I liked the shape though, maybe I can make it more like what that dinosaur has on the back, the dimetrodon (or this one ).
You can see the bracers here - which i'm calling done sans any major critique - thhey're pretty minor in the long run.
also there is the progress on my highpoly for the belt. Colors are placeholders..just max materials to get selections from in photoshop
deviating ever furhter from my original concept...but i think i'm ok with that.
Damm Zaphk and oni, yuou guys are probably my favourite workshop artists right now. (sorry for picking faves) but your dedication and artistry is really inspiring
i have some small suggestions that could improve the pose but is not needed on this one since it will change a lot on your artwork =].
Next image if you want you can show me the pose before working on it, maybe an animator can help on the force lines =]
Wow, just amazing.. I'm really yelous of the both of you!
It's time to step it up and spend some more time on my work.. There's not one artist currently on the workshop that has the same quality work as you both do, don't always like all the items you both make but the quality is spot on!
OK I have to admit there's one coming really close and maybe as good as you both and that's Anuxi
Woow thank you very much, guys, you're all too kind! We're happy with so much support and positive feedback.
Thanks, Thiago! I was in a hurry to finish this one, I had to take a flight in the next day so I couldn't ask for suggestions, but I'll bug you next time
Replies
The concept is made by DoubleLeaf and I did the rest..
Click on the image for the workshop link.
workshop link
http://steamcommunity.com/sharedfiles/filedetails/?id=144920572
cheers
I allso enlarged the bottom part of the helm till I had no issues.
But cool hood idea! Very assassins creedy
Okies I need some halp. Im blocking out the colours for sky's set and I dunno what I'm doing. I think I'm too tired or something. Any suggestions would be most welcome
Things I'm having trouble with... Both wings binding colour, belt sash colour, helmet back/blue colour.
could you try this code so i can put on the first post?
looking great Anuxi! did you try with some more gold details on it?
on the middle one on the belt, i think it could look better with a more intense gradient
but its looking great =]
Nice hood.
As reverendK said, you could mix more lighter blues on it. Just like the original shoulder model, which you can find a good variation of light
Remade the presentation image for my set ,and added some screen with the individual items + standard set allso.
workshop link : http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/?appid=570
tnx for the feedback guys .
cheers
*edit * nevermind. i could have just gone to the workshop and found out they all look infinitely better!
**edit edit**
i just started laughing about your color suggestions for anuxi...because i just realized how emo skywrath mage really is.
some progress of my own. Finally got the shoulders to what i can only describe as "good as it's gonna get"
I posted my 'Goldwing Staff' for Skywrath yesterday. I've gotten a few comments from people about the scale that I'm thinking about addressing:
I also started moving on an idea I had for a Medusa bow. Here is a very rough basemesh:
I still have a few design problems to iron out (like...where does the arrow go? ), and I'm not sure what kind of treatment I should give the snakes. I'm leaning towards a carved wood/gem encrusted look, but a bow made from living snakes might be cool too
7thBattery: you should size down the top and the bottom of the staff only .. it looks like a hammer/ someting verry heavy
Here are 2 more items that I made these days and didnt got to upload them :
Skywrath staff using the concept that doubleleaf gave me :
link : http://cloud-2.steampowered.com/ugc/577863206939284865/F8AE7840283A011742E5A235B8AA04CA3DE73FB5/200x200.resizedimage
medussa bow using a concept from a friend :
link : http://steamcommunity.com/sharedfiles/filedetails/?id=145156332
Dude I love that bow Nice and big and chunky. You might need to work on the overall saturation on the colours though. Try to manage your saturation to use as focus points... Though you may not be finished yet. I ususally do all my saturation at the end
Okies thanks to all your feedback I tweaked some colours It still has a long way to go but its getting there!
I actually used his original staff model as reference, and the head of that model is really large, but my shapes are bulkier.
I love that bow, though I'm not sure about the color. Maybe it could be a two-tone thing? Red/green or green/tan like the snakes on her head?
How does the bowstring work in Dota? There's obviously no model for it, does the game just render a string between 2 joints in the bow? That is a really good call Mdk, I will try to do a quick lowpoly and bake to try it out. I always tend to put those kinds of things off and pay for it later. Though usually it goes something like 'ahhhh...finished...' *looks at lod0 poly count and sees it's 500 over budget* 'crap'
no idea what other direction to take it in though. maybe some sorta ocean or corrupted beauty angle. ho hum.
Haha, funny enough, my set has gone in a direction dealing with Medusa's mother Ceto, sort of an homage to the Sea-Goddess...
Squid (Kraken?) and Sea-serpents make sense.
The bow shape naturally leans towards the snake, which is why the default one is two stylized snake heads per side. Hard to break from once its in your head (I have probably 50 concepts sketched out - all various snake themes! LOL)
Cheers.
Looking great, but you might want to lighten up the gold slightly for the top parts, so it pops out a bit more from a distance!
Seee! I knew there was something wrong! I was trying to test that lighter tips theory but Its not meshing very well. I'mm make it dark
Always give advice! It's always helpful!
And I just finished the high poly bow
I really feel like the end of the tail feels kind of slapped on, though - it's not really grounded or attached in my eyes...
bow is already looking fantastic, though!
Hope this is better ( tweaked the collor to fit her armor allso)
cheers
@ mdk - You should paint in the ribbon on Tusks hat - it could help direct the eye in the direction you want
Okies I'm on the home straight I think as I finished the textures today. Unless you guys tell me its all bad, I can move onto retopoing the wing and skinning this bad bow tomorrow
I agree with the comment spudnik made in your workshop thread. Other than that looks great!
the silhouette of those wings is amazing. I feel like SOMETHING is causing it not to read as well as it could...but i have no idea what. so i'm sure that's helpful. i lovfe the blue/purple at the top of the feathers - maybe the warmer colors could be a little more saturated, though? i feel like they're a little muddy, especially in the daytime light.
So after seeing OniLolz and Zaphk medusa set finished, which is awesome, I thought I'll show you my wip.
Here is the hp progress, i'd like to know what you think ! (Still have to work on the tail and bow)
here's some progress frome me...finally.
You can see the bracers here - which i'm calling done sans any major critique - thhey're pretty minor in the long run.
also there is the progress on my highpoly for the belt. Colors are placeholders..just max materials to get selections from in photoshop
deviating ever furhter from my original concept...but i think i'm ok with that.
PS: great sets guys, the medusa tail looks great too, but as hudston said, it should look less like naga
Finally had time to make the marketing image for our set!
http://steamcommunity.com/workshop/filedetails/?id=145778652
Well I've finished my Skywrath set
http://steamcommunity.com/sharedfiles/filedetails/?id=146419255&tscn=1369021039
Also thanks for those who helped out with feedback. I tried to fix it in as best I could
-code for T_VIDOTTO-
Divine Ascension by Anuxi
looking amazing Zaphk
i have some small suggestions that could improve the pose but is not needed on this one since it will change a lot on your artwork =].
Next image if you want you can show me the pose before working on it, maybe an animator can help on the force lines =]
Much obliged!
Ditto.
Wow, just amazing.. I'm really yelous of the both of you!
It's time to step it up and spend some more time on my work.. There's not one artist currently on the workshop that has the same quality work as you both do, don't always like all the items you both make but the quality is spot on!
OK I have to admit there's one coming really close and maybe as good as you both and that's Anuxi
Keep it coming!
http://steamcommunity.com/sharedfiles/filedetails/?id=147177663
nice concept! But maybe the whole top part should be a little bit bigger, because the original one is pretty big too.
Thanks, Thiago! I was in a hurry to finish this one, I had to take a flight in the next day so I couldn't ask for suggestions, but I'll bug you next time
More progress, reworked the heads to actually look like falcons this time
Edit: Don't wanna spam, up to date progress.