obscura thank you. another thing. i did it once - i rendered a video from udk. i used a commandline to do so but i can not remember the exact workflow. is there a better way ? any short tutorial ?
Yep, I sculpted almost everything in Zbrush, whether for tileable textures or unique ones.
The textures were really subtle, nothing I'd rather show off on its own.
I used blend shader on the walls and the floor, also some decals.
Really great work guys. I've peeked at the new challenge and it does look enticing but I shall skip again to try and finish this one up. Been busy lately with personal crap = 2 weeks wasted. Still going hard on the sculpting but hopefully I'll get everything into UDK, need to figure out how you guys did the tileable texture first...
Hey all, So after my midterm portfolio review I got some critique that I agreed with and wasn't sure how to go about fixing. So I'm going link my website here with the pictures (Rather than repost all the pictures) http://www.micahporche3d.com/gallery-6.html
The big thing was the glass didn't read very well, the lighting felt artificial, and the 'fog' (I think it maybe DOF) was also to artificial. I'm having trouble correcting this stuff, can anyone direct me to a good tutorial or make additional critique/suggestion for fixing?
I didn't fully explain up there^ but, I decided to go back and revive my Noob Challenge 4 Scene before finishing up my escape scene. Couldn't finish Noob Challenge 4 at the time cuz I was going through getting Laid Off and moving cross country and all that jazz. Then Escape happened.
This is about 90% done. Some materials are WIP still.
looks awesome RogelioD, that little water falls add a lot to the scene's atmosphere doesn't it
Heres my latest update. I'm still in marmoset and I plan to stay there until every thing is completely modeled and baked. I want to do this one step at a time
I'm also altering the design. I'm putting a shrine at the far end of the room instead of a door.I want this room to be some sort of place or worship
I know this is probably a bit to late but I finally had time to finish this challenge up. I am not sure if anyone is still following this thread so i will probably create another one. But just in case someone is, here are the results:
@Ian McHaney: Really digging the moss (from vertex paint), it looks great on the floor and door; I'm not sold on the wall treatment though. It rises pretty high in awkward places. The moss and blue fire help surround the room in color making it seem old and unexplored.
I still hope to finish mine in the coming months...
Replies
Yep, I sculpted almost everything in Zbrush, whether for tileable textures or unique ones.
The textures were really subtle, nothing I'd rather show off on its own.
I used blend shader on the walls and the floor, also some decals.
The big thing was the glass didn't read very well, the lighting felt artificial, and the 'fog' (I think it maybe DOF) was also to artificial. I'm having trouble correcting this stuff, can anyone direct me to a good tutorial or make additional critique/suggestion for fixing?
Right now just testing some foliage in the scene, just getting a feel for it. Lots more to place around.
This is about 90% done. Some materials are WIP still.
Make sure to watch in HD =P
[ame="http://www.youtube.com/watch?v=7_iEALMiMEU"]Lair V0.9 (WIP) - YouTube[/ame]
Heres my latest update. I'm still in marmoset and I plan to stay there until every thing is completely modeled and baked. I want to do this one step at a time
I'm also altering the design. I'm putting a shrine at the far end of the room instead of a door.I want this room to be some sort of place or worship
Here is another update, almost done tweakin!
[ame="http://www.youtube.com/watch?v=kZAYYyml8oI"]Lair Environment UDK 2013 (95%) - YouTube[/ame]
I still hope to finish mine in the coming months...