So I have been working on this guy and just got done with all I want to do for now. I'm gonna start an Environment for him and then probably change him up a bit to make him fit in a little bit better.
Just an early shot of something I'm working on - I did this level back in 2009 and I've wanted to redo it for such a long time, never did get around to it! so here we are . Lighting is a place holder.
A X-cross post from my HMP contest - Mskyers88 contest thread. I lost a bunch of work when my file got corrupted so I decided to redesign her face to fit her role as Valkyrie better. I always intended to do battle damage on the clothes and i felt the original face didn't exactly fit, so I took the file corruption lemons and tried to made lemonade.
I'm going to add some sexy scars to her face but I wanted to get some advice/tips before I did any fine details on her. Thanks in advance for any help
Here's my latest bust.
I named him Jaak, he lives under a bridge somewhere in Antwerp, and has no body. Don't worry about him though, he's a happy man.
Worked on him for about 4/5 days (this is my first time i'm trying to do a realistic portrait)
Here's my latest bust.
I named him Jaak, he lives under a bridge somewhere in Antwerp, and has no body. Don't worry about him though, he's a happy man.
Worked on him for about 4/5 days (this is my first time i'm trying to do a realistic portrait)
[IMG][/img]
Dude... This looks so much like my grandad it's unreal.
Hmm not much out there atm as we've just started the press cycle.
But it's called Dead on Arrival 2, top down zombie shooter(yes, I know it's a zombie game. but it's fun I swear ) and it's being developed for Nvidia's new device, Project Shield at least to begin with, on the Unity engine. Team of 4 including myself. Two artist, 1 coder 1 designer.
Here's a sneak peak on the nvidia blog if you want to see it in action briefly
[ame="http://www.youtube.com/watch?v=URwg_QiAUhw&feature=player_embedded"]Project SHIELD: Dead on Arrival 2 [Android Thursdays] - YouTube[/ame]
Replies
yeah will look at the sss again scoooby doofus, hard to tweak it just right though, either too waxy or too dull:/
Here is a little dingle I have been working on. No he's not anthro...
WIP thread in signature.
crossposting here from the dota 2 workshop thread
http://steamcommunity.com/sharedfiles/filedetails/?id=129595986
Silly video here
[ame="http://www.youtube.com/watch?v=wcJbMfNEoxc"]Snowl Dota 2 Courier - YouTube[/ame]
Cross post here from my Sci Fi Welding Arm thread. Away!
still WiP
Finished this little guy.
[ame="http://www.youtube.com/watch?v=7Yo7TiNaxBk"]PR-01-B055 - YouTube[/ame]
Looking awesome, keep it up
only used 1024 diffuse in unlit shader.
Just an early shot of something I'm working on - I did this level back in 2009 and I've wanted to redo it for such a long time, never did get around to it! so here we are . Lighting is a place holder.
May want to check out the anatomy of a lion. You're back leg is all broken. Always use reference. Anatomical is best.
Maybe just me, but this year there huge improvements in the Wip sectiom
I try to improve my zbrush/baking/texutring skills.. Like the painted style
(12 Polys)
I started working on my high poly center piece for the environment i'm working on.
Check out the thread if interested. Thanks!
http://www.polycount.com/forum/showthread.php?t=116412
It's the first model I actually finish. (or well, I'm having some trouble with the spec map but I think I got it sorted)
716polys
I'm going to add some sexy scars to her face but I wanted to get some advice/tips before I did any fine details on her. Thanks in advance for any help
I'am working the high poly for some kind of giant arc generator.
cross post from the weekly 'Art Jam,' here's my Catwoman
I named him Jaak, he lives under a bridge somewhere in Antwerp, and has no body. Don't worry about him though, he's a happy man.
Worked on him for about 4/5 days (this is my first time i'm trying to do a realistic portrait)
body sculpt is pretty much done; need to tweak the sword and then off to topogun we diddle daddle!
shitty placeholder background.
https://dl.dropbox.com/u/100316666/shooter/index.html
Dude... This looks so much like my grandad it's unreal.
Hmm not much out there atm as we've just started the press cycle.
But it's called Dead on Arrival 2, top down zombie shooter(yes, I know it's a zombie game. but it's fun I swear ) and it's being developed for Nvidia's new device, Project Shield at least to begin with, on the Unity engine. Team of 4 including myself. Two artist, 1 coder 1 designer.
Here's a sneak peak on the nvidia blog if you want to see it in action briefly
[ame="http://www.youtube.com/watch?v=URwg_QiAUhw&feature=player_embedded"]Project SHIELD: Dead on Arrival 2 [Android Thursdays] - YouTube[/ame]
Some car shading...
@Crazyfool - Catwoman is looking great!
Finished this lady recently - Special thanks to all the awesome people in the hangouts for the crits/suggestions throughout the project.
Comments would be appreciated.
I love all the work thats going on here
Caldria- awesome work i like the background!
Xpost from my Dump thread.
Update on my Wolverine. Almost there....but still some work left.
Timelapse for today's work on him if interested: http://youtu.be/QkaC8KnVI5o
A bigger image might help :poly142:
Right now i can't see anything....wrong
@crazyfool - Loving your catwoman! awesome!