Its my first time here, I worked as a MoCap Animator for two years after graduating to 3D School but I rediscovered my passion for 3D modeling and decided to pursue it. I worked for titles such as Uncharted 3 and Medal of Honor Warfighter, among other and this is the first time I created an online portfolio. CC's are welcome
@SeanO'Connor: Good stuff! I'd suggest to add better tree leaves, better use of dof and particles (falling leaves and water) to push it even further! @Brendan: Wow, doesn't look like unity
Made this last night while...well, drinking Blue Moon. Just what I got done within a few hours, while partly watching movies (Upside Down is a pretty good movie). It's my watching movies project.
great work in here as usual!. Been working on some First person arms that i will hopefully get in cryengine soon, heres the low poly of one of the hands atm with a glove that Ive just baked down, only normals applied.
A being whose sole purpose is the collect and safeguard all knowledge in the universe, the librarian marches across time and space writing history and information few have ever known. What mysteries has he unraveled? What powers has he acquired in his all consuming quest? Few will ever know.
can anyone help me i am trying to start a new thread for a Spas-12 i am modelling but it says i do not have permission? and sometimes when i click on peoples name to look at there work ect it says i do not have permission? can anyone help
This is a in the works design for a TR mosquito with the "racer chasis" I think it would be awsome if the chasis changed how your vehicle looked let alone acts. Still in the middle of texturing, i will post when its complete... Thanks guys let me know what you think!
cg-sammu: that is one badass gyarados.
katzeimsack: you are a machine! my computer would fry.
xaku: that athmosphere :O
Duncan: you nailed afro samurai should he be done in 3D o.O
Madzia: now i want a dragon portal
firestarter: ...those sexy ass proportions :O
troystephens : are you going off of a design?
Terrabite: that is one awesome texturing job! thx again for your awesome deviantart blog!
Absolutely brilliant. Great game, great style and such a simple idea. Can't wait to see more.
Some feedback:
- one enemy was so low on the screen that I couldn't hit him with bullets. had to get him with splash damage from mortar. Knocked me back a few levels trying to get him. Maybe he didn't spawn to low, but he might have walked around a turret pushing him down the screen.
- Not a major bug but something to think about. Playing on my laptop (1366x768 ) the game screen is too large to be played at full res in browser. Had to zoom out a bit.
p.s. You should make a thread for this to get feedback in one place.
Replies
Just a little brush practice, BTW Stubbles nice work out there I am lovin that Rubble!
@SeanO'Connor: Good stuff! I'd suggest to add better tree leaves, better use of dof and particles (falling leaves and water) to push it even further!
@Brendan: Wow, doesn't look like unity
Low with normal/AO on the Furrer 1919
Cross-Post from my thread:
http://www.polycount.com/forum/showthread.php?t=117555
[ame="http://www.youtube.com/watch?v=HsYzK8pykbM"]www.youtube.com/watch?v=HsYzK8pykbM[/ame]
Any feedback is a appreciated.
Made this last night while...well, drinking Blue Moon. Just what I got done within a few hours, while partly watching movies (Upside Down is a pretty good movie). It's my watching movies project.
As for me: WIP on my cartoony explorer, about to paint the diffuse, a few more tweaks needed on the normal.
Just playing with post FX in Toolbag.
Oh and he comes in at 9740 Triangles.
awesome stuff guys..
Still working on this one...
Thanks mate!
512x512
Will probably be using these for the skybox in my Escape contest piece (when I start it).
A being whose sole purpose is the collect and safeguard all knowledge in the universe, the librarian marches across time and space writing history and information few have ever known. What mysteries has he unraveled? What powers has he acquired in his all consuming quest? Few will ever know.
http://www.polycount.com/forum/showthread.php?p=1788066#post1788066
That environment is looking really nice! Good job
Calling this done, was a nice little project.
Fiddling with the geometry a bit more, then it's off to rigging.
bmw m550d touring
realtime render Xoliul viewport shader.
- Body: 20,205 tri
- Wheel: 4,950 tri
- Total: 40,005 tri's (4 wheels)
Textures: 4096x4096 body, 2048x2048 wheel, 2048x2048 interior , 512x512 logo
bmw m550d touring
realtime render Xoliul viewport shader.
- Body: 20,205 tri
- Wheel: 4,950 tri
- Total: 40,005 tri's (4 wheels)
Textures: 4096x4096 body, 2048x2048 wheel, 2048x2048 interior , 512x512 logo
Started this way to long ago, and want to finally go agead and finish it
watched hobbit, liked azog, got inspired
Just a few things left to do on this now:
AkiRa looking forward to seeing the bakes on that. Looks cool though. Some of the smaller cables seem a bit too noisy.
Here's a crosspost from the DOTA2 thread. Worked up the high poly of this today. Going to polish it up and retopo/bake it early this week.
Damn this thread is the bees knees!
cg-sammu: that is one badass gyarados.
katzeimsack: you are a machine! my computer would fry.
xaku: that athmosphere :O
Duncan: you nailed afro samurai should he be done in 3D o.O
Madzia: now i want a dragon portal
firestarter: ...those sexy ass proportions :O
troystephens : are you going off of a design?
Terrabite: that is one awesome texturing job! thx again for your awesome deviantart blog!
Cross posting from a thread I just made:
Based on a crytek concept
@ Xenia. Nice character. love the design.
game update!
playable in browser: https://dl.dropbox.com/u/16993876/Game4/index.html
changes
- level progression
- new enemy (the bunker)
- health pickups
- destruction(!!!)
- new bullet inpact anim
todo
- awesome mortar pickups
- colission with soldiers
- moar enemies
enjoy and let me know what you think!
I love this game, the next forward progression and bunkers add so much
Here's my scene so far, with windows
Absolutely brilliant. Great game, great style and such a simple idea. Can't wait to see more.
Some feedback:
- one enemy was so low on the screen that I couldn't hit him with bullets. had to get him with splash damage from mortar. Knocked me back a few levels trying to get him. Maybe he didn't spawn to low, but he might have walked around a turret pushing him down the screen.
- Not a major bug but something to think about. Playing on my laptop (1366x768 ) the game screen is too large to be played at full res in browser. Had to zoom out a bit.
p.s. You should make a thread for this to get feedback in one place.