@St4lis: Cool game, it'd be cool if you could 'deploy' your tank to give you more control when using mortars, perhaps give a little rotation/faster fire rate but a cooldown on deploying/undeploying? Just an idea.
@WarrenM: Cool test, I'll have to try that sometime.
- chaged from railcart to hovertank
- new mortar animation
- added mortar ammo
- added score and combos
- added primitive loose condition( reload to play again )
That looks really good Ysalex, youve been improving like crazy!
Wow, the fact that this is my first post in the 2013 thread makes me a bit sad
I've recently finished up my tutorial for 3DMotive
This is the character I created for my four part Complete Character Course: Demon Girl. http://tinyurl.com/3dmDemon
Its based off of Yolandi Visser from Die Antwoord.
- chaged from railcart to hovertank
- new mortar animation
- added mortar ammo
- added score and combos
- added primitive loose condition( reload to play again )
Let's have that on this page too.
Nice art style and polish
here's something I have been working on the past few weeks, originally i was going to make a scene based around a sea monster but got side tracked and started this from a concept from crytek instead:
all very early still, getting the bases down then going to go decal crazy
here's something I have been working on the past few weeks, originally i was going to make a scene based around a sea monster but got side tracked and started this from a concept from crytek instead:
all very early still, getting the bases down then going to go decal crazy
This is cool! I hope it gets its own thread i'd love to see a break down when you're done.
Checking this thread is usually the best part of my day. So much awesome stuff. I have been working on this shipping container. Here's the thread for it: Shipping Container.
Replies
Dem airship wood textures!
Hoverboard
Probably didn't really need to model the velcro in, but meh, saves me from playing around with it later
I like the floaty-ness.
@WarrenM: Cool test, I'll have to try that sometime.
@Dvolution: Nice Job! You got me with the gurren lagan robot!!! Awesome!!! xD
Here's my Cartoon Pinup.
Its a Cute Pinup I made as a zBrush study.:)
Baring any crits this is the final HP for my Tugg, more in my wip thread.
Really awesome work, edge flow looks flawless. I'm inspired ^_^
Sketch for the night, base on a concept by Markus Lovadina
http://malosart.blogspot.com/
StichBoy
Working on a school project.
Critics would be cool.
AWESOME!
im officially a Oskar St
Working on learning UDK and getting this in there, but these screens are from Marmoset. Working on it at the same time.
Couple of render tests/mockups :
whats the technique youre using for the smearing of the textures at the edges of the UVs?
Tessellation in Marmoset, it`s sad that marmo not supported self-shadowing on tessellation objects
making this models in free time to help a friend on his game
Based on this concept:
[ame="http://www.youtube.com/watch?v=MlP3HllEHZ4"]http://www.youtube.com/watch?v=MlP3HllEHZ4[/ame]
Let's have that on this page too.
Nice art style and polish
here's something I have been working on the past few weeks, originally i was going to make a scene based around a sea monster but got side tracked and started this from a concept from crytek instead:
all very early still, getting the bases down then going to go decal crazy
Very cute your character!! Her expression is lovely!!
And I really like your scene Mr Smo!!! can't wait to see it done!!!
Cheers
Lucas
Nice headphones Virgil! Left a response out your page.
This is cool! I hope it gets its own thread i'd love to see a break down when you're done.
the animation speed is somewhat different in firefox / opera to ie and chrome. Best viewed in some specialized image viewer like faststone
Basic forms:
Skin details:
Texturing:
Hopped into Maya:
Next up: teeth, spec map for the skin, work on the eyes and especially work on the hair..
Shrooms for everyone!!!??...
Pop over, let me know what you think.
I love his style.