Recent work in progress, this is my first female character for my folio... still gotta sort out the hair though I need to add some more planes to blend a few pieces together.
Also its rendered In Marmoset toolbag, dayum I'm looking forward to getting Marmo 2.
Had a bit of an artistic brainworm - I loved the Old Interplay Star Trek Adventure games, and I wanted to see if I could match the art style, but in real time, and on Mobile. This is the result! http://www.hedfiles.net/STMobile/STMobile.html
Obviously it could never go anywhere, but I really like the opportunity to push myself.
Enjoy!
Still plugging away at this. Textures aren't 100% yet, but they're getting there. Making convincing plastic and paint is surprisingly difficult, at least in Marmoset 1.
yo! here is a quick 50 minutes sculpt rendered in keyshot that i did for the spitsculpt group over at facebook, the theme was cyborg agent and it was pretty fun
I have seen several post with folks working on this concept by Wang Rui. Started this a while back and just finished it not to long ago. Don't post much but here is my final render from UDK. Can also see more renders at www.bun3d.com
Here's a sculpt I did based off Wild Star's concept..I think it's a yam or sweet potato lol This is totally opposite my usual style and I don't sculpt much...this was good practice though and very fun
Critiques Please! I've been working on this character for a while now, I wasn't going to make it a game model but I need the practice. Normal maps are helping a lot on this model still trying to get the diffuse to be prettier though, any tips?? How can I make the robot look more "metal like" and dirty but keeping it looking interesting?
Nice work on the material definition and folds Mongrelman, I think the proportion of the legs and butt need some work though. As thick as the legs are there the butt is relatively flat. Considering these seem to be military style pants / boots you may consider adding some wear, tear, and built up dirt / grunge to build some character. Also check this quick paintover... the intersecting angles of the legs and boot seem off.
Those wood textures look awesome, i would love to see how you approached the diffuse, spec and gloss maps for these, I'm trying to do something similar atm, so much trial and error.
Thanks! I took the saturation down in PS before posting here cos I worry my monitors are over saturated. Am doing a bake now as added butterflies. Might see how it looks more saturated:P
Also, your new collaboration is off the hook....obviously
I'm currently working on this character to practice. It is a huge challenge but a lot of fun.:) Here is a render WIP.
The inspiration came from games (like Wow) and irl. I wanted to use this "boost" to create my own design. Comments, suggestions are welcomed.
Great stuff in here! Really inspiring to see all the good work.
Here's a school assignment I've been working on.
6 week half-time Advanced Production Project. I chose to make a character inspired by Tom Clancy's The Division. Deadline was met with a high poly. I will be proceeding on a low poly and texturing in my own pace
Still working on getting a better material definition, but this is what I've been working on. It's a model of the old metal Lascannon model that Games Workshop used to make, which I intend to get into ARMA 3.
Replies
New painting i just finished up.
just finished small tutorial
http://2dgeek.com/tutorial-by-dmitriy-rabochiy-paratrooper-breakdown/#.UpM6RsRdV8H
Nice work and nice read! Thanks for taking the time to make it!
Latest object is a projector+screen
Also its rendered In Marmoset toolbag, dayum I'm looking forward to getting Marmo 2.
EDIT: new image last one was poo
http://www.hedfiles.net/STMobile/STMobile.html
Obviously it could never go anywhere, but I really like the opportunity to push myself.
Enjoy!
its a dump of all the stuff me and a mate did for a school project.
here is our site if anyone cares to check Project Calypso
Aaanyway, to the pics
the sub itself
the propeller assembly
a hydraulic motor
a piston
the strong inner shell
the hydraulic pump
the valve assembly
and the barbs for the tubing
more on my thread
Maybe lighten it up a bit. Add some sun coming through the leaves.
Cheers!
Here's a life drawing I did based off a photo today.
I also made a 3D model that I did not use for anything
You can listen to the album here if you want:
[ame="http://www.youtube.com/watch?v=aOD3KoNQuLY&feature=share&list=PLBsm_SagFMmfbf7qkhwQF7WhDEElsg2OY"][POKEMON X/Y] - Grimecraft - POKE?BIKE [GameChops Mixtape] - YouTube[/ame]
Its free if you want to download it: http://grimecraft.bandcamp.com/
Which angle do you like better?
I have a crits thread going here
http://www.polycount.com/forum/showthread.php?t=128321
Nice work man, I like the album cover a lot!
This is amazing, i wish the saturation were as vivid as the brightness is! i would pull those colors and really make it pop!
Nothing to say about the execution of the art tho, great stuff!
'
Thanks! I took the saturation down in PS before posting here cos I worry my monitors are over saturated. Am doing a bake now as added butterflies. Might see how it looks more saturated:P
Also, your new collaboration is off the hook....obviously
I'm currently working on this character to practice. It is a huge challenge but a lot of fun.:) Here is a render WIP.
The inspiration came from games (like Wow) and irl. I wanted to use this "boost" to create my own design. Comments, suggestions are welcomed.
It's a hell of a lot of work to get anything out of Pepakura, but the result is kinda neat.
Time to resin up this guy and begin with the sanding and filling. Oh so much sanding and filling.
Here's a school assignment I've been working on.
6 week half-time Advanced Production Project. I chose to make a character inspired by Tom Clancy's The Division. Deadline was met with a high poly. I will be proceeding on a low poly and texturing in my own pace
Here are two shots from Skyrim. I'm working on the textures and materials at the moment.
Modeled in 3ds max and sculpted in Sculptris (I really need to learn zbrush).
REFERENCE IMAGES HERE
Low poly model
High poly model
https://www.youtube.com/watch?v=O2yIh35L84Y